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Author Topic: Animist love next patch, suggestion for a change [Locked]
Corfel  3 stars
Posts: 510
Registered: 2008-4-3 12:02:45
yes

 

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Coreline 9l1 Ranger & Corlina 11l1 NS
Currently ~ Corella ~ 3l3 Bard
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armoredgimp  1 star
Posts: 106
Registered: 2002-11-11 17:22:08
dreamwalker_fr posted:

We animists all have wanted our controllable to be able to move for years now, but of course when asking for it we were expecting to use especially the controllable from creeping base line, as we all know it's the best choice for a controllable with it's snaring ability, and that's the one we all use in fight.



A little fuzzy on what you just said.
At first i thought i missed a whole fire and forget pet in the creeping baseline but i cant find it.

or are you saying that the pet the Animist community envisioned for their mobile pet is the one given for specing the creeping line

"Creeping Mastery
Heart of the Grove
This controlled turret will cast more while in the beginning of melee combat as opposed to never casting once melee is initiated.
Has an archmagery buff which it will cast on spawn
Has access to a damage/snare spell.
Has access to a debuff/damage spell."

Arborial has a fire n forget root pet at 49 spec and a baseline fire n forget damage pet in creeping

Seems the pets mirror the spec's, what am i missing?

 

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Draxzz
Posts: 2
Registered: 2004-4-10 06:06:34
Moving shroomz sounds fun. Lets do it.

 

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Cutething - 50 Cleric
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Corfel  3 stars
Posts: 510
Registered: 2008-4-3 12:02:45
we are

 

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Coreline 9l1 Ranger & Corlina 11l1 NS
Currently ~ Corella ~ 3l3 Bard
Ranger vid ~ http://tinyurl.com/Coreline
NS Vids ~ http://tinyurl.com/CorlinaVids
dreamwalker_fr
Title: Camelot Vault Staff
Senior Mentor

Posts: 10
Registered: 2003-8-15 11:42:46
armoredgimp posted:

dreamwalker_fr posted:

We animists all have wanted our controllable to be able to move for years now, but of course when asking for it we were expecting to use especially the controllable from creeping base line, as we all know it's the best choice for a controllable with it's snaring ability, and that's the one we all use in fight.



A little fuzzy on what you just said.
At first i thought i missed a whole fire and forget pet in the creeping baseline but i cant find it.

or are you saying that the pet the Animist community envisioned for their mobile pet is the one given for specing the creeping line

"Creeping Mastery
Heart of the Grove
This controlled turret will cast more while in the beginning of melee combat as opposed to never casting once melee is initiated.
Has an archmagery buff which it will cast on spawn
Has access to a damage/snare spell.
Has access to a debuff/damage spell."

Arborial has a fire n forget root pet at 49 spec and a baseline fire n forget damage pet in creeping

Seems the pets mirror the spec's, what am i missing?



the common animist spec is 50 arb 19 creeping 7 verdant, from 19 in creeping mastery you get to use the lvl 17 controllable turret Grove' Enforcer which snares, it's not a fnf, it's a controllable, we use this one cause the snare is great even if the delve of the damage is low.

 

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Animist Mentor - animists, join the thread!: http://tinyurl.com/898o2mb
Yperion RR11 Ani - Minyperion RR6 Ment
Sept 2011 Report http://tinyurl.com/3w2ybgq
June 2011 Report http://tinyurl.com/3stjfo3
March 2011 Report http://tinyurl.com/3pc8nsm
DoorknobMLF  3 stars
Posts: 627
Registered: 2008-3-2 09:16:57
dreamwalker, what are your idea's to make Arb Animists more reasonable in RvR? I feel that even if they did get a mobile creeping snare pet that I still wouldn't want to run one in my group..

 

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dreamwalker_fr
Title: Camelot Vault Staff
Senior Mentor

Posts: 10
Registered: 2003-8-15 11:42:46
DoorknobMLF posted:

dreamwalker, what are your idea's to make Arb Animists more reasonable in RvR? I feel that even if they did get a mobile creeping snare pet that I still wouldn't want to run one in my group..



well you can always find the details of my reports in my sign but what I've always been asking since 1 year is this:

for all 3 specs:

-shorter cast times for all shrooms, 3s instead of 5s

-a new TEMPORARY (3min) moving version of our 3 controllable turrets, instant cast, every 5 min. (I've never asked for a permanent mobile turret, except for verdant, as I thought that was op'd, and not very animist-like)

-fix our dex problem. having to take dex IX is a real pain.

for verdant mastery:

-permanent mobile pet

for creeping mastery:

-new dd + snare bomber line

-to get the debuffs they get from shrooms on casted spells instead (single and aoe melee damage debuff)

for arb mastery:

-making bombers 30s instead of 20s lasting, and increasing their speed by 15%


What happened is, for the September report, I thought I should make things shorter and ask little, so I decided to keep bombers suggestions (arb & creeping) for later, which is why they are in my march and June report but not in my Sept report.

 

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Animist Mentor - animists, join the thread!: http://tinyurl.com/898o2mb
Yperion RR11 Ani - Minyperion RR6 Ment
Sept 2011 Report http://tinyurl.com/3w2ybgq
June 2011 Report http://tinyurl.com/3stjfo3
March 2011 Report http://tinyurl.com/3pc8nsm
Nydirech1  1 star
Posts: 57
Registered: 2009-5-4 15:34:57
I have a couple animist, though TBH I dont PvP with them much. But I also have 3 BD on Mid. There is an advantage to going triple speced on a BD but to do so you will lose your 40 pet. For many prior to having the 40 pet the specs were very diverse. Now most people go 40 in one line rest in to a secondary. I feel this is a fair trade off for having a high end pet. I feel that there is no reason that animist should receive this unless your wanting BD to protest till they have theirs in base line as well. Sadly I have a feeling that Thurgs will be the next class to cry for the controllable pets. Thanks to animist finally getting a green light on them. The class is strong when played well. the problem is that MANY do NOT play the class well. Because it is NOT an easy class to play. But mastery of the class can lead to great rewards. When I do choose to RvR with my Animist I never have much problem raking in RP.
The problem in Hib is NOT the classes there are many strong classes in Hibernia. The problem with hib population and their classes"" sucking" is that they have players that are to be honest TOTAL pricks, and that is putting it nicely. The majority of the player base for hib act like they are 12 year old WoW imports. Hib NF chat often resembles conversations you can imagine in a Jr High cafeteria. They want to be elitist but 95% of the time the same players that are looking for the " perfect group" are HORRIBLE at their class in PvP. This is just my personal opinion.

 

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Nydirech RR9L0 Hunter ( will never retire)
Kittyclawsgotcha RR6l7 Savage (Thanks Galandour)
And riseing fast
If it works use it.
If you spent RSP for it and its up then its fair use.
dreamwalker_fr
Title: Camelot Vault Staff
Senior Mentor

Posts: 10
Registered: 2003-8-15 11:42:46
that creeping pet is now much much better with 1.111b it's awesome.

the creeping line need some decent direct damage now, but it sure can roll like this

 

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Animist Mentor - animists, join the thread!: http://tinyurl.com/898o2mb
Yperion RR11 Ani - Minyperion RR6 Ment
Sept 2011 Report http://tinyurl.com/3w2ybgq
June 2011 Report http://tinyurl.com/3stjfo3
March 2011 Report http://tinyurl.com/3pc8nsm
DoorknobMLF  3 stars
Posts: 627
Registered: 2008-3-2 09:16:57
i wouldn't play creeping the way it is..

 

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