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Author Topic: Animist love next patch, suggestion for a change [Locked]
Grimsberian
Posts: 21
Registered: 2009-10-1 23:28:58
As I see it, they either need to fix creeping and/or make the mobile shrooms baseline/lower spec lvl. The new creeping shroom also needs to snare like it should (it snares less than 1 in 10 casts atm).

tbh fixing creeping is the main thing. And really, I can't see they really need to do much to make it okay: up the delve slightly on the nuke, maybe lower cast times on the pure utility shrooms (they'd be okay if they didn't take so long to get up). Give them a single target, but stronger ABS debuff (x1.5 or x2 the delve of the aoe). It's stuff they already have but, slight changes and suddenly starts looking good.

Verd, well...that's fixed now...should be ubah PvE spec and situational in RvR.

Anyhow, I'll be playing creeping whatever after the patch. It was fun for a long while but sick to death of 3 bombers, con debuff and lifetap.

 

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DoorknobMLF  3 stars
Posts: 627
Registered: 2008-3-2 09:16:57
I'm going to agree with what some others said: Animists need improvements in other area's. The mobile pets are nice, but if you put them all baseline then you're taking away from other potential improvements.

I wrote a big wall of text on this subject but nobody will read it. Let me summarize in a little less text: Animists class defining ability is really the wisps (ie. backloading dps) rather than in the silly pets, therefore give Creeping and Verdant something reasonable. Ie. give Creeping a lifetap or dd/snare wisp, even if its on a fairly low damage table it can still be useful because dps is backloaded and there are other effects. Then consider other things like long range interrupt/disease/debuff wisp that doesn't dps. Or DD/heal wisp in Verdant, or maybe even a friendly support wisp in Verdant that maybe combines some of the spells in Verdant with a heal or HoT or something.

Also you don't have to make more wisp abilities, because often the time that it takes for you to damage a target doesn't actually work to your advantage, its very situational. So you could give them straight up DD's with some secondary effect (snare, lt, heal, debuff, etc). Just needs to be better than the silly <160 delve baseline options that are now available. Because lets face it, when you are not a range/interrupt or utility caster, then at least 50% of what you do is spam one spell, in order to kill stuff.

Ok, so even if you make creeping/verdant good enough to even consider in RvR, you still haven't addressed the fact that Arb is an under performing spec. I don't know exactly how to fix this spec though. But having access to the Creeping mobile pet is not the answer IMO.

Oh and btw, when they created that Verdant pet, I think Mythic may have accidentally added a couple extra zero's when they put in its strength stat. With ML9 this thing hits most mobs for what I think is cap melee damage (about 700 with a style). I'm pretty sure its the same on human players, and didn't seem to change much if at all for purple con mobs or higher. As fun as this could be, not exactly fair. It swings with the speed of a one hander, if you get a Warden Celerity in there it could probably destroy 5 tanks in a row with ease.

 

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dreamwalker_fr
Title: Camelot Vault Staff
Senior Mentor

Posts: 10
Registered: 2003-8-15 11:42:46
Crazy_Af posted:

I voted no. Just because a line may not be as appealing to others doesn't mean you should just make its perks baseline.

These new shrooms are an incentive to try out different spec combinations by making those lines viable. If you aren't losing current utility available I don't see a reasonable explanation as to why they should be made baseline. Even if the change only results in a real nice pve boost. It's a step to making those lines better.

I personally am looking forward to animist verdant bombs in keeps. Send a pet chasing after people with some pbaoe bombers chasing it will be hilarious.



you're getting me wrong, I agree with you very much about the verdant, it's a really nice boost, if you read my September report in the verdant mastery part you'll see I suggested the creation of a permanent mobile pet for verdant spec at high level, in order to make the line more fun in pve and in order to give the line a start of rvr viability in structure attack/defence, when I was suggesting only temporary moving pets for arb and creeping specializations. So you see that's right what I've hoped and suggested for the line, so I'm pretty satisfied for the verd line.

All I'm saying here is that for the arb specced animists, which are 95% of the rvr playing animists, it would have been really cool to give us the ability to have the snaring pet we already use moving. that's what we wanted, that's all I'm saying.

the patch is not even live that already I hear/read plenty of animists around saying: we will keep on using the old static snaring one. Isn't that a bit wrong?

I think that deserves some adjustment.

 

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Crazy_Af
Title: Camelot Vault Asst. SM
Melt's PA

Posts: 13
Registered: 2005-6-10 10:53:13
Could always push for a mobile pet tier system like druids have. Hard cap on the mobile pets levels but access to them at lower levels.

They should definitely be snaring more often though. 1 out of 10 is not very good for a pet that is supposed to have snare nukes.

 

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MacAran  1 star
Posts: 60
Registered: 2006-4-15 08:00:01
I totally understand where you are coming from dream, and I even agree with you from your stand point. I think you should see it from other peoples stand points though. Yes animist are currently a VERY versatile class being able to choose fire and forget turrets from 3 different lines to adjust to many situations. The question is, is it fair to add MORE versatility to the class.

If the animist was a _primary_ pet class, I'd say heck ya. But enchanters are hib's primary pet class. The only pet classes able to "choose" a situational pet are the primaries (except SM which get intercepting pet instead). If anything you should compare your new pets to the bonedancers commanders. Level 40 spec pets. You choose a line and get a pet that goes with that lines ideology.

Also look at it from Mythic's point of view. They are probably WELL aware that almost all RvR animists spec bombers. So they want to have some variety. The only way they can do that without NERFING bombers, is to make other specs somehow attractive. I.E. giving them a fun mobile pet. If everyone got the pet they wanted, then no one would change specs, and we'd have all cookie cutter animists out there with no diversity.

Obviously _I_ think diversity is good, maybe you don't? And if you don't, I'd say you should consider it. You are more likely to win a fight if your opponent spends 5 seconds trying to figure out what spec you are and what tactic to use against you. That doesn't happen when we can safely assume any animist we meet open field is going to stack bombers.

Anyway, that's my somewhat rambling thoughts on the subject. But I don't play an animist at 50, so take what I _think_ with a grain of salt.

EDIT: I kind of like Crazy_Af's idea.
b0xy  2 stars
Posts: 314
Registered: 2009-3-21 20:06:56
How about instead of that they make the Creeping and Verdant spec lines more appealing for RvR?

 

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Crazy_Af
Title: Camelot Vault Asst. SM
Melt's PA

Posts: 13
Registered: 2005-6-10 10:53:13
Creeping
A snare bomber with 40%snare/190dmg in creeping (body dmg)


Verdant
A debuff bomber with -20%matter/200dmg (matter dmg)
or
A lifetap bomber with 60%return/190dmg (matter dmg)


Something along those lines would be pimpin~

Also add versatility to those lines to augment these new pet changes.

Does anyone else think the pbaoe delve should be higher too?

 

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Kahzee  1 star
Posts: 246
Registered: 2009-8-26 11:17:54
i like ur idea ^^

 

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Vegamitex  1 star
Posts: 105
Registered: 2008-11-29 12:53:54
Can the verdant control pbae while it moves? That could be awesome~

 

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Vegamitex  1 star
Posts: 105
Registered: 2008-11-29 12:53:54
I don't find it fair to keep the backload dps of arb while having a pet that follows u around and chain snares any tank on u....

 

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