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Author Topic: How to fix the auction house [Locked]
vn_varg
Posts: 16
Registered: 2010-1-3 01:09:59
Simple solution: when the vendor is full it automatically converts the balance to deeds (a new kind, like a cheque)

 

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Elkad  2 stars
Title: aka Ebenezer
Posts: 407
Registered: 2003-9-11 22:20:55
Consignment Merchants need to charge rent. Based on the listed price of the item. Rent would be removed from the merchant. If he doesn't have enough cash to cover, the merchant won't sell anything, and is no longer listed on the auction house.

UO had this, worked well. Removed some cash from the game, and made sure stuff was actually for sale.

 

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vn_varg
Posts: 16
Registered: 2010-1-3 01:09:59
Elkad, whether the merchant charges rent or not is irrelevant ... the problem is that it can't sell anything when it has too much cash!

 

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Jim_Digriz  1 star
Posts: 119
Registered: 2001-11-10 07:09:49
The point is though, if it had a lot of items on then the rent would draw a considerable amount of money off the CM, which would then free it up to sell some more of those items.


At the moment a mansion is only going to take 100g per week off the CM, for a mansion. So in 10 months enough is taken off the CM to let someone buy a 1p item, before it's full again.


Now lets say the inventory has 1000p worth of stock and it's charged 1% of that total per week.


In one week, the rent would free up 10p worth of gear from the CM, not 100g, oh and remove 10p from the game.


This sort of thing would probably have the added benefit of making players consider reducing item prices to reduce overhead costs.

 

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xelrecx
Posts: 43
Registered: 2010-9-13 00:30:51
Just remove the flag from the merchant that tells it to stop selling when the code is full. Then it would fall on the player to make sure they kept their cm empty. Otherwise, they would lose money cause everything added after the code was full would go poof

 

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Vyxar  2 stars
Title: Arbiter Elegantiarum
Posts: 329
Registered: 2002-3-13 04:54:08
stupid vn and making my posts anon.

 

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Vyxar
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xelrecx
Posts: 43
Registered: 2010-9-13 00:30:51
Anonymous posted:

I don't think the "full" idea is very well thought out.

So I have items on my CM for 25p but my cm has 200 plat. It's not full but you can't buy them.

I have 1c on my cm but I list everything for max plat. It's not full buy you still can't buy the items.

etc.

To me a more plausible use/re-use of existing code would be to check if the purchase will put the CM holding over the limit and if so create a voucher "deed" for the amount of the purchase that is put on the CM for the house owner to redeem the same way a regular house deed can be.



Full in the context i meant is if u have some money on the cm and the money that will be added from the sale puts u over the 32bit, it creates an error. That error is now flagged to cancel the transaction. When housing was fresh people hit the cap and the merchants still sold stuff, but the money went poof. patch 1.64 fixed it

 

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