UnscrupulousDulu posted:
It's a Mythic lie, meant to fool people like you.
Don’t get me going about Mythic lies. I could foam at the mouth and rant for days about how often Mythic lied to us (point of fact, I think I have gone into seizure induced rants about how I hate Mythic’s stupid lies).
Sadly this is not a Mythic lie. It is a function of how the database/code was designed when they first designed the code for the monetary system. Back then they did have the option of designing the monetary system to allow ever increasing amounts of plat/Myth/etc. . . but it would have required allocating large amounts (huge amounts) of additional memory and Mythic did not envision the players really having need for more than 214 Plat, so Mythic opted for the existing system.
DarkPCK posted:
UnscrupulousDulu posted:
We can have 999 gold, yet can't have 999 plat? Think about it.
You don't have 999 gold, you have 9990000 copper. It's one variable to hold your money in copper.
Good point. In the database and game code there isn’t actually gold, silver or plat. There is only copper and when the computer/game code displays monetary values to the player the computer divides the large copper number into Myth/Plat/Silver/copper, but in the game code and the way the game code deals with money the max number is 214 748 36 48 copper.
When the game code displays 214 748 36 48 copper to a player the game code breaks up the value and displays the value in the form 214P 748G 36s 48c but to the game code and to the database it is all copper.
UnscrupulousDulu posted:
If that were really the case, all you would have to do is shift the currency.
Plat -> Gold -> Silver, and Copper is deleted. Then, the "new plat" would become worth 999 current plat.
As all the databases are now coded and designed to handle copper, this alternate suggestion would require recoding the database so that the database handled money in a different manner. It would also require sifting through all code that had anything to do with handling, storing, shifting, trading, etc. . . money and modifying that code so that copper no longer existed in the code. This would require sifting through every item in the various databases and changing the cost of everything, including creating a new cost for all items that are less than 1 silver (or bumping up the minimum cost to 1 silver).
Is your suggestion possible to implement? Yes. Most defiantly yes.
Is your previous suggestion possible to implement? Yes. Most defiantly yes.
While it may not seem so, both suggestions would require similar expenditures of resources. The challenge is that Mythic/Bioware does not have anywhere near the resources to implement the suggestions. Both suggestions seem simple but both are far more complicated than someone without code knowledge can envision. (and Mythic/Bioware has a difficult time making simple changes to the code without breaking the game).
However players want Bioware to go about changing the plat cap, there is more to increasing the plat cap than it appears and the resources are far beyond what Mythic/Bioware has available. Also, the spider web of damage Mythic/Bioware would create by changing that much code could be . . . . very funny to watch.
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