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Author Topic: Time to bring back stronger archers for endgame. [Locked]
Lightingbird333
Posts: 31
Registered: 2009-7-24 16:58:43
Hi all,

I'd like to chime in on this.

As a career archer player in this game, I see this problem twofold. Currently if I face off on a solo caster and I am solo, some of the time and if everything goes in my favor, I can pick off that caster with no problems. The problem is that most of the time, once I make my attempt, that caster has many tools in place to turn the situation in their favor quite fast. Even some caster classes, say warlocks for example, are only on my target list in certain circumstances. Outside of those certain personally set parameters, I don't attempt to take them on. Mainly because once I shoot, they have such overwhelming advantages, they can kill me extremely fast despite me jumping them. So despite having stealth against a solo caster being stealth, I could see how something should change. A guy running around in a T shirt out in the open, should not be destroying any archer that faces him. There should be a fair factor in that face-off.

But on the other side, the game is now in the days of stealth zerg of jumping solo targets alongside leaching. At one point, I was thinking that some mechanic could be put in to help solo archers but we all know that would be somehow exploited and still cause problems. So any boost to help against casters for archers would hurt everything else. I think that's pretty clear. Short of just reducing casters defenses somehow.

Personally, I don't see a solution to balance both sides. So the immediate fix is for that struggling archer to learn to make a situation to give him or herself an edge when facing a solo caster. The fact is that they have tools to make them survive an ambush, so that archer should expect that and gauge their play style.

In other words, learn how to address each caster class.

 

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Mastara  4 stars
Posts: 1,446
Registered: 2004-12-29 22:52:21
get rid of spell pierce imo.

 

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Mastatheimposta - 10L2 SB Merlin
DarkPCK  2 stars
Title: Got to go house is on fire.
Posts: 457
Registered: 2003-12-14 12:38:01
Get rid of stealth imo.

 

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DakRT: And 4 Scouts makes a [stealth] zerg huh?
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angryranger  2 stars
Posts: 472
Registered: 2003-3-29 19:17:07
lol casters have always had the highest dps and best defences of any classes. dark age of castalot!
Zultanious  2 stars
Title: Camelot Vault Staff
Mid Melee Mentor

Posts: 365
Registered: 2003-11-21 16:56:26
Have to love ToA

 

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BuffsteriaCantBuff  2 stars
Posts: 470
Registered: 2008-11-3 22:29:57
Zultanious posted:

Have to love ToA



No.

Missing Gareth....

 

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Jocke-Percival  1 star
Posts: 218
Registered: 2005-10-8 09:47:32
DarkPCK posted:

Get rid of stealth imo.



+1


angryranger posted:

lol casters have always had the highest dps and best defences of any classes. dark age of castalot!



Well if the archer is as bad as you then it is no wonder they die a lot and think casters are OP. Standing in a tower shoting melee to RR10 and die to anything that can shot back dont take much skill.
Phlei  1 star
Posts: 214
Registered: 2008-12-10 18:38:51
Lightingbird333 posted:

Hi all,

I'd like to chime in on this.

As a career archer player in this game, I see this problem twofold. Currently if I face off on a solo caster and I am solo, some of the time and if everything goes in my favor, I can pick off that caster with no problems. The problem is that most of the time, once I make my attempt, that caster has many tools in place to turn the situation in their favor quite fast. Even some caster classes, say warlocks for example, are only on my target list in certain circumstances. Outside of those certain personally set parameters, I don't attempt to take them on. Mainly because once I shoot, they have such overwhelming advantages, they can kill me extremely fast despite me jumping them. So despite having stealth against a solo caster being stealth, I could see how something should change. A guy running around in a T shirt out in the open, should not be destroying any archer that faces him. There should be a fair factor in that face-off.

But on the other side, the game is now in the days of stealth zerg of jumping solo targets alongside leaching. At one point, I was thinking that some mechanic could be put in to help solo archers but we all know that would be somehow exploited and still cause problems. So any boost to help against casters for archers would hurt everything else. I think that's pretty clear. Short of just reducing casters defenses somehow.

Personally, I don't see a solution to balance both sides. So the immediate fix is for that struggling archer to learn to make a situation to give him or herself an edge when facing a solo caster. The fact is that they have tools to make them survive an ambush, so that archer should expect that and gauge their play style.

In other words, learn how to address each caster class.



and this is the problem.

You can pick your targets and you claim some casters in some situations are ripe to pick, but you say it is not fair that a caster can destroy an archer? You better look up the definition of fair. Guy in t-shirt you can use magic - stupid real world analogies get you no where. Every class should fear some of their opponents, but currently assassins fear nothing, and you say scouts should fear no caster at all. Casters already fear charge class, assassins, and several hybrids; how many solo casters do you actually see?

An archers edge against a solo caster is their superior range, Sojourner abilities, melee dmg/stuns (pet for hunters), speed burst, IP, and stealth which allows positioning to strike from an advantageous spot. If you are in a poor position to strike or it's a class you cannot defeat, then you are welcome to find a new target - the caster is not.

 

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Vladasa  2 stars
Posts: 305
Registered: 2009-4-1 09:21:12
I don't understand these posts at all.Mostly just bad archers QQing about a class that is far from broken.

I'd rather have my archer do better against assassins than caster, my Ranger is 3 un-styled hits from an SB or Inf away from being at 50% (2200 hits, and poisons do way too much damage). I HAVE played archers (have both an r6 Hunter and r5 Ranger, so it's not like I haven't ever tried'em before) and my distaste of the class was NEVER because I was like "damn I got rolled by that caster" but more so because I was like "damn, I played that assassin perfectly, and it still made me blow a bunch of toys and still almost lose".

I think most people fail against casters on Archers because they forget that they are allowed to swap to a weapon here and there. Instead they like trading with classes that are 100% adapted to doing so. I can honestly say, having +25 million rps in Casters, about 80% of the time on my casters I don't have a toy for dealing with melee up... and still kill archers because they'd rather stand there and try and pluck me.
On my ranger and hunter, I get excited when I see a solo caster. It's all about using range (close or far) against each type of caster. I mean, Warlocks and Necromancers are generally not worth your time, they have Archer destroying tools built into their class (additionally, from experience, my warlock can do 2500-3000 damage very quickly, especially from range...) but you can deal with locks if you feel like keeping long range and stealthing a lot (and hoping the lock is too stupid to heal itself).

On the other hand, you have to decide what you want to do against casters, and in addition, be ready to use purge. There's nothing I love more, than hitting a caster with Crit shot, rapid, point blank, point blank; they burn their quick cast to CC you, you're literally a purge away from collecting rps and hitting them with your melee (from those three shots, most casters will be near dead).

Also, I'd like to add, as a Ranger; you have to deal with the least amount of double CC casters... which makes RP collection all the more easy.

 

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Geeo  1 star
Posts: 82
Registered: 2009-7-15 13:16:16
Archers are fine there just played by dumb ppl, crit/pb/pb/pb try to melee/blow toy/toys, run away...

 

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