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Topic:
Time to bring back stronger archers for endgame. [Locked] |
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Date Posted:
1/1/00 12:00am
Subject:
Time to bring back stronger archers for endgame. |
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The endgame caster pandemic is destroying NF. Why do you think people enjoy Molvik so much? You actually have time to react to your enemies!
The whole 1/2 second nuke nuke nuke dead before a heal goes off is getting old, especially against good groups that know how to assist properly. There needs to be a way for archers to destroy GROUPED casters but be weak versus other toons. Yes, this post is a QQ. But you know the reality of endgame.
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Lurok1 Posts: 177
Registered: 2010-12-29 13:23:38
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Date Posted:
1/1/00 12:00am
Subject:
Time to bring back stronger archers for endgame. |
if this was facebook I would *like* this post.
inc qq casters riding the wambulance
but we should decimate everything we wear cloth!
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Date Posted:
1/1/00 12:00am
Subject:
Time to bring back stronger archers for endgame. |
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I think there are a few solutions to the issue of casters blowing people up too quickly. Here are some of my thoughts on things Mythic could do without adding any new spells or skills to the game.
#1 - Increase everyone's HP.. This gives healers a little more room to react.
#2 - Raise resist caps from items. The current cap should be raised by maybe 10%, which would allow for maybe 2-3% more resists from gear. Currently, getting capped resists and maxed stats is rather easy.
#3 - Remove resist debuffs from nuker classes/specs. Fire Wizards probably don't need a resist debuff on their main nuke for example. (not hating on Albs, just using that as one example) We could move resist debuffs to support roles, like Aug Healers, Cave Shaman's, Aug Friar's, etc. Or, give them to hybrid classes that struggle to get groups.
#4 - Lower or remove the TOA bonus "Spell Pierce".. Maybe cap it at 5% instead of 10%.
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DarkPCK Title: Got to go house is on fire.
Posts: 457
Registered: 2003-12-14 12:38:01
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Date Posted:
1/1/00 12:00am
Subject:
Time to bring back stronger archers for endgame. |
Pillowjunky posted:
TWhy do you think people enjoy Molvik so much?
Because they ain't good at this game.
Pillowjunky posted:
The whole 1/2 second nuke nuke nuke dead before a heal goes off is getting old, especially against good groups that know how to assist properly. There needs to be a way for archers to destroy GROUPED casters but be weak versus other toons. Yes, this post is a QQ. But you know the reality of endgame.
Due to the interrupt system, a single archer interrupting with long shot can already hinder a fight for the group getting added on. But most adding/leeching archers try to get close and point blank shot for more damage, when timely interrupts from long range would be more beneficial for them.
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Date Posted:
1/1/00 12:00am
Subject:
Time to bring back stronger archers for endgame. |
"#1 - Increase everyone's HP.. This gives healers a little more room to react.
#2 - Raise resist caps from items. The current cap should be raised by maybe 10%, which would allow for maybe 2-3% more resists from gear. Currently, getting capped resists and maxed stats is rather easy.
#3 - Remove resist debuffs from nuker classes/specs. Fire Wizards probably don't need a resist debuff on their main nuke for example. (not hating on Albs, just using that as one example) We could move resist debuffs to support roles, like Aug Healers, Cave Shaman's, Aug Friar's, etc. Or, give them to hybrid classes that struggle to get groups.
#4 - Lower or remove the TOA bonus "Spell Pierce".. Maybe cap it at 5% instead of 10%."
Or just increase the time between casts and lower damage? HAAADURP!
Seriously, if you think about it, doesn't most "lore" suggest that "casters" verbally recite spells? I mean, unless they're beatbox champions and can rap a zillion times per second, no caster should do the same.
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Sheero
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Thak0r Posts: 170
Registered: 2009-7-21 02:56:50
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Date Posted:
1/1/00 12:00am
Subject:
Time to bring back stronger archers for endgame. |
Pillowjunky posted:
...There needs to be a way for archers to destroy GROUPED casters but be weak versus other toons. Yes, this post is a QQ. But you know the reality of endgame.
profanity archers, there already is one of those useless leeches behind every tree in nf.
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Date Posted:
1/1/00 12:00am
Subject:
Time to bring back stronger archers for endgame. |
DarkPCK posted:
Due to the interrupt system, a single archer interrupting with long shot can already hinder a fight for the group getting added on. But most adding/leeching archers try to get close and point blank shot for more damage, when timely interrupts from long range would be more beneficial for them.
PB?? That's crazy. I take down druids all the time with just rapid fire or long shot. Usually when an 8v8 happens near me I cross my fingers hoping no one will notice that no heals are coming because I'm long shooting the druid/bard.
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Date Posted:
1/1/00 12:00am
Subject:
Time to bring back stronger archers for endgame. |
Lurok1 posted:
if this was facebook I would *like* this post.
Buffsteria likes Pillowjunky's post on VN Boards.
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"Once more into the fray. Into the last good fight I’ll ever know. Live and die on this day. Live and die on this day."
- The Hunter's Poem
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Date Posted:
1/1/00 12:00am
Subject:
Time to bring back stronger archers for endgame. |
Alright, lower caster damage and give them more survivability and a soft interrupt system to compensate. Or you could just go play WoW where you obviously belong.
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Valleriee - RR11 Cleric
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slajzer Posts: 196
Registered: 2006-9-22 14:59:56
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Date Posted:
1/1/00 12:00am
Subject:
Time to bring back stronger archers for endgame. |
Pillowjunky posted:
The endgame caster pandemic is destroying NF. Why do you think people enjoy Molvik so much? You actually have time to react to your enemies!
The whole 1/2 second nuke nuke nuke dead before a heal goes off is getting old, especially against good groups that know how to assist properly. There needs to be a way for archers to destroy GROUPED casters but be weak versus other toons. Yes, this post is a QQ. But you know the reality of endgame.
If multiple casters are allowed to nuke one target you're probably doing something wrong. Try interrupting and positioning properly and most of your issues are gone
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