They should have to do spell combo's to reach the top-end DPS, but if you're spamming 1 button then you should do about half the DPS that nukers are currently doing.
Worst part to me, however, is that Casters in DAoC reign supreme in basically all aspects of NF combat. Out in the open field their range, superior DPS, and superior CC abilities reign supreme. In sieges, it's Casters that make the most RPs on both sides, either the ones defending on the rafters, or the ones attacking below. Melees have at best the task of riding the ram. And then, and this is the real kicker, FINALLY the doors come down and WHAT!? It's CASTERS reigning supreme again with powerful AE/PBAE abilities, CC, shrooms, etc. to defend spaces in close quarters. This makes NO sense to me at all! Once the doors come down, Casters should be cannon fodder, and it should be a huge melee brawl that decides who wins.
In pretty much the same way that melees drop to PBAE now in droves at a time when rushing into a Lord room, Casters should be falling over like bowling pins when the doors come down. They should FEAR the doors coming down, not drool at the inc RPs. Both Casters and support should have significant issues with CQ combat, and should want to avoid that at all cost.
Sadly, it ain't gonna happen. It would take too drastic changes to make it happen, and judging by history there has never been a very strong will do address the glaring discrepancy between Casters & melee in DAoC.
And no, I agree that Archers are not the solution to this problem by any means, they basically are Casters on top of being invisible. Although Archer's ability to perform in Sieges should be boosted (especially Volley & Siege Shot, as well as Crit Shot vs. Casters), the recent rash of stealth zerging Archers (on all sides) will likely prevent any glimmer of hope for any sort of boosts in the near future. If anything, IMHO there will more likely be nerfs (sadly) then boosts to Archery DPS. It won't be the solo or duo snipers to blame for that, but the 8+ man deep Archer stealth zergs. The actual problem there is clearly the combination of stealth and ranged damage, but since that won't be fixed, it's far more likely that crippling DPS nerfs will ensue.
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Windwalker
DAoC Research Wiki: http://tinyurl.com/35564tf
Minstrel Mentor Column: http://tinyurl.com/2uog2ur
DAoC Research Wiki: http://tinyurl.com/35564tf
Minstrel Mentor Column: http://tinyurl.com/2uog2ur



Coreline 9l1 Ranger & Corlina 11l1 NS
Currently ~ Corella ~ 3l3 Bard
