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Author Topic: Time to bring back stronger archers for endgame. [Locked]
angryranger  2 stars
Posts: 472
Registered: 2003-3-29 19:17:07
Jocke-Percival posted:

DarkPCK posted:

Get rid of stealth imo.



+1


angryranger posted:

lol casters have always had the highest dps and best defences of any classes. dark age of castalot!



Well if the archer is as bad as you then it is no wonder they die a lot and think casters are OP. Standing in a tower shoting melee to RR10 and die to anything that can shot back dont take much skill.



What is shoting, lol? English, son, English. No idea what you are attempting to communicate.
Kraskil
Posts: 32
Registered: 2005-1-19 08:28:29
Ehhh, I am sure archers still broken, especially scouts.

Mythic should had never given archers stealth in the first place, that is one problem.

Problem two is the game has been around for so long, that their is probably less fresh meat for bad players to farm.

I find it funny after all these years, peeps STILL think archers are gimped and need a bump.

 

-----signature-----
Cheesehammer: Age of the Regen Train, good luck killing it.
Somewhere "south" of $100million to develop, and now subscriptions are somewhere south of 100k, gotta love the irony.
http://www.youtube.com/watch?v=xbsSeVr5NSI ...ROFL
Docmandu  1 star
Posts: 240
Registered: 2005-7-12 00:54:17
Thak0r posted:

profanity archers, there already is one of those useless leeches behind every tree in nf.



Everybody knows the game needs more stealthers!
Aswakhtor  1 star
Posts: 135
Registered: 2005-1-18 16:44:43
archers are fine, they can auto-attack with their bow while moving

 

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BuffsteriaCantBuff  2 stars
Posts: 470
Registered: 2008-11-3 22:29:57
Aswakhtor posted:

archers are fine, they can auto-attack with their bow while moving



I'm trying to imagine this.

Failed again.

 

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"Once more into the fray. Into the last good fight I’ll ever know. Live and die on this day. Live and die on this day."
- The Hunter's Poem
DarkPCK  2 stars
Title: Got to go house is on fire.
Posts: 457
Registered: 2003-12-14 12:38:01
BuffsteriaCantBuff posted:

Aswakhtor posted:

archers are fine, they can auto-attack with their bow while moving



I'm trying to imagine this.

Failed again.


He's actually referencing this. You ain't good at VN.

 

-----signature-----
http://tinyurl.com/l6vz3g
DakRT: And 4 Scouts makes a [stealth] zerg huh?
Zyzyg: What anytime snare are you talking about?...Your anytime style should be Polar Rift. Clearly you don't play a Shadowblade.
Steot: Its fact, I just dont have proof.
Jocke-Percival  1 star
Posts: 218
Registered: 2005-10-8 09:47:32
angryranger posted:

Jocke-Percival posted:

DarkPCK posted:

Get rid of stealth imo.



+1


angryranger posted:

lol casters have always had the highest dps and best defences of any classes. dark age of castalot!



Well if the archer is as bad as you then it is no wonder they die a lot and think casters are OP. Standing in a tower shoting melee to RR10 and die to anything that can shot back dont take much skill.



What is shoting, lol? English, son, English. No idea what you are attempting to communicate.



*Shooting* better? Anyway, my point is, you are a bad player.
Seamuss52
Posts: 28
Registered: 2008-5-8 05:10:57
I play all 3 archer classes at rr5+ so I know the frustration of playing archers. The issue is not so much with archers per se, it is that casters have become god like. Almost all casters are difficult to kill now at higher RR because 1. They have alot of RAs and 2. are most likely being healed up the gazzoo. Archery damage is roughly 50% of what a good caster can dish out in the same period of time. I don't have a lot of complaints on my scout or hunter, while they suffer the same problems in archery as rangers, they are not terrible in mele like rangers. In order to spec 50 archery and 42-44 cd, rangers profoundly nerf their weapons skill and damage variance.


Casters need a complete reworking of their RAs so that the damage they generate is reduced by at least 50% before any kind of balance can be restored in this game. I play everything and I know this will not happen, but the most significant issue in the game is over powered casters. You can say nerf base line stun and alot of other things, but the central issue is huge damage in extremely short periods of time.

 

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DarkPCK  2 stars
Title: Got to go house is on fire.
Posts: 457
Registered: 2003-12-14 12:38:01
Seamuss52 posted:

Almost all casters are difficult to kill now at higher RR because 1. They have alot of RAs and 2. are most likely being healed up the gazzoo.


Pick targets better...

 

-----signature-----
http://tinyurl.com/l6vz3g
DakRT: And 4 Scouts makes a [stealth] zerg huh?
Zyzyg: What anytime snare are you talking about?...Your anytime style should be Polar Rift. Clearly you don't play a Shadowblade.
Steot: Its fact, I just dont have proof.
Kraskil
Posts: 32
Registered: 2005-1-19 08:28:29
Casters are far from OP'ed...if more people would actually play one, this would become pretty obvious.


If you are attacking High RR, grouped casters, it is time to re-roll, pretty clueless lol.


Not only that, you can get a reputation for ass-jamming fights which will get you KoS.

 

-----signature-----
Cheesehammer: Age of the Regen Train, good luck killing it.
Somewhere "south" of $100million to develop, and now subscriptions are somewhere south of 100k, gotta love the irony.
http://www.youtube.com/watch?v=xbsSeVr5NSI ...ROFL

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