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Author Topic: [Feedback] Attention @MYTHIC: DAoC Economical Crisis!!! [Locked]
Asmodar
Posts: 30
Registered: 2011-11-8 01:11:23
so the problem is tzhe plat cap and not some sort of made up financial crisis....
Corfel  3 stars
Posts: 510
Registered: 2008-4-3 12:02:45
Asmodar posted:

so the problem is tzhe plat cap and not some sort of made up financial crisis....

 

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BuffsteriaCantBuff  2 stars
Posts: 470
Registered: 2008-11-3 22:29:57
Corfel posted:

Asmodar posted:

so the problem is the plat cap and not some sort of made up financial crisis....




I wonder if they'll remove that cap now that everyone is making so much plat.

 

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Lurok1  1 star
Posts: 177
Registered: 2010-12-29 13:23:38
So because you have no life and can sit in a PVE zone for several hours the rest of us who dont have as much free time on our hands to PVE have to get yet another way of making money to buy the stuff we need in RVR.

 

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Pineki
Posts: 7
Registered:
OP makes a good point - prices should not be sky-high in a dying game.
Lurok1  1 star
Posts: 177
Registered: 2010-12-29 13:23:38
Well they have been high since before these quests. And thanks to chinese farmers cant buy half the ml10 stuff off of their houses.

 

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AngharadMacsen  1 star
Posts: 155
Registered: 2003-3-11 08:41:31
BuffsteriaCantBuff posted:

I have over 100k glass that doesn't sell because the price of glass went down violently.



Perhaps you should consider lowering the price you set for your Glass, if you want it to sell.

And I really can't imagine the mind-numbing effort it would take to farm 100K Glass....

 

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Ahkemsira
Posts: 1
Registered: 2001-12-20 01:24:00
As a player who has tried to get back into this game every year or so, I think the glass quests are a big part of whats kept me past the 14 day trial this time. Between bg quests/pve hubs/glass quests/realm buffs they have greatly lowered the barrier to entry in rvr.

Making a multiplayer games primary draw easy to get into is never a bad thing.

If you cut out/down the gold reward now the people that are really getting penalized are the newer players, not the ones who have been running half a group afk and profiting off this for a while.

 

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Vladasa  2 stars
Posts: 305
Registered: 2009-4-1 09:21:12
Kind of a pointless post.

At every time in this game there were tons of ways of making incredible plat; which people took advantage of. The price of top tier gear has always been insane, since I could remember (If anyone remembers how much a saga shield, dragonscale or dragontooth cost on Classic; was ridiculous there; I remember making template around these items we take for granted).

If you want to spend 4 hours, modified for triple account; 12 hours of game time to make 82 plat, good on you... But I think that was working as intended. Means a casual player can either spend a few days running around farming scales or doing these quests for his first template. On Mid 82p won't get you into top tier gear even, it will get you one Astral piece, all your dragon items & ToA gear.

 

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Divination  1 star
Posts: 91
Registered: 2002-5-23 14:31:58
I agree with the original poster and understand the worthlessness of the currency as of today. Mythic wanted to take farmers out of the equation so they instituted the ability to gain items through farming scales, Sidi souls and glass. This is not a bad idea, as long as the amounts you gain are not absurd.

In my opinion, the amounts you get for these quests is absurd. It has made items worthless and currency worthless because it's bang or bust. You are either going to shell out 175-200 plat on an item you can't easily farm from ML 10, or you are going to pay 1-5 plat for an item you are too lazy to farm scales for. There is no middle ground.

I don't blame Mythic for this totally, for their plans have made access to items much easier for all players, which they should be given credit for and has put a damper on farmers. They did a good job on this.

In my opinion, Mythic should get rid of coppers and institute mithrils. They could use the same long int number type in the program, except they would now just call platinums mithrils instead. Of course, when they switch this over, they would have to round all coppers down to silvers, silvers to golds, and golds to platinums, and then everyone would start out with nothing in the mithrils column, but have exactly what they had before.

The point of all this is to make platinums the main trading currency (which it really already is), and give people the ability to find a balance between ML 10 items and how many hundreds of plat they want to spend for it.

Another option is that Mythic updates other items like Sidi so that their stats are slightly better than ML 10 for a while, so that people can switch templates and those items will be more affordable again and people have to re-template. Items are not expensive only because they are hard to farm, they are also expensive because people want them. If something is better, those hard to farm items will be cheaper and farmed less, and eventually become more expensive again, but not more expensive than the time value of the new Sidi items (which should require 1000 Sidi souls).

The thing missing is the balance as the original poster mentions. The currency is becoming worthless if a farming group can run 8 chars doing the quests and rake in 8 chars * 8 quests * 224g per hour for 14.336 plat per hour, plus the glass and afrit hand in items.

 

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