Here we make the assumption that each identical spell takes the same amount of time to cast, with everything else held constant. This doesn't include lag, its just the assumption that the formula which DAOC uses to calculate the cast time of a spell has no randomness attributed to it. (this is of course contrary to how weapon damage works, which varies with each hit).
If you stack 12 equally sized boxes on top of each other and find that their total height is 1 foot, then each box has a height of 1 inch! This is NOT STATISTICS, its DIVISION! If you stack 48 of those boxes on top of each other and measure the total height to be 4 feet, then each box is still 1 inch.
If you want to talk about a meaningful sample size, then here is how you do it. Cast 100 spells, make note of the total time and divide by 100, write down what you get, call it the cast time. This is one sample. Now, repeat this test 29 more times and record what you get each time. Now you have a sample size of 30, and you could analyze things like the standard deviation, a measure of how far each individual cast time is from the overall mean of the 30 slightly differing cast times. But this experiment wouldn't be carried out to test the cast time, it would be to test the ability of the experimenter in accurately recording down the cast time (like we don't know how to use a stopwatch), or tests for the accuracy of the exact same experiment taking place at different times or on different computers/connections (not the spell cast of one spell, but of 100).
When we are doing things like calculating damage variance of an unstyled weapon swing, then we better do so with a large sample size. Each sample corresponds to one weapon swing, we don't need to swing a weapon 100 times and then take the average, because our handy combat log tells us exactly how much damage we hit for (rounded to an integer). If our combat log told us the duration of each spell cast right after we casted it, then there wouldn't be much to discuss in this thread.
But there are a few reasons why we don't need to worry about the above experiment for 100 spell casts.
1) Its actually a pretty obvious assumption to make that lag shouldn't have much effect on chain casting 100 spells. What is the spell followup function meant for anyways? Would we be crazy to assume that when you cast a followup spell, your clients sends a message to the server (in less time than it takes to cast a spell) telling it to immediately start casting the next spell, and therefore eliminating the effects of server lag when chain casting? We would assume lag can only have a noticeable impact on the first or last spell, and therefore certainly it wouldn't throw off the numbers by more than a second, and if you include a 1 second error for someone manually calculating the total time for 100 casts, then you're still around 2% or less error, which for the purposes of this experiment is very accurate.
2) The experiment testing for differences in connection/computer for an identical spell cast test has essentially already been carried out by slajzer and many
other people, who have repeated the same experiment with very close numbers. So we can say with fairly high confidence that doing the same experiment of 100 spell casts will give the same numbers on different computers/connections.
3) Even if you get fairly differing numbers of the exact same 100 spell casts from different computers/connections or at different times, this STILL would not matter, because the entire purpose of everything Slajzer has done is NOT to calculate cast times, but rather to determine 'breaking points' where one more point of dexterity gives you significantly faster cast times. These breaking points have been verified many times by many other people. If you get a 15% decrease in casting time from one more point of dex at a breaking point, then you only have to make sure that the 15% is not accounted for in your error of say a maximum of 1 second for lag and 1 second for the guy on the stopwatch. And again this should never be more than about 2% when you are casting a spell 100 times. So 100 casts is plenty enough, just as 48 boxes is sufficient to estimate the height of each box to 99% accuracy if your measure of the 4 feet is not off by more than half an inch.
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