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Author Topic: > Click here to see how much dex YOU need! :P [Locked]
Alb_Pal
Posts: 7
Registered: 2002-1-11 01:11:25
slajzer posted:

You can respec creation points any time at no cost at all

Just click Customize and then Adjust Atributes in the char selection screen.



Are you serious? When did Mythic implement that feature? I guess I really have been away for a long time...

Can you do this as many times as you want, or just once? Thanks for the tip, slajzer!

 

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Moxon1982
Posts: 2
Registered: 2010-8-19 04:33:29
Alb_Pal posted:

slajzer posted:

You can respec creation points any time at no cost at all


Just click Customize and then Adjust Atributes in the char selection screen.



Are you serious? When did Mythic implement that feature? I guess I really have been away for a long time...


Can you do this as many times as you want, or just once? Thanks for the tip, slajzer!



Yeah, this can be done as often as you want...
Virendrah
Posts: 6
Registered: 2010-1-18 17:39:34
Jocke-Percival posted:

Zyzyg posted:

Jocke-Percival posted:


There is client lag you tool, the further away from the server you are, the diff kind of ISP provider etc etc all affect it. Or do you seriously belive that you only get lag if there is a lot of ppl online at the same time?



Just wanted to point out that client side lag would only ever effect your first cast as you can spell queue to completely negate all client side lag. And since you can just combat log this type of test, you would start it when the spell starts casting in your log which is not client side.


Also, those so called tests from 5-6 years ago never existed. We had silly forumulas and guys like this doing even smaller sample sizes. Hell, nobody knew how freaking Assassins should properly spec till far into ToA when Wyrm came out with numbers. The sample sizes are the size you can realistically do chain casting in a FoP out of combat. All he really needs to do to prove that you are an asshole and his shit is correct, is take a spell like Major heal. Sit in a FoP and chain cast it 5000 times and when the numbers come back the same, ta-dah.

 

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Virendra - Wizard
Hybal  1 star
Posts: 53
Registered: 2005-7-14 16:55:31
While on my Troll Shaman on Glamorgan i realized with the 3 sec spells (aoe disease, aoe shear) a slight recognizeable speed increase going from 357 to 360 dex with 10% toa cast speed.

I spent RA point into aug dex 5, got 101 dex in template, the dragon myth that gives 3 dex overcap and 3 dex and nearly all starting point invested in dex.

and yes while gaining the RA levels to get enough skill point to invest in aug dex 5 sometimes with about 10 dex+ i won't feel any difference, but then even 3 more dex were quite noticeable in castspeed.

that speaks for these "breaking points"


greets

Igluna

or

Pfirsichbuete - troll shaman on Glamorgan cluster

 

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Divination  1 star
Posts: 91
Registered: 2002-5-23 14:31:58
These breaking points are well known and are right in line with the dynamics of the rest of the game, including realm abilities.


Knowing these points will help you greatly increase your overall template utility. It might only help you slightly, but anything helps.

 

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saeravok
Posts: 1
Registered: 2003-2-23 10:56:08
Any1 done these tests with lets say minstrel 5 second AOE mez?

 

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slajzer  1 star
Posts: 196
Registered: 2006-9-22 14:59:56
I think some archers over at the alb stealther boards did some tests with 4.0 and 5.0 sec shots. IIRC they only tested in the very high 300's though, and confirmed the sweetspot at 392 dex for archers too.

 

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SaiyanOfDarkness  1 star
Title: Prince of Saiyans
Posts: 176
Registered: 2005-12-8 13:41:54
I was messing around on my lock. I noticed a big difference in casting speed from 362 to 386 with 2.5s powerless cast. Might be a breaking point between there. Not too sure though.

 

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asilithiel
Posts: 43
Registered: 2003-6-12 08:37:15
Tag -- nice work on the testing.

I haven't had time to read through everything yet, but did you make sure that there weren't any fencepost errors on your cast time ranges? For my melee testing, I use the timestamps in the combat log file to measure swing speed. If you do "n" hits, and measure the time difference between first and last hit landed, you've actually only measured "n-1" intervals.

The reason I mention this is that you said you did some 25 hit tests and multiplied by 4 to get the 100 values. If you measured first hit to last hit time, that's only 24 intervals, and your results would be 4% too fast. If you measured from start of first cast to end of last cast, that may be OK, and it would definitely be correct if you measured the time between first and last cast landed over 26 casts.

 

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slajzer  1 star
Posts: 196
Registered: 2006-9-22 14:59:56
I didn't use logs, a stopwatch was just more convenient for me. I'm also pretty sure (was a long time ago now) that I allways counted from the second to the 101st (or 2nd to 26th etc) cast to avoid lag on the first cast

 

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