| Author |
Topic:
Another Monkey Wrench towards zerker damage [Locked] |
|
|
Date Posted:
3/11/03 1:56am
Subject:
Another Monkey Wrench towards zerker damage |
Nice thread
Here's a thought: Place Blademasters and Mercenaries on par with Berserkers, giving them the mechanics and style damage of Left Axe, and a damage increaser on par with Frenzy.
If Berserkers are a balanced class, then this will balance the other realms' light tanks to where they should be.
If Berserkers are an overpowered class, Midgard will be calling for nerfs within a week of the patch going live.
It doesn't get any more objective than that.
|
|
|
Date Posted:
3/11/03 1:56am
Subject:
Another Monkey Wrench towards zerker damage |
|
Yeah, I'd love to see a Warrior get two-hit by a blademaster and watch the nerf cries roll in. The shoe always feels different on the other foot.
|
|
|
Date Posted:
3/11/03 1:56am
Subject:
Another Monkey Wrench towards zerker damage |
|
I would laugh my ass off.
|
|
|
Date Posted:
3/11/03 1:56am
Subject:
Another Monkey Wrench towards zerker damage |
Midgard Warriors do not do less damage then Armsmen and Heros. They just dont. Every time this debate comes up that gets thrown out there like ten different times along with the famous Blademaster's can spec shield as excuses for Berzerkers insane damage. That is not a legitimate excuse for the crazy damage Berzerker's do in a small amount of time another class' percieved weakness. Anyway, if one class' weakness meant another class should be super strong considering the damage blademaster's do by all accounts I should hit people for 1000 a shot with my spear not the 350-450ish I do currently with my slowest spear which is so slow I can get up and go get a drink between attacks.  The last thing we need by the way is Blademaster's and Mercenaries brought up to the level of Berzerkers then no one would play Armsmen or Heroes or any other tank class. There has to be some kind of middle ground between where those three classes are currently.
-----signature-----
Brannigan, Hero
Grizil, Bard
Kwyll, Vampiir
Hands of Fate, Hibernia Percival
WoW-Ten Million People can be wrong
|
Seter Posts: 17
Registered: 2002-10-14 09:13:33
|
Date Posted:
3/11/03 1:56am
Subject:
Another Monkey Wrench towards zerker damage |
"Here's a thought: Place Blademasters and Mercenaries on par with Berserkers, giving them the mechanics and style damage of Left Axe, and a damage increaser on par with Frenzy."
Hehe, same thing would happen in alb/hib as is happening in mid. The other tank classes would become obsolete.
The only tank class that might survive would be the pallie due to the group chants and the pve abilities.
Hell, tanks are already being replaced in hib with chanter pets. <shrug>
You'd think that mid would WANT the zerker toned down and warriors given a unique weapon just to help out their own realm. Guess they are happy having one class that can demolish anything in 2 - 3 hits. Let the rest of mid go to hell.
-----signature-----
Seter - 50 Gilded Spear ML10 - Spearo Percival - Sleeping
Seter - 60 Healadin - Mug'Thol - The Ravens - Officer - Sleeping
Seter - 40 Maurader - Phoenix Throne - Born of Steel - Officer - Active
|
Sylm Posts: 1
Registered:
|
Date Posted:
3/11/03 1:56am
Subject:
Another Monkey Wrench towards zerker damage |
Hmm, ten pages, that's too much to read now that I've let it go for so long
Once my warrior reaches 50 I'm sure I would be upset if I got one or two shot by any melee class. And I'm not going to tell anybody else getting hit this hard by berserkers that they shouldn't be upset, because they should be. I have to go eat now, bye.
|
Kowyn Posts: 22
Registered:
|
Date Posted:
3/11/03 1:56am
Subject:
Another Monkey Wrench towards zerker damage |
|
Solutions that would allow Zerkers to keep their current damage output:
- Switch Zerkers to cloth armor.
- Remove Evade completely from Zerkers.
- Give Blademasters 360 degree Evade 5, increase base damage by 25%.
- Give Mercenaries 360 degree Evade 4, increase base damage by 15%.
- Fix both DW and CD to be guaranteed swings.
- Decrease timers for Triplewield and Dirty Tricks to 7 minutes.
|
|
|
Date Posted:
3/11/03 1:56am
Subject:
Another Monkey Wrench towards zerker damage |
|
But, but LW Champs and Heroes do this kind of damage, too!
|
|
|
Date Posted:
3/11/03 1:56am
Subject:
Another Monkey Wrench towards zerker damage |
|
<<- Decrease timers for Triplewield and Dirty Tricks to 7 minutes. >>
You know this won't fly because all the Zerkers will be bawling their eyes out for going vendo then having dirt thrown in their eyes.
|
Kowyn Posts: 22
Registered:
|
Date Posted:
3/11/03 1:56am
Subject:
Another Monkey Wrench towards zerker damage |
|
Doesn't matter, all they need is one swing to connect to kill the Merc anyway.
|
|