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Author Topic: Another Monkey Wrench towards zerker damage [Locked]
Tessuraea
Posts: 5
Registered:
Hm. I don't think we've gotten "Midgard is the melee realm" yet, have we? Mostly variants on "cry more n00b," people trying to distract from the point at hand by pointing to other things.


Now... if the ONLY thing that can outdamage a zerker over time is a clothwearing class that **gives up the mage advantage of range**, can't anyone see there's a problem?


It's actually almost impossible for any ranged mage class to do 700-900 damage--at least not against a target with decent resists, and without a debuff.


<shakes her head> I'm not really sure I understand why so many of you in Midgard think it's okay to have a tank doing mage damage. Do not say the bit about them sacrificing defense for damage--they are not in cloth armor or on the mage hit point table. They can still kill you if you're attacking them. Basically, they get a great deal--heavy damage without having to be interrupted by breezes, and without dying in two hits.


Now, I'm a mage who does tank damage. My level 50 baseline nuke (best baseline around), with an effective half-spec, does less damage than the smallest mainhand crit shown, always. In fact, it often does half or less; 180 (-180) is something I see frequently enough to make me cry.


So... why are you defending berserkers? It just doesn't make sense. They do insane amounts of damage.


Is it that your current ability in RvR is based around groups with multiple berserkers and a single PAC healer? Are you afraid that if berserkers are toned down, you might need to rethink your strategies completely?
Sennir
Posts: 2
Registered:
If zerkers want to do this kind of melee damage, maybe we should just give in.


Let's all send emails to mythic telling them that we are fine with zerkers being able to do better damage than a typical pbae caster.


But we should request that they cannot move and fight, or fight back when they are under attack


Then all it would take is a single caster in melee to lock down a zerker...wouldn't that be funny
Jarvssen
Posts: 21
Registered:
And people were complaining about Smite Clerics before resists.


This damage was done AFTER resists?


Ohhh nothing wrong here, nothing to see here, move along...


<<rolls eyes>>
Skeggjold
Posts: 22
Registered:
Ahh, comeon Seter it requires very limited skill, but not zero.


Honestly, I am so sick of this "zerks exploit the system by dropping quickness blah blah blah" crap. My zerk has over 110 unbuffed quickness, yet you see the damage....


Dropping quickness to 40 or below adds minimal damage compared to a really NOTICEABLE drop in evade rate. Is 40 or 50 additional damage worth evade half as much? I don't think so.


P.S. I think zerks need a tone down, anyone who reads what I say knows that, but give it a rest guys, this is really starting to get ho hum.
Seter
Posts: 17
Registered: 2002-10-14 09:13:33
Zerkers aren't exploiting the system since they are using the tools that Mythic gave them.


There are two things that piss me off with zerkers:


1. 95% of the Mids think they are fine and balanced.


2. Mythic has done jack about them.


I don't think alot of players would be as pissed if the Mids would at least come here and say 'yeah, that is out of hand' instead of actually trying to come up with arguments to defend it.

 

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Skeggjold
Posts: 22
Registered:
It's funny, I do just that Seter.


However:


Jesus squeeze us if you guys aren't annoying as all hell. What do you expect mids to say? Just one day out of the blue, someone makes one of the hourly "zerks are overpowered" posts and all of midgard just has an epiphany? It's not going to happen guys. Go complain on the dev board, because no matter how much you try to pound it into people's heads it's not going to change them. It never will. The pure whining about this actually works contrary to your designs.


It became sad at some point about 3 months ago.
Olorin_DAoC
Posts: 4
Registered:
Ok the real problem I see is the melee resists. Scale seems to have been given a larger slash weakness than it probably should have. I as a cloth caster regularly get hit by zerks for LESS than the scale wearers in my group.


So much so almost all the good tanks on Guin are switching to RI. I really think that is what you should be complaining about. I really don't think Albs have quite the problem with zerks as Hibs do.
Skeggjold
Posts: 22
Registered:
"How do you get away from a chanter PBAE? How do you get away from a zerker?


The difference is the problem."


Yah, that is a problem, sorta like the problem of escaping debuffed base nukes after you escape pbae range from the same chanter .
{old}Hajj24
Posts: 5
Registered:
I'm confused how somebody that says zerker damage needs to be nerfed can also say the following...


"In a 1 on 1 duel, sure, zerkers are less formidable and it isn’t that hard to defeat them. But real realm warfare is not as idyllic as that, Faed."


I think you've answered your own question. Warfare is not as idyllic as that. Was Lanalae suppose to wait until you were done beating on Gramse so you would have a easier time killing him?


Nobody is happy with every fight. I know I'm not. I get nuked twice and dead before I can /face the enemy sometimes. Other times I can kill somebody pretty quickly.


I'm usually pretty upset with the former and happy about the later. I think people hit to hard when they kill me, and think that my damage is fine when I kill them.


I'm of the opinion that people on average think that they should win a fight more often than not. The unfortunate reality is that this cannot be true for everyone. Somebody has to die! <grins evily>


- Hajj
Grimmers1
Posts: 2
Registered:
unf


<sends red frost stallions after people>

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