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Topic:
Spam Free ToD - Decal update [Locked] |
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Date Posted:
1/1/00 12:03am
Subject:
Spam Free ToD - Decal update |
Quote: --Replex-- posted on 8/11/05 10:17pm Just commenting on people wanting to beta test..
Beta testing will be almost useless if you are not a developer of a plugin at first, so even if you were to install the new decal eventually, all of your plugins would be broken.
Only the people with the source to those plugins will be able to develop and test their own code at first.
Makes sense! Can't wait for a release! Thx...
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Date Posted:
1/1/00 12:03am
Subject:
Spam Free ToD - Decal update |
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Best part of Decal been broken for so long, is the actual writeups of Asriel!! :-)
Wery interresting to get a "sneak peak" under the hood of Decal, and how it really is built/working.
Makes the whole oundertsanding of the challenges with memlocs and rendering fall into place :-)
Hope more writeups will follow!
HB
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Date Posted:
1/1/00 12:03am
Subject:
Spam Free ToD - Decal update |
just curious if anyone has thought to ask to or has thought to see if instead of drawing decal into it's own window if instead decal could be drawn into the help windows.
i know 0 about most of this...only what i have read on here and the blogs on the other sites. but it just seems logical to me to instead of haveing decal draw itself into it's own window use a preexsisting one.
or maybe this would be too difficult to do.
any thoughts decal developers?
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Date Posted:
1/1/00 12:03am
Subject:
Spam Free ToD - Decal update |
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If I've been following along correctly (no guarantee of that), the entire screen of ac is drawn with D3D. No more 3d space/ 2d space. So I don't think it would make any difference which portion of ac they wish to draw on top of. Reread Asriel's frist writeup.
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David_the_Bear Title: King of Bears
Posts: 233
Registered: 2000-7-5 18:02:45
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Date Posted:
1/1/00 12:03am
Subject:
Spam Free ToD - Decal update |
I have been enjoying the write ups very much
Like Hellbound posted, it is a nice peek under the hood
DtB
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Date Posted:
1/1/00 12:03am
Subject:
Spam Free ToD - Decal update |
thank goodness he's listening to folks' praise and requests:
Another beautiful article (a continuation, actually):
http://www.archgrove.co.uk/weblog/2005/08/12/reapplying-the-decal-learning-to-use-the-cutting-tools
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Ascus Posts: 24
Registered:
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Date Posted:
1/1/00 12:03am
Subject:
Spam Free ToD - Decal update |
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Thanks for the update on the message changes.
Any chance of a WIP messages.xml?
I am personally interested most in the create object message changes. Namely how the the Palette Information has changed (the stuff that was before the Location) which I use for DCS color detection and how ObjectFlags1 and ObjectFlags2 have changed.
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ZiggZagg Title: Insert Title Here
Posts: 2
Registered: 2003-5-13 18:31:42
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Date Posted:
1/1/00 12:03am
Subject:
Spam Free ToD - Decal update |
Keep up the awesome work guys.
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--Happy endings are just stories that haven't finished yet--
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Date Posted:
1/1/00 12:03am
Subject:
Spam Free ToD - Decal update |
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Everyone wants what they like back.
I just want ACtrade, Ghud and 6s back. I juse 6S to find target critters when slighly off radar. I use Ghud cause Im a numbers freak. I cross buff using 2 comps 2 accounts so buff bots are useless to me. Id imagine there are a number of peeps who really miss buff bots. I miss marketplace. No I dont miss trading with live players who want 1000 points for a 10 point item who reply to "how much" with "make offer" hoping I will offer more than the item is worth. Others hate trade bots.
Sounds like we are quite a ways away. Just hope the patch doesnt mess up the progress made.
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Mekta Posts: 4
Registered: 2004-3-17 05:42:19
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Date Posted:
1/1/00 12:03am
Subject:
Spam Free ToD - Decal update |
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thanks for the article link ~!!!!!
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