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Author Topic: Spam Free ToD - Decal update [Locked]
MT_Gouru  3 stars
Posts: 666
Registered:
Currently we expect all methods in ACHooks to be available. Since how specific memlocs usage may change we will be providing access to them through ACHooks so that the implementation can change without breaking plugins.
-Gol-  1 star
Posts: 93
Registered:
I just checked the Skunkworks source (since it's open). It uses QueryMemloc extensively.
ElgarL  2 stars
Posts: 332
Registered:
Checked and the only ones I used were...


The 4 mouse ones

Castspell

CurrentItem1 & 2
Murph_LC
Posts: 2
Registered:
ACTool also open source. In addition to the Win9x mouse memlocs, it uses these 3:


PrevRequest (aka ItemBusyState)

RootViewKeyTarget (aka ChatState)

PointerWidth (aka PointerState)


PointerWidth is probably the most needed, since change in cursor state is used to determine completion of spell casting, tinkering, alch/cook/fletch actions.
YewWanSum  1 star
Posts: 102
Registered: 2001-6-20 22:45:36
Robochef uses a similar method for craft interaction completion detection using ACHooks.PointerState and BusyState, but no QueryMemlocs. Loot Tracker has no memlocs. Both programs read and act on raw packets via net_echo.

 

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-Faile-Bashere-
Posts: 41
Registered: 2000-11-30 09:57:51
Bandit plugins are using the following:

catching events: OnSelectItem, ObjectDestroyed, OnCommandLineText, OnToolText

using properties: CurrentSelection, ChatState, ItemIsKnown

Calling functions: GetFellowStats, SelectItem, UseItemEx, SendTell, RequestID


I am also doing ALOT of protocol parsing thru NetEcho in BS/2

 

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Bearforce1
Posts: 10
Registered:
Gouru posted:

First public release will be via #acdev as usual.



I believe that's via mIrc isn't it? And if so what server do you connect to in order to visit that room?


Forgive me if this is a redundant question, I've never seen it posted anywhere, and I'm old and senile.


Thanks
bow-SC
Title: Tetrarch
Posts: 34
Registered: 2003-3-3 21:06:31
Quote:

Bearforce1 posted on 7/26/05 7:42pm
MT_Gouru posted:

First public release will be via #acdev as usual. quote]


I believe that's via mIrc isn't it? And if so what server do you connect to in order to visit that room?


Forgive me if this is a redundant question, I've never seen it posted anywhere, and I'm old and senile.


Thanks



I believe their policy is 'If you have to ask, we aren't telling you'

 

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Bearforce1
Posts: 10
Registered:
bow-SC posted:

Quote:

Bearforce1 posted on 7/26/05 7:42pm
MT_Gouru posted:

First public release will be via #acdev as usual. quote]


I believe that's via mIrc isn't it? And if so what server do you connect to in order to visit that room?


Forgive me if this is a redundant question, I've never seen it posted anywhere, and I'm old and senile.


Thanks



I believe their policy is 'If you have to ask, we aren't telling you'



My luck for being stupid and not computer savvy.. oh well, live and learn.


Thanks though
Arch_Magi  3 stars
Title: The Lord of Chaos
Posts: 827
Registered: 2002-10-31 14:31:20
bow-SC posted:

Quote:

Bearforce1 posted on 7/26/05 7:42pm
MT_Gouru posted:

First public release will be via #acdev as usual. quote]


I believe that's via mIrc isn't it? And if so what server do you connect to in order to visit that room?


Forgive me if this is a redundant question, I've never seen it posted anywhere, and I'm old and senile.


Thanks



I believe their policy is 'If you have to ask, we aren't telling you'



Yeah, which makes this statement comepletely meaningless ...


MT_Gouru posted:

Or is it the status in the logon to #acdev that you are referring to?

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