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Author Topic: AC Client using 200 Mb of ram??? [Locked]
agnari  4 stars
Posts: 1,134
Registered: 2000-10-10 19:35:28
it's probably your setup if your acclient is 200mb


currently i've got dualclient runnnig, decal3 with muletrade plugin with two accounts running on the same system for 4 hours now.


one aclient is 48,800K and the other is 57,800K

 

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Ag Nar
Portal Mule Master of the Loresraat
Mastering the pixels of gamedom, 1 MMORPG at a time..
Arch_Magi  3 stars
Title: The Lord of Chaos
Posts: 827
Registered: 2002-10-31 14:31:20
I've been running AC for 3 hours and its up to 118 Megs.


P4 3.2 GHz

1 Gig DDR2 Dual Port

Windows XP Pro with all updates

ATI Radeon X800 XT

SB Audigy 2


I got ElTank and Treestats running, that's all.


My other computer has been up for 2 hours 48 minutes and its 175 Megs.


P4 2.1 GHz

256MB DDR

Windows XP Home with all updates

ATI Radeon 8500

Built in sound on mobo


I got LifeTank and Treestats running, that's all.


My other computer has been up for about 27 hours (buff bot) and its 195 Megs.


P4 1.8 GHz

1 Gig DDR

Windows XP Home with all updates

ATI Radeon 9600 Pro

Built in sound on mobo


I got ElTank and Virindi Booter running, that's all.
Masked_Profanity
Posts: 27
Registered:
Holy Crapola!!!!


How in Freaking Hell did this turn thread turn into a freaking Flame Fest?!


You want to post #'s?!


1. This Forum is for AC Utilities issues... ONLY!!!!


2. Obviously,This post has strayed so far away from a 'known problem' and turned into another, Look at Me, I'm Arch Magi!! No Look at Me... I'm someone who doesn't agree with Arch Magi!!! Thread!


3. WTF?!


4. Known memory leak since DM... more like memory leak since they introduced Housing and all the crap you can hook to it!

Back before housing, I could run from any town without a freaking d/l or sudden lagout because my pc had to download a landblock that contained up to 8 house portals and all the crap inside and outside of it...

I'm not saying housing is entirely to blame... Many other safeguards have been integrated into AC with every new game exploit that was 'discovered and subsequently became a bannable offense ( speed hacks and duping for example!)


5. I have seen something similar to this 11 years ago with another online game... Battletech online was carried over from the Genie server to AOL back in '95 or so... they professed new graphics etc... What they had done in fact was to overlay new code over old code and call it new... It became a freaking disaster... My impression is that there is so much accumulated garbage code in AC that it is causing a lot of problems for at least 95% of the AC community... My impression is that if it was fixable... or they even knew where to look to correct it... it would have been accomplished already...


6. As we all know, pretty much anyone who was originally with AC development is long gone! So... a loose interpretation... Let's say someone starts working on a Car to increase it's performance and during this process, they also repair or replace many parts that require repair or replacement... A new engine is going to be installed... suddenly... the mechanic quits... the new mechanic is brought in and told... Finish this project... yada yada yada... Don't worry you will figure it out.... This is about the second most frustrating thing to be presented with when there is so much crap to sift through to get the finished product... New content takes alot of imagination and creativity... Have we seen any besides some half baked quests and half vast ideas? I vote no!


But I digress... AC has turned into a resource hog unlike anything anyone expected... I have been constantly testing and playing with memory management and other tweaks to increase performance to make playing AC a little more enjoyable for myself...


Let's keep the heated feelings about the 'state of the Game' and other pompous personality crap off this forum...


Bring all that back to the server boards where it belongs!


7. Thanks for everyones cooperation in keeping this forum exactly what it's intended for...

90% of the same decal problem questions over and over...

5% decal updates

5% people trying to help with AC issues!
Arch_Magi  3 stars
Title: The Lord of Chaos
Posts: 827
Registered: 2002-10-31 14:31:20
I Mechwarrior.


Did you just play BTO or did you also play Mechwarrior 2?
UnDecimus  1 star
Posts: 65
Registered:
Holy cow did this thread grow . . .


That's what I get for working all day.


Maddy et al, my comment was based on the fact that several of my posts on Turbines forums, which (I thought) were not flaming, were not even incendiary, were summarily deleted by Frelorn. At this time that count is up to 8. All posts were reproductions steps for bugs, or they were nicely written critiques of issues that I felt needed discussion.


They were deleted, only one got me a PM explaining why . . . which on honor I cannot post here.
Xeon_Xarid  1 star
Title: Magister of Fun
Posts: 169
Registered: 2004-7-30 14:51:31
I'll agree that the memory usage seems very dependent on both where you are, what you are fighting and what type of spells are being cast near you.

I've noticed in particular that ring spells seem to accelerate the memory usage problem (even if not cast by your toon, but by another within OnObjectCreate range)


What I don't understand is why some peeps have such a huge disparity in ACClient.exe memory sizes. That part doesn't make sense.

 

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fun, Fun, FUN!
LifeTankX Developer -- http://www.reality.net/ac/xx
agnari  4 stars
Posts: 1,134
Registered: 2000-10-10 19:35:28
it's probably your setup if your acclient is 200mb


currently i've got dualclient runnnig, decal3 with muletrade plugin with two accounts running on the same system for 4 hours now.


one aclient is 48,800K and the other is 57,800K


those figures above are when the char POV is set to keypad 5, overhead looking down (both in windowed mode). Setting it to 1st person look straight ahead at the other bots and peckerwoods running around in the bot room acting like PKL-wantabees the figures go up by about 30K.


another test this time in the matron hive, running dualclien, decal3, findit and questtracker.


once acclient is at 18K (but it is closed at the select char to enter world screen and minimized) and the other engaged in melee Combat (windowed mode) within the hive is running about 150K.


assuming the suggestion about ring spells is correct Yeah i can see some of the meat headed UCMers surround by monsters and eltank firing off ring after ring running out of memory. As a mage I rarely use rings, preferring to 1/2shoot each of those surrounding me with a war bolt/blast and then polish off all still standing with a ring.

 

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Ag Nar
Portal Mule Master of the Loresraat
Mastering the pixels of gamedom, 1 MMORPG at a time..
CromBenKarim  1 star
Posts: 50
Registered:
Again with these settings comments.....


I AM USING MEDIUM/SHARP/MEDIUM!!!


on a pc with 1 gb of ram, 256 Mb video card and 2,4 Ghz processor.


It's not the settings damn!


I have the sync refresh rate checked.


It shouldn't use all that ram!


Look at the specifics it says on the box: 733 Mhz processor, 256 Mb ram, 32 Mb video adapter, and these are ToD requirements from the Turbine's Box.


I would really see someone playing with that pc: it woulnd't even log in.


C'mon......
Maddy_ACEDL  3 stars
Posts: 785
Registered: 2000-2-23 15:06:37
Crom, I think you need to make an offer to Turbine for them to cover your travel expenses to their office so you can bring your PC there for them to test.

 

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CromBenKarim  1 star
Posts: 50
Registered:
Lmao Maddy, i really can't believe they can't reproduce it...honestly: they should just put up an ATI video card as we do and check that themselves.


It's not a problem of reproducting the problem, it's a matter of WILLING to fix something.


They don't care, this is just my personal feeling: we gave them lot of pc setups, all the video settings: what is they can't reproduce?

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