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Author Topic: New plugin: AC+ [Locked]
Thorfinn_Sigurdssen  2 stars
Posts: 368
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Yeah, I dunno what happened with the skill checks, I can't get it to work either. I'm still trying to figure out what happened there.
Thorfinn_Sigurdssen  2 stars
Posts: 368
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New version up. Fixed that skill check problem, and replaced the target hud with something a lot less 'in your face'.

I got it to add the target of your target on the radar, and replace the 'use' icon with the creature vulnerability, and put the health/max health numbers on the health bar.


You'll need to update Radar Add-on as well, I discovered a glitch that was making it not display borders round blips properly.
_Rascal_  2 stars
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This looks great But, how do tell it what wand to use? It's not finding any of my rend wands.

I set the weapon switch hotkey in DHS, targeted a Gold Phyntos Wasp, and it says

"<AC+> Could not find a suitable weapon to use."

The More Opts tab shows Bludgeon as damage to use on creature.

Same thing for several other creatures.


Thanks!
JRexH
Posts: 33
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You're amazing, Thorfinn.


Seems like you do the work of 10 Decal devs. (Not that I don't appreciate their contributions, too!)


Drink much coffee?
JRexH
Posts: 33
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Wow. Subtle yet effective.


Way to simplify it from how it was before.


But, is there any way to see it written, who a critter is attacking? Or is it just on the radar now?


Either way, seems to be working great, skill checks are back, it's looking beautiful.


Thanks again,

Jarehan
Thorfinn_Sigurdssen  2 stars
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_Rascal_, I'm guess the wands you're using are proably no wield req, right? I have to admit, I knocked that section of the code together fairly quickly and just used the wield req as an indication of which weapon was better to use, as it's the only common thing to all weapon types (wands included). I intended to go back and make that a bit more intelligent, but I have to admit, it slipped my mind before I released it. Weapon switching's next on my list of things to upgrade, I'll get something sensible in there in the next release.


Jarehan, right now your target's target is just on the radar, I couldn't really see anywhere sensible to put it without another hud. I could have used the info bar, but it's getting a little crowded if you've got a lower resolution. When I get round to making it customizable, I'll be added the ability to put virtually anything the plugin does on there. Meanwhile, you can always set the 'Select the target of your current target', and if you really need to know exactly what your target's attacking, you can use it. I think AC has it's own 'select previous target' hotkey if you want to be able to switch back.
_Rascal_  2 stars
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The wands are 355 or 330 wield. Wield req. alone isn't necessarily a good indication of the desired weapon.

I think it would be better to be able to select a particular wand/weapon for each weakness manually.
Thorfinn_Sigurdssen  2 stars
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Really?? That's odd, I'll check that out.


As I said though, I know wield req isn't necessarily the best indication, but it's the only thing that melee/ranged/wands all have in common that's any indication of their relative power, so it was an easy 'quick fix'- at the time I was more concerned with making sure it could switch weapons effectively (including dropping out of combat first, so you don't get forced into UA stance) rather than which weapon to switch to. I'll work on it after the patch.
JRexH
Posts: 33
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Ah, good idea, Thorff. - I may get that set up, then.


I'm not a magic-healer, so it's not like I'd get much use out of it, but, having it written out was actually quite helpful when Bonecrunch had gotten out of his "pen," and I was doing my best to tank him, but occasionally he'd break away and hit other people. -- With how many people we had, there's probably no way I'd be able to figure out exactly who else he was hitting (even though they're pretty much screwed either way!)


But, yeah, it looks really nice, and, like I said, still subtle.
Carolyn_of_camelot
Posts: 10
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