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Author Topic: New plugin: AC+ [Locked]
Thorfinn_Sigurdssen  2 stars
Posts: 368
Registered:
Well, I did say it was still very much in development!


Stopping buffing's an interesting point, I hadn't considered that. It does have a 'buff one' shortcut that only casts one buff, so you have complete control over your rebuffing, you just don't need to figure out which ones you need, that's done automatically. Also, I hadn't considered managing vitals only while buffing, I'll try and get that into the next release, it's a good idea.


The smartcaster currently just picks whichever wand/weapon has the appropriate rending imbue, and the most damage. It doesn't even consider CB/CS or quest wands at present. Essentially, it just makes a best guess, which isn't necessarily the best. I'll probably add in the ability to tell it to use a specific weapon for specific creatures, instead of making its own guess. The tricky part is maintaining it's simplistic interface- that was one of my main goals, keeping it simple to use.


As for those crashes- deamadar, is that happening every time? If so, could you PM me an export? Circus_Freak, do you know what you were doing when it crashed? It's probably related to one of the huds, so if it's a real problem, try not using them until I can figure it out and release a fix.


It is a known issue that it occasionally doesn't detect a spell being cast and re-casts it, but I've not had it happen that much. If it's happening a lot, I'll look into it closer. As it is, I didn't think it was a huge problem, it's only happened once or twice to me.


As for not casting any war spells- it will NEVER cast war spells automatically, not now, and not in any future version. No part of the plugin will take any offensive action except on direct instruction from the user.


Incidentally, one thing I didn't mention about one-touch healing and weapon switching- It drops you to peace mode while healing or switching (Except for switching to or from a UA weapon), to increase your chances of a successful heal, and to make it faster. In fact, I just noticed I didn't even mention that it does weapon switching at all! It adds a hotkey into DHS, it'll just pick the best rending weapon you have for the creature you're attacking. Like the smartcaster though, it knows nothing of CB/CS/AR or quest weapons, so will never pick one of those.
Circus_Freak  1 star
Posts: 55
Registered: 2004-4-16 15:34:03
the vitals error happened while i was clearing a couple critters that followed me into The Deep to turn in golds, and when i say crash i mean fastest boot i ever got, thought i was gonna log back in at the ls nekked as i had only 1 caster and armor on to carry main plus 2 packs of golds and 1 pack of comps/no drops, however it booted so fast/hard my toon musta logged immediately as i logged rite back in at The Deep, anyway it booted me to the server lost connection page with the error box on top, i couldnt get the error to stop no matter how many times i hit continue, it just seemed to be stuck in a loop till i rebooted, guess i coulda copied the error but was lil taken by the fact i had no di's and was gonna have to grab more armor and make several trips to finish my task


im lil lost as to the use of the element dmg page unless its for hotkey use only and the wbsite doesnt offer any instuction yet on how to use atm, from what i gather this is ment to only aid the user and kinda messed with me while in combat when it decided to heal/stam2man when i was tryin to do something else or running, not pretty when your vulned up and have pack of VOD bugs on your tail and it stops to heal i.e. the need for a pause button


i think your off to a great start and AC+ will be a great plug, only wish i could help more but im more a hardware guy then software and thats not sayin much lol

 

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deamadar
Posts: 47
Registered: 2004-1-27 05:44:56
pm sent


yes I must say this is going to be my main plug in I love it and I think it is great


as for the boot that CF was saying... yes it was o fast that my ton was still logged in when I tried to relog.lol

 

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Father of 7 and not suprised by anything
life is what you make it so if your life sucks you suck
now using fingers 1.1
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Thorfinn_Sigurdssen  2 stars
Posts: 368
Registered:
The best way to stop it from stopping you while you're running is to simply not be in spellcasting mode- if you're in peace mode it won't do a thing. If I can figure out a way of doing it, I'll probably add in a 'don't cast stuff when I'm running' option.


Edit: Ok, I think I figured out the crashing problem, and why you got booted so fast- As you may already know, AC will automatically boot you if for whatever reason your sending too many messages to the server, which can even happen if you're running NO plugins, although Turbine are trying to stop that from happening. Anyway, AC+ doesn't handle forced logouts very well, it'll still be trying to manage your vitals after you've logged out. I'll get that fixed in the next release, but meantime, as far as I can tell it'll only happen when you get kicked off anyway, so it shouldn't be life threatening.
deamadar
Posts: 47
Registered: 2004-1-27 05:44:56
good call man your rock!!

 

-----signature-----
Father of 7 and not suprised by anything
life is what you make it so if your life sucks you suck
now using fingers 1.1
member of Knights Reborn Of Harvestgain
ElgarL  2 stars
Posts: 332
Registered:
Thorfin, just monitor windows messages and don't perform actions if you have a movement key pressed.
JRexH
Posts: 33
Registered:
Wow, Thorfin. Just, wow!


This is quickly becoming yet another one of the Decal plugins that I can't live without.


I'm not a mage, so I haven't experienced that side of it at all (although I do have item magic, and plan to check out that functionality soon.)


My favorite part so far is the darkening of aggro-ing mobs on the radar. In reading about it, I thought it would be interesting, but not all that helpful. -- But, it makes an ENORMOUS difference.


When I see that 5 remorans have just picked up on me, I can make fast plans to run the hell away from them, rather than continuing obliviously toward the pack.


I haven't figured out "Tracking of creature and player targets- adds a hotkey that will select the target of your target" -- But, I'm still tinkering around with everything.


One unexpected feature that I find really cool is the skillcheck info. -- I thought this would have more to do with crafting, but it's great being able to easily see, basically, how well monsters are attacking me, how I'm attacking them, their resisting... Gives me some good, hard numbers to work with.


--


Anyway, I'm still excited to uncover all of the existing features, but I love the ones I've figured out so far.


Given the other plugins of yours that I love so far (CorpseTracker, Squire, and MiniMap, and now AC+), I can see that you're very gifted technically, so I make the following feature requests in the knowledge that, mostly likely, they could fairly easily be done, if you should so choose to do them.


--


The first, and likely quite easy one, is some sort of beer-tracker. Unfortunately, my character has developed an addiction to beers that might be classified as alcoholism. -- It started with just a few beers, maybe a little Coordination and Strength... And has turned into a downward spiral of 6 beers every 30 minutes... Strength, Endurance, Coordination, Quickness, Focus, and Willpower... Oh my!


As I'm sure you know, beers only last every 30 minutes, so it would be handy to have a beer tracker, just like a debuff tracker, and perhaps some sort of text alert when they're expiring. (Yes, I know AC will tell you, say, "Bobo's Stout has expired," but I have all spell expirations filtered, and, frankly, it's likely I'd miss that sort of thing in the heat of battle anyway. -- But, some sort of display would be great.)


--


Okay, next up would be some sort of configurable radar-dot changer. I know you're very well versed in this sort of thing, with the base Radar Add-on, and three different plugins using it.


Until AC+, I wasn't sure if you were capable of changing radar dots, or simply adding new dots and lines to the radar... But, I see that aggro mobs can be changed to dark orange...


So, I was wondering if the same could be done to a customizable list of mobs. -- If I want to avoid the high-debuffing ones, perhaps I could make them blue or red or green on my radar, and I could know to run around them.


This would be very, very handy. -- And, fairly close in-line with what you're doing now, so it would be "simple," or as simple as something technically complex can be.


--


I hope you'll excuse all these ramblings. -- But, it's feedback nonetheless, and hopefully you'll find some use out of something.


I really appreciate all you've done to help the AC and Decal community. Your plugins make such a difference in my game experience, and I couldn't imagine playing without them.


And, if you could incorporate any additional features I mentioned, I would be very, very pleased. But, as you can probably tell, I am quite pleased already.


Thanks,

Jarehan of Leafcull
Thorfinn_Sigurdssen  2 stars
Posts: 368
Registered:
Changing the dots was always intended to be a feature I was going to put into Radar Add-on, but there's an impending redesign of the decal UI, so I've been holding off on building that for now. As for changing existing dots.. it really can't, it just puts a darker dot ontop of the existing ones for creatures that are attacking, it doesn't actually do anything to the dots that are already there.


As for the selecting target of target- if you've played WoW, think of the 'assist' key. Basically, if you want to know who a creature (such as Bonecrunch) is attacking, just select him and hit the hotkey. It also means the 'heal other' hotkey will automatically heal whoever bonecrunch (or any other creature) is attacking if you have him selected, or will imperil whichever creature another player is attacking, for example.


Beer-tracking would be similar to the pre-order gem spells. Right now that's a specific extra function that I've added in for those gems, but I might make it a more generic 'spells from carried items' feature- tell it which items you want it to use spells from when they're about to expire, and it'll do that automatically, including gems, beers, whatever. That could also make it use alchemy life prot gems, if anybody uses those.
JRexH
Posts: 33
Registered:
Thanks for the very quick response, Thor.


Good to hear that the beer thing would be possible.


I'm still a bit confused by the dots, though... If you can put a darker dot on top the mobs that are attacking you, can't you put a different-colored darker dot on certain mobs that aren't?


--


I did look at the Decal Hotkey System, and saw all the new hotkeys that were added. -- That was the part that confused me, as you had mentioned hotkeys, but I didn't see the plugin itself saying anything about them.


I haven't had a chance to test those out, since I've just been out alone on Vissidal so far, but it sounds like a very neat feature. -- Was just thinking yesterday evening how difficult it is to figure out who's being attacked by Bonecrunch, until it's too late.


Also would be handy to be able to select and attack the creature a life mage is vulning for a melee, although I'm not sure if your feature allows it, as I haven't tried it out yet.


--


Anyway, thanks for listening, and considering my questions. And keep up your good work!
Het-chu
Posts: 32
Registered:
Is it possible to change the radar dot to show who the fellow leader is? This would be helpful on quests.


Great work! Thanks for your time and efforts.

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