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Author Topic: New plugin: AC+ [Locked]
Thorfinn_Sigurdssen  2 stars
Posts: 368
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AC already does that itself! Take a look, the fellow leader's dot points down, everyone elses points up. Or it might be the other way round, I can't remember..
JRexH
Posts: 33
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It's a very, very minute green triangle. It's there, but hardly worth being there, you can hardly tell.
JRexH
Posts: 33
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Bump for my favorite new plug-in.
Thorfinn_Sigurdssen  2 stars
Posts: 368
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Ok, got a new version up on my site. Changes are:


Added in hotkeys to stop/pause/resume buffing. The plugin itself doesn't mention them, you'll find them in DHS.

Buffing will now automatically manage your vitals, you don't have to have the option switched on for that.

Added in a target hud- at the moment, I just added this so that you can see what another player or a creature is attacking, and what creatures are vulnerable to without having to open up the plugin window. I also added in creature vitals to it.

Added in the ability to highlight named creatures on the radar, using a new facility I just added into Radar add-on. You'll need to get the latest version of the radar add-on plugin to use this (v1.2.0.11). At the moment, this only has a command interface, do '/ac+ list' to list the creatures that will be highlighted, '/ac+ add' to add the selected creature (or you can give it the name), and '/ac+ remove' to remove one. I'm planning on adding in a better interface for this at a later date, but for the moment, it does the job.


My next plans with it are to implement more detail on the target hud- I was going to leave this for a while, but as Digero said it's unlikely he'll be updating TargetInfo in the near future, I might try and get some of the stuff that's missing from it added in here, such as tracking debuffs that have augmented duration. That, and doing the interface for the creature highlighting- right now it just highlights all the creatures you ask it do with the same type of blip. I'm planning on having three options: stuff you want to kill, stuff you want to avoid, and kill quest creatures (which hopefully will automatically switch on and off when you start/finish the quest).


I also updated Radar Add-on to allow animated and multicolored blips. For plugin devs, I've also documented it's exposed methods.
JRexH
Posts: 33
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hawt!


I'll have to check this out. (Excited to try out the highlighting thing.)


Thanks for the hard work, Thorfinn!


- Jarehan (LC)
--Uhu1--
Posts: 9
Registered: 2001-12-25 21:11:36
CS CB and and quest wands even if you make it so we have to add what attack to use would be nice to see them work. =)

 

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Asheron's Call -250+ Mage- Harvestgain
Vanguard 55 BloodMage -DROW-
“I wonder if the guy there (or anyone still playing) has any "I am Legend" moments after being a part of AC's prime vs the current state of the games population.” White_Bunnay
JRexH
Posts: 33
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I'm here to report that I can't actually get Information HUD (or what is it...?) to turn off. It came on by itself, and I turned it on and off, and it went away, but then it came on again.


So, I'm getting used to it. -- But, I don't think that's the way it's supposed to be functioning.


Just wanted to make you aware of that.


Had to go on a Colosseum Run, so I haven't had much of a chance to play around with adding highlights. Going to do that right now. (Was in-game but couldn't remember the command to add it.


Oh, it might be nice, if it's possible, to have that Targeting Info attached directly to the plugin. -- I have enough text things cluttering up my main window, Alinco on the left, and also on the bottom, and on the right-hand side for shortcuts, and a plugin to show monster debuffs...


So, the less chaos the better, but it would still be interesting to see, for example, who a mob is presently targeting.


Well, anyway... I've got a lot of things to play around with. But, thanks for staying active in the plug-in... community.


- J
Thorfinn_Sigurdssen  2 stars
Posts: 368
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Yeah, that new hud's too messy, isn't it. The plugin's supposed to be a lot more subtle than that. I'm planning on making the Info bar customizable at some point, I'll maybe add in an option to put the information on there instead.


You already know the name of whatever you've got selected from AC's own UI, I could probably add the health numbers to the target's health bar in the bottom right as well, and I could add the damage type to use as an icon to the right of the left of the creature name, replacing the 'use' icon that's always greyed out when you've got a creature selected. As for it's target, I could add an indicator to the radar, similar to the ring around what you've currently got selected, maybe a dotted circle instead.. I'll try out a few things.


You're absolutely right though, there's NO way the hud should be coming up unless you specifically tell it to, I'll get that sorted immediately.
JRexH
Posts: 33
Registered:
Thanks for writing back. -- In playing around a little more with the plug-in, it seems to come on whenever I target a monster.


But, on the positive side of things, the highlighting of mobs is amazing. On Vissidal, I can now see bright flashing lights, telling me to avoid the big debuffers, like golems, remorans, and niffi(ses).


Only got to play around with it for about 10 minutes before my buffs expired and I went to bed, but nevertheless, it was very cool.


A dotted circle around a creature's target would be interesting, although I'm not sure how visible it would be in the situations where it's most useful (for example, Bonecrunch's cave, with a lot of people, you wouldn't be able to see it.) -- But, for other instances, I can still see it being handy.


Ooh, and here's an idea: (Hm... Just came to me, so I'm still thinking of whether it can work or not, but...) How about a hotkey to toggle some sort of information display? Like, I could hold down 'Tab,' and I could have the information in the middle of my screen, for all I care (as long as I could move it around to wherever I chose, at least), and then, as soon as I let go of Tab, it would disappear.


So, that way, useful information that I don't need all the time, is only there when I want to see it (could include best-damage icons/types).


Not sure how feasible that is, and even if it's a good idea, but it could be something interesting.


[On a side note, would it be possible to also show 'next-best' damage, too? For example, as a sword, I don't have access to 'bludgeon,' which is a fairly common one. Same case for axes and 'pierce.' I realize that two icons/words take up even more screen real-estate than one, but that's why some sort of toggle might be handy.]


I realize that making everything completely customizable would be a waste of your time, when you could be adding in more features. And what you choose to add to the plugin in completely at your discretion. But, I guess that doesn't stop me from throwing out ideas here and there.


[Oh, and to clarify something I mentioned earlier (although might not be as important if you implement an insta-toggle on/off hotkey), was... Perhaps putting some of the info in the actual 'setup' window of the plugin, where you can customize all the options. Perhaps the main tab of it could show a critter's target, and their best-damage, and whatever else there is to show.]


Well, thanks for listening, and, as always, thanks for working to make your plugin even cooler than it already is. I've already gotten so spoiled by seeing mobs running toward me that I've started taking it for granted. I'm going to try disabling it for a minute, and see if it drives me crazy. -- It's so helpful, especially for things like niffi(ses), that pick up on you from far away, and throw out random debuffs when you don't even realize they've noticed you. Now you at least know which ones to run further away from.


So, anyway, good luck in your continuing adventures of plug-in updating.


Take care,

Jarehan (of Leafcull)
JRexH
Posts: 33
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By the way, and sorry for the confusion, but it's actually the Target HUD that pops up. I wasn't in-game, so I couldn't check it, but now I am.


(I have the 'Information Bar' off, because I've been using Alinco, which shows about the same thing. And, unlike the Target HUD, the Information Bar does stay off. Was just mixing up the names.)


--


Edit: But, on a side note, I'm now seeing that skill-checks are no longer showing up, which is unfortunate, because those were awesome.


One thing that may aid in your searching for the problem with the Target HUD -- When it's not 'enabled,' but still on, it doesn't actively update the HP.


I was noticing some inconsistencies, also, with who a mob was targeting, when the HUD wasn't 'on.' (It would show a mob as attacking somebody else, when it was actually attacking me.)


So, it's possible that the plugin is showing 'do-not-update-on-screen' or something, but is still enabling showing the HUD itself.


(I haven't had a chance to test if the targeting info works better when it's not disabled. But, the HP does update better.)

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