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Author Topic: New plugin: AC+ [Locked]
Striderlongshanks  1 star
Posts: 213
Registered:
HI, started trying this out last night and am still learning how to use . One thing though, I'm also getting the "<AC+> Could not find a suitable weapon to use when I try to use the switch wand feature. I have all top wield wands (all 355 I think) and it doesn't find any.


SL
Thorfinn_Sigurdssen  2 stars
Posts: 368
Registered:
By popular demand, the ability to customize the weapon switching hotkey is now in. There's a button on the 'More Opts' tab that shows or hides a window with a list of what weapons it uses- just select a weapon in your inventory and click on the existing weapon in the list, and it'll change it to use that one. Any weapons listed in yellow are AC+'s best guess. You can even tell it which weapon to use if it's got no idea what the creature's vulnerable to.


If you want to use a different weapon for a specific creature, just wield the weapon, select the creature and hit the 'Add selected creature' button. The delete icon on the left will remove it, the delete icon on the right will just remove the weapon.


Any problems with it, let me know.
deltasBit
Posts: 34
Registered:
This plug-in is a real Keeper. To early to tell yet -- but it may rival ElTank for the percent of players using its features.


Works smooth, uses relativly few resources and is user friendly. Almost as if Elgart Jr. wrote the code. (That is meant as a compliment)
Hoije
Posts: 6
Registered:
[On a side note, would it be possible to also show 'next-best' damage, too? For example, as a sword, I don't have access to 'bludgeon,' which is a fairly common one. Same case for axes and 'pierce.' I realize that two icons/words take up even more screen real-estate than one, but that's why some sort of toggle might be handy.]


Two suggestion for handling this problem. You've already got the ability to set profiles, so just take it 1 step farther and allow "favored Weapon" or "Unusable Weapons".


1. If the favored weapon in the profile is Axe, then remove pierce from the best damage options and have it display the next best. If the favored weapon is sword, then remove bludge from the options and display next best.


2. Have the setting for unusable weapons in the profile. If the best damage matches the unuable weapon, select next best damage type in damamge table for the creature.


If you can implement either of these (and as I'm typing I'm thinking the second would be easier because it doesn't make the plugin crossreference sword to bludge or axe to pierce, it just compares best to unusable and if yes, selcts next best) it will make this sweet plugin even more usefull. Lookng at it this way, you wouldn't be displaying best and next best, you'd just be displaying the best that isn't unusable. Hope this makes sense.


Thanks for putting this together.
JRexH
Posts: 33
Registered:
Good idea, Hoije. More efficient that way.
Striderlongshanks  1 star
Posts: 213
Registered:
Ok I added my wands/sceptres to the vunerable list and still says "can't find suitable weapon" when I hit switch key.


Only way I seem to get it to work is to highlight a critter and hit add critter button. Then it add the critter with the weapon I have wielded at the time. It will then find it for that critter but no other critters vulnerable to the same damage.


SL
--Uhu1--
Posts: 9
Registered: 2001-12-25 21:11:36
Well done =)


I'm a tester I try any and every thing, only thing I could find that others have not posted yet was the vunerability switcher dont work on pks/pkls.

 

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Asheron's Call -250+ Mage- Harvestgain
Vanguard 55 BloodMage -DROW-
“I wonder if the guy there (or anyone still playing) has any "I am Legend" moments after being a part of AC's prime vs the current state of the games population.” White_Bunnay
_Rascal_  2 stars
Posts: 270
Registered:
I have the same problem as Striderlongshanks. Also, initially no wands are displayed in the Switch Weapon UI. Clicking in the blank space where the wand name should be adds the wielded weapon. It seems to work fine on my Macer. Definitely a problem with wand IDs.
agnari  4 stars
Posts: 1,134
Registered: 2000-10-10 19:35:28
how does one delete stuff like a piece of armor added to the items buff?


i'd also like to see a message or some indication that (go to peace mode???, could be dangerous in a dungeon so maybe a mesage in chat box is best) that buffing is now finished.

 

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Ag Nar
Portal Mule Master of the Loresraat
Mastering the pixels of gamedom, 1 MMORPG at a time..
Thorfinn_Sigurdssen  2 stars
Posts: 368
Registered:
Odd, I can't replicate that problem with the wands. I'll have a thorough look through the code to see if I can spot anything that might cause it.


If you want to remove an item from the buffs list, just remove all the buffs on it- it only remembers items that have any buffs on them, so it'll be gone the next time you log in.


The info bar does tell you how many buffs are due, and when they're due for a rebuff if there's none immediately due, but I could add in a brief message in the chatbox to indicate when a forced buff is complete.


Edit: Just spotted something that might be causing it- are the wands you're expecting to be there imbued with the appropriate damage rending, or CB/CS? It's a flaw in my assumptions, but the code ignores anything that doesn't have a damage rending imbue, so it won't find any CB/CS wands. The only other reason it wouldn't find wands is if you have more xp put into a weapon skill than war magic, it'll assume it should be looking for weapons of that type instead of wands.

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