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Topic:
development version of LifeTankX [Locked] |
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Date Posted:
1/1/00 12:03am
Subject:
development version of LifeTankX |
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First, tank absolutely refuses to disregard the olthoi larvae. I can change the settings all I want (right now none of the boxes to the right, and the box to the left aren't checked, and they have priority of 1).
Make sure you do not have the "Attack anything" checked under the Target tab.
Also, try 11-9-4 and see if that fixes it (should also fix the unknown entity problem)
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Okay, I'll grab the update. I didn't have the attack anything checked though.
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Xeon_Xarid Title: Magister of Fun
Posts: 169
Registered: 2004-7-30 14:51:31
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Date Posted:
1/1/00 12:03am
Subject:
development version of LifeTankX |
--
Version 11-8-5 is now up on the website.
Fixed: Other people casting vuln's will now be detected properly
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Turns out that network F755: Apply Visual/Sound Effect -- effects -- are all off by 1
Not sure when Turbine changed them, but it must have been sometime in the last year or so, as I was sure it was working after ToD.
-----signature-----
fun, Fun, FUN!
LifeTankX Developer -- http://www.reality.net/ac/xx
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hggm Posts: 186
Registered: 2006-12-26 14:56:08
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Date Posted:
1/1/00 12:03am
Subject:
development version of LifeTankX |
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Hey Xeon,
Thanks again for the work, you know we all love LT to death.
I was wondering if you could possibly add a checkbox of whether or not LT targets ninjas exclusively.
The problem is with all the mobs where I hunt, the ninja's get put into a corner and then LT won't attack anything but the ninjas. since it can't reach them, more and more mobs pop up.
It isn't a killer, but if it would just select the best target by distance, vuln'd or not, it would be just as effective imo.
Thanks again!
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Date Posted:
1/1/00 12:03am
Subject:
development version of LifeTankX |
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I gotta say... thanks so much for all of your hard work. You are phenomenal (sp)!
Every request I think of gets suggested before I can post it, but this one.
My daughter plays (she's 5) and I of course I have LT running for her. When she runs low on tapers, it'd be great if it would recall to Sanctuary, then log or just log or even play a wave file that says, "Tell Daddy to buy you some more comps." There's not much chance of her getting killed, but she gets frustrated.
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Xeon_Xarid Title: Magister of Fun
Posts: 169
Registered: 2004-7-30 14:51:31
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Date Posted:
1/1/00 12:03am
Subject:
development version of LifeTankX |
ashaman-mt posted:
My daughter plays (she's 5) and I of course I have LT running for her. When she runs low on tapers, it'd be great if it would recall to Sanctuary, then log or just log or even play a wave file that says, "Tell Daddy to buy you some more comps." There's not much chance of her getting killed, but she gets frustrated.
In continuing the fine tradition of adding things before they are asked for:
Recall to (Drop down of recalls) before logout as been in since 11-8-something. It's on the same tab as the 'logout when low on tapers' checkbox.
-----signature-----
fun, Fun, FUN!
LifeTankX Developer -- http://www.reality.net/ac/xx
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Xeon_Xarid Title: Magister of Fun
Posts: 169
Registered: 2004-7-30 14:51:31
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Date Posted:
1/1/00 12:03am
Subject:
development version of LifeTankX |
hggm posted:
I was wondering if you could possibly add a checkbox of whether or not LT targets ninjas exclusively.
Nope
hggm posted:
The problem is with all the mobs where I hunt, the ninja's get put into a corner and then LT won't attack anything but the ninjas. since it can't reach them, more and more mobs pop up.
It isn't a killer, but if it would just select the best target by distance, vuln'd or not, it would be just as effective imo.
Try enabling the 'Danger' checkbox on the targeting tab. If the Ninja are too far away, it should then switch to a closer target. It's exactly for the situation you are describing.
You may need to adjust the danger radius to get it just right....
-----signature-----
fun, Fun, FUN!
LifeTankX Developer -- http://www.reality.net/ac/xx
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hggm Posts: 186
Registered: 2006-12-26 14:56:08
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Date Posted:
1/1/00 12:03am
Subject:
development version of LifeTankX |
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No problem. Thanks for the info, I'll see if I can get the settings right.
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yaroz_vn Posts: 1,225
Registered: 2002-6-30 20:08:11
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Date Posted:
1/1/00 12:03am
Subject:
development version of LifeTankX |
Any idea why all of a sudden I'd get "[LTx] [Engine] clsACEvents.OnObjectMoved" all the time? It worked fine yesterday.
nm.. I figured it out. I had it set tofollow yesterday, I went in and clicked on the select to follow button and it fixed the problem
-----signature-----
Proud member of The Knights of Fortune
Mr Adventure - Lil' Pew - Da Noob - Qar
Yaroz - Yanno
http://www.fortunesway.com
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Balduvia Posts: 3
Registered: 2001-6-24 21:11:23
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Date Posted:
1/1/00 12:03am
Subject:
development version of LifeTankX |
hm i dunno if anyone else has this issue, but it seems my client just closes after about 4 hours or so when i macro with my UA, but no problem at all with my mage... any suggestions?
-----signature-----
Super Noob - Lvl 89 Xbow
Super Dood - Lvl 86 BM
??? - Lvl ??? UA 
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Xieish Posts: 49
Registered: 2002-1-8 12:05:22
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Date Posted:
1/1/00 12:03am
Subject:
development version of LifeTankX |
I just installed LTX on a fresh copy of decal, and profiles aren't working.
The included default ones (EO, 110+ eaters, etc) for loot do not show up, and neither do profiles I ported over from LTxi.
Anything special I need to do?
-----signature-----
Back again?
Shinsou // Bow Radley // Haien - FF
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