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Author Topic: development version of LifeTankX [Locked]
Xeon_Xarid  1 star
Title: Magister of Fun
Posts: 169
Registered: 2004-7-30 14:51:31
The development release of LifeTankX v11.8.4 is now ready for testing


http://www.reality.net/ac/xx/


Includes following improvements:


3D Target indicator will hover over your current combat target


Missing buffs support. Will now cast any buffs you don't have active on plugin startup


Dropping buff support. Will now cast buffs that are in your list, not queued to cast and have just dropped

*** Does not currently include dropped banes, but I'm working on that


Higher priority Healing. Healing spells are now much higher priority than war spells

 

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fun, Fun, FUN!
LifeTankX Developer -- http://www.reality.net/ac/xx
TheMasterKato  1 star
Posts: 98
Registered: 2002-8-28 08:28:37
Thanks! Great improvements!!!

 

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Inoki_Shouan
Posts: 14
Registered:
Probably an ignorant question, but what is the difference in LTX and LTXI


Are they done by different folks?
Saloben_ign  3 stars
Posts: 826
Registered: 2003-10-30 15:53:21
The latest is working great so far. The double baning problem seems to be gone.

 

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Xeon_Xarid  1 star
Title: Magister of Fun
Posts: 169
Registered: 2004-7-30 14:51:31
If you want to transfer your settings from the released version of LifeTankXi, just copy them from your LifeTankXi install profiles directory to your My Documents\LifeTankX profiles folder

 

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fun, Fun, FUN!
LifeTankX Developer -- http://www.reality.net/ac/xx
Xeon_Xarid  1 star
Title: Magister of Fun
Posts: 169
Registered: 2004-7-30 14:51:31
Inoki_Shouan posted:

Probably an ignorant question, but what is the difference in LTX and LTXI


Are they done by different folks?



When I left AC about a year and a half ago, I turned the source code over to C'relic. He has been working on it since then and decided to call it LifeTankXi.


He happened to be leaving AC when I was returning, so he turned development back over to me.


I'm going to do development releases and then once I feel the code has been tested enough, push out a "production" release to the www.lifetankxi.com website.

 

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fun, Fun, FUN!
LifeTankX Developer -- http://www.reality.net/ac/xx
Xeon_Xarid  1 star
Title: Magister of Fun
Posts: 169
Registered: 2004-7-30 14:51:31
Oh and I forgot to mention these two improvements also:


Higher Priority killing. Critters can now interupt looting and it will pick up where it left off after the critter is dead


Salvage list. All looted items to salvage are now kept in a list. No more worries about LTx salvaging some random item in your inventory

 

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fun, Fun, FUN!
LifeTankX Developer -- http://www.reality.net/ac/xx
yaroz_vn  4 stars
Posts: 1,225
Registered: 2002-6-30 20:08:11
How about individual salvage loot/salvaging rules. Like, if I wanted to combine all ivory, regardless of quality, I can set that, but if I only wanted to pick up q8 or better brass or q5 or better steel and combine all bags under work 8, leaving seperate bags for 8, 9 and 10. Is this possible?

 

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Embalmer_MT  1 star
Posts: 58
Registered:
Best one yet awesome!!

Xeon_Xarid  1 star
Title: Magister of Fun
Posts: 169
Registered: 2004-7-30 14:51:31
yaroz_vn posted:

How about individual salvage loot/salvaging rules. Like, if I wanted to combine all ivory, regardless of quality, I can set that, but if I only wanted to pick up q8 or better brass or q5 or better steel and combine all bags under work 8, leaving seperate bags for 8, 9 and 10. Is this possible?



Yes, that is possible today:


Under Macro->Loot->Filters->Salvages

Add Ivory, wk4, do NOT check the right hand side box (under Combine below)

Add Brass, wk8, check the right side box (under Combine below)

Add Steel, wk5, check the right side box (under Combine below)

Set the Combine below dropdown to 7


That should combine all Ivory into 1 bag no matter the work

It will combine all Brass/Steel less than wk 8 into 1 bag and keep seperate bags for wk 8, 9 and 10

 

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fun, Fun, FUN!
LifeTankX Developer -- http://www.reality.net/ac/xx

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