VaultNetwork.netVault Network Boards
Author Topic: development version of LifeTankX [Locked]
Xieish
Posts: 49
Registered: 2002-1-8 12:05:22
Update, I redid all of my profiles from scratch and saved them, and they still don't show up.

 

-----signature-----
Back again?
Shinsou // Bow Radley // Haien - FF
Balduvia
Posts: 3
Registered: 2001-6-24 21:11:23
I also seem to be having issue with my continuous buffing. When I buff with or w/o my shield the intervals for buff remain the same regardless of the fact that there is an additional 7 buffs to cast. This causes my buffs to drop while in combat with mobs.


My buff timer is set to 54 mins, with 8 continuous buffs being cast.

 

-----signature-----
Super Noob - Lvl 89 Xbow
Super Dood - Lvl 86 BM
??? - Lvl ??? UA
Xeon_Xarid  1 star
Title: Magister of Fun
Posts: 169
Registered: 2004-7-30 14:51:31
Balduvia posted:

I also seem to be having issue with my continuous buffing. When I buff with or w/o my shield the intervals for buff remain the same regardless of the fact that there is an additional 7 buffs to cast. This causes my buffs to drop while in combat with mobs. My buff timer is set to 54 mins, with 8 continuous buffs being cast.



Here is the code:


Source posted:

cnt = m_colBuffs.Count

iBuffsInLastPack = cnt Mod m_iNumBuffs

iNumPacks = (cnt + (m_iNumBuffs - iBuffsInLastPack)) / m_iNumBuffs

dRet = m_dBuffCycleLen / CDbl(iNumPacks)



So let's say you have 60 buffs (a normal amount with a weapon and shield) with 8 buffs/cycle and 54 min Cycle length


iBuffsInLastPack = 60 mod 8 = 4

iNum packs = (60 + (8 - 4)) / 8 = 7.5

dRet = 54 / 7.5 = 432 seconds


So let's say you take out 7 of those buffs:


iBuffsInLastPack = 53 mod 8 = 5

iNum packs = (60 + (8 - 5)) / 8 = 7.875

dRet = 54*60 / 7.875 = 411 seconds


I doubt that 22 seconds difference between buff cycles is causing you any problems.


If you post what version of LTx you are using, perhaps I could shed some light on what might be happening....

 

-----signature-----
fun, Fun, FUN!
LifeTankX Developer -- http://www.reality.net/ac/xx
Balduvia
Posts: 3
Registered: 2001-6-24 21:11:23
running 11.9.6


edit: all I know is I try to buff the shield and buffs drop, w/o I am fine

 

-----signature-----
Super Noob - Lvl 89 Xbow
Super Dood - Lvl 86 BM
??? - Lvl ??? UA
ashaman-mt
Posts: 4
Registered:
You do awesome work! I have two suggestions...


Suggestion #1: It'd be great if there was an option (and maybe a separate slider?) that would say "Top off my stamina/mana after a battle." Sometimes I am just barely over the theshold for casting a spell to recover my stam/mana, but there's no mobs (yet). It's be nice to toss a level 6 Revit to top off my stam (at least to like 85%) before the next battle.


Suggestion #2: When you have the 'sticky position' set, it'd be nice if it'd run back to that position after the battle and looting rather than when the next mob spawns.


Thanks again!
hggm  1 star
Posts: 186
Registered: 2006-12-26 14:56:08
Just wanted to check to see if anyone else has this. I'm using 11.9.0.7 and it works great.


I have found though that as it salvages, it miscalculates how much pack space is left. For example it says it is at 98% usage, when 8/10 of the pack is empty. So far, I just log and restart which is no big deal, but I wonder if anyone else has this happening to them?


Maybe it is a broken routine where it calculates how much space is after the salvage, or a bug.


Either way, thanks again for the hard work Xeon!
hggm  1 star
Posts: 186
Registered: 2006-12-26 14:56:08
Just another random question here.


Anyway to add multiple buddies to buff? That is, same spells selection but buff more than one person in the buff cycle (including yourself if you like).
Xeon_Xarid  1 star
Title: Magister of Fun
Posts: 169
Registered: 2004-7-30 14:51:31
hggm posted:

Just wanted to check to see if anyone else has this. I'm using 11.9.0.7 and it works great.


I have found though that as it salvages, it miscalculates how much pack space is left. For example it says it is at 98% usage, when 8/10 of the pack is empty. So far, I just log and restart which is no big deal, but I wonder if anyone else has this happening to them?


Maybe it is a broken routine where it calculates how much space is after the salvage, or a bug.


Either way, thanks again for the hard work Xeon!



It's a known bug with AC... I think Severlin said he would look into it.

 

-----signature-----
fun, Fun, FUN!
LifeTankX Developer -- http://www.reality.net/ac/xx
immortalbob  2 stars
Title: AC Vault Staff
I am batman!

Posts: 335
Registered: 2002-2-24 21:44:47
Hey Xeon,


Is there a possibility we can get ltx to cast 8's if we have them?

 

-----signature-----
ImmortalBob, Axer Extraordinaire
+Turbine Sappho tells you, "I am starting to think you are immortal"
Muertte  1 star
Posts: 79
Registered:
I know I should have an export of some sort, but I am using the new version from this thread and nothing else with decal and I crash as well while watching my screen I will get an acclient is not working message, I am at work and all that jazz.. but curious if this is a known issue and what to do about it

VaultNetwork.net is an independently operated community forum and is not affiliated with, endorsed by, or technically based on IGN, GameSpy, FilePlanet, GameStats, or the former IGN/GameSpy Vault Network.
References to VaultNetwork.net mean this site/domain. VNBoards-style presentation is a visual homage only. By using this site, you agree to the forum rules.