| Author |
Topic:
development version of LifeTankX [Locked] |
Xeon_Xarid Title: Magister of Fun
Posts: 169
Registered: 2004-7-30 14:51:31
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Date Posted:
1/1/00 12:02am
Subject:
development version of LifeTankX |
hggm posted:
I've noticed that when I set up my mage to simply vuln, after a while, they just stop doing anything. The debug log shows that it is going through the progressions correctly.
The status tab shows that it's doing its job "kill xxxx ! !", but it doesn't actually do anything.
So you have Vuln and Don't Fire War spells checked?
What do you have the War and Vuln ranges set to?
The ! means that it thinks it's in the process of casting a spell... and waiting for the 'you have cast a spell message or event' (or in this case a vuln to hit the target)
When it gets in this state, hit the 'Debug' button for a 60 seconds or so (and then turn it off) and look in your debug file: My Documents/LifeTankX/data/profiles/ToonName (SN)/logs/Debug.log
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fun, Fun, FUN!
LifeTankX Developer -- http://www.reality.net/ac/xx
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hggm Posts: 186
Registered: 2006-12-26 14:56:08
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Date Posted:
1/1/00 12:02am
Subject:
development version of LifeTankX |
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So you have Vuln and Don't Fire War spells checked?
What do you have the War and Vuln ranges set to?
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Yes, it is set to invuln and no war spells.
The current settings on ranges are 15/30/5 and plenty of mobs within 5 of that range.
The ! means that it thinks it's in the process of casting a spell... and waiting for the 'you have cast a spell message or event' (or in this case a vuln to hit the target)
When it gets in this state, hit the 'Debug' button for a 60 seconds or so (and then turn it off) and look in your debug file: My Documents/LifeTankX/data/profiles/ToonName (SN)/logs/Debug.log
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I did use the debug, but it seemed to go through its progressions correctly. Is there some kind of "broken" keyword I should look for in the log?
This was an existing profile, but the first time in this place. Previously, I had just wiped the system and installed everything fresh.
Either way, thanks for the help again, and I'll see about saving the debug file next time I'm on.
Thank you!
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Crelic_MT Title: Poppy's Plaything
Posts: 454
Registered: 2003-5-4 14:17:39
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Date Posted:
1/1/00 12:02am
Subject:
development version of LifeTankX |
Xeon,
This isn't overly important or anything, but I wanted to point out something interesting with the loot/stacking system. I kinda noticed it before but was never able to find it (but I didn't look real hard).
I've been looting alot of pea's lately. I've noticed almost every time it'll loot to about 50-60 peas, then start a new stack. I'll see this happening, pause the macro, and merge the 2 stacks myself. I'll resume the plugin and it'll keep doing it's thing. After I do all this, it'll keep looting peas, but stops stacking altogether...
Kinda odd.... Everything else rocks though. I wish I could've made some of these changes you've done sooner.
Nice work
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and don't blink.
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yaroz_vn Posts: 1,225
Registered: 2002-6-30 20:08:11
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Date Posted:
1/1/00 12:02am
Subject:
development version of LifeTankX |
I've noticed that since I don't know when..
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Date Posted:
1/1/00 12:02am
Subject:
development version of LifeTankX |
Its not just peas it does these on just about everything that collects around 50.
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Wildbill lvl 275 Wild Thang lvl 270 Mrbill lvl 275
Dark Mahl lvl 275 Too Much Crap lvl 275
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Xeon_Xarid Title: Magister of Fun
Posts: 169
Registered: 2004-7-30 14:51:31
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Date Posted:
1/1/00 12:02am
Subject:
development version of LifeTankX |
Crelic_MT posted:
I've been looting alot of pea's lately. I've noticed almost every time it'll loot to about 50-60 peas, then start a new stack. I'll see this happening, pause the macro, and merge the 2 stacks myself. I'll resume the plugin and it'll keep doing it's thing. After I do all this, it'll keep looting peas, but stops stacking altogether...
WTF, you playing again?!?
Anyways, yeah, that's a Turbine bug, has nothing to do with decal/LTx. They can't seem to get their stacking code fixed up right. But hey at least it's better than it was before (used to fail after stacks of 20 or so)
I keep meaning to put in a cleanup routine, for when it's idle, it'll check all stacks and push them to max. Already have the code as part of the buy/sell stuff, just need to add in a routine, timer, etc in the IDLE check.
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fun, Fun, FUN!
LifeTankX Developer -- http://www.reality.net/ac/xx
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Date Posted:
1/1/00 12:02am
Subject:
development version of LifeTankX |
>> Anyways, yeah, that's a Turbine bug, has nothing to do with decal/LTx. They can't seem to get their stacking code fixed up right. But hey at least it's better than it was before (used to fail after stacks of 20 or so)
>> I keep meaning to put in a cleanup routine, for when it's idle, it'll check all stacks and push them to max. Already have the code as part of the buy/sell stuff, just need to add in a routine, timer, etc in the IDLE check.
Yeah, it sounds like LTX isn't doing anything with regard to stacking at all. Is it supposed to?
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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
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Crelic_MT Title: Poppy's Plaything
Posts: 454
Registered: 2003-5-4 14:17:39
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Date Posted:
1/1/00 12:02am
Subject:
development version of LifeTankX |
I resubbed a few weeks ago for kicks, just to see whats up
IFAIK I don't remember any specific in regards to the plugin stacking, now that you mention it. It did seem to just rely on the client to do the work. I just thought it was kinda odd when I paused and started stacking manually, that it would stop stacking period.
I knew there was a reason I never messed with it, I just didn't remember.
C
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Don't blink, Don't even blink
Blink and you're dead
They are fast, faster than you can believe
Don't turn your back, don't look away
and don't blink.
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Date Posted:
1/1/00 12:02am
Subject:
development version of LifeTankX |
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I really like Lifetank X compared to XI. It is much faster. Thank you.
Feature Requests:
- Button to Re-Build the Creature Target Stack - Sometimes creatures get lost and u need to manually kill them as LT thinks that they are not there.
- Automatic Tusker Fist/Wall Spell Option -
- Loot to a Given Count - (For example Loot Healing Kits Until you have 6)
- Loot No Buff Weapons (i.e. Def VII, BD VII for bows, and HS VII plus the others for weapons) - Check Box on Weapons Panel
- Fellowship Buffs -
- Quest Tab - You can enter the text to start a user defined timer -
Thank you for all your hard work.
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Date Posted:
1/1/00 12:02am
Subject:
development version of LifeTankX |
>> Sometimes creatures get lost and u need to manually kill them as LT thinks that they are not there.
This is a Decal problem, I'm pretty sure.
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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
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