| Author |
Topic:
development version of LifeTankX [Locked] |
Crelic_MT Title: Poppy's Plaything
Posts: 454
Registered: 2003-5-4 14:17:39
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Date Posted:
1/1/00 12:02am
Subject:
development version of LifeTankX |
I think the Nav broke around/before ToD was released, atleast in my experience. Sticky worked fine, but the waypoints were always bugged.
C
-----signature-----
Don't blink, Don't even blink
Blink and you're dead
They are fast, faster than you can believe
Don't turn your back, don't look away
and don't blink.
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Paraduck Title: quantum mechanic
Posts: 484
Registered: 2001-2-27 18:19:03
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Date Posted:
1/1/00 12:02am
Subject:
development version of LifeTankX |
Crelic_MT posted:
I think the Nav broke around/before ToD was released, atleast in my experience. Sticky worked fine, but the waypoints were always bugged.
C
I fixed them at some point. Worked fine for me.
-----signature-----
We are like dwarfs sitting on the shoulders of giants. We see more and things that are more distant than they did,
not because our sight is superior or because we are taller than they, but because they raise us up and their
great stature adds to ours
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Webscar Title: /Yiffs in Hell [face_furry]
Posts: 946
Registered: 2002-11-30 00:27:37
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Date Posted:
1/1/00 12:02am
Subject:
development version of LifeTankX |
hmm, I'm having issues logging in while LifeTank X is installed...
Running windows Vista on my laptop, it gets to the character log in, and appears to start loading something within Lifetank, then it crashes my AC
EDIT: If it helps, I just noticed I am also unable to Authenticate LifeTank XI from this machine... not sure why
EDIT #2:
Setting up Admin privileges and compatibility + http://www.lifetankxi.com/forums/viewtopic.php?t=347 worked
-----signature-----
Vagina Purse: 'A daily blog about what I find inside me' ~Ticky
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hggm Posts: 186
Registered: 2006-12-26 14:56:08
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Date Posted:
1/1/00 12:02am
Subject:
development version of LifeTankX |
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Xeon,
Thank you again for all your hard work!
I went ahead and formatted my drive and started over. The only installed plugin I'm running atm is 11.8.0.8 .
With the chars I've tried, It will not use any mana stones. I don't think it is using mana charges either, but I've just loaded up a few chars and will be trying that today.
I thought it was just because I had converted my ltxi profiles to x, but now that I've started over and still get it, figured i'd let you know.
I have "use Mana Charges when Mana Low" and "use Mana Stones before Charges" checked.
Many Thanks!
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Xeon_Xarid Title: Magister of Fun
Posts: 169
Registered: 2004-7-30 14:51:31
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Date Posted:
1/1/00 12:02am
Subject:
development version of LifeTankX |
hggm posted:
I have "use Mana Charges when Mana Low" and "use Mana Stones before Charges" checked.
It looks for the client text message about item being low on mana or out of mana to trigger, so perhaps that is being filtered?
Also, after you get that message and it doesn't work, take a look in your Debug.log file.
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fun, Fun, FUN!
LifeTankX Developer -- http://www.reality.net/ac/xx
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hggm Posts: 186
Registered: 2006-12-26 14:56:08
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Date Posted:
1/1/00 12:02am
Subject:
development version of LifeTankX |
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It was a combo of things, but got it taken care of. Thank you for the help, again!
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Wicked_Taz Posts: 30
Registered: 2003-3-22 01:15:42
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Date Posted:
1/1/00 12:02am
Subject:
development version of LifeTankX |
quick question ......ive got newest version and others in my alleg say they got same but there weapons when id'd are puttin out % but mine does not
is there sumthin to check to get that or am i missin sumthin?
-----signature-----
Wicked Taz -Officer of the SunWalkers - Asheron's--WE
Madrox da tinker 250+ spec at/wt/mit /38% imbue
Madrox da mage /Madrox Reborn / Super Taz
LOTRO-Brandywine: Malrondis/Supertaz/Tarrondis
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yaroz_vn Posts: 1,225
Registered: 2002-6-30 20:08:11
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Date Posted:
1/1/00 12:02am
Subject:
development version of LifeTankX |
I'm not sure if this is addressed or not, but when you ID a weapon with a buffed attack mod, it's showing the buffed instead of the base mod, where it shows the base of everything else.
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Proud member of The Knights of Fortune
Mr Adventure - Lil' Pew - Da Noob - Qar
Yaroz - Yanno
http://www.fortunesway.com
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Xeon_Xarid Title: Magister of Fun
Posts: 169
Registered: 2004-7-30 14:51:31
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Date Posted:
1/1/00 12:02am
Subject:
development version of LifeTankX |
yaroz_vn posted:
I'm not sure if this is addressed or not, but when you ID a weapon with a buffed attack mod, it's showing the buffed instead of the base mod, where it shows the base of everything else.
Yeah, the problem is coming up with a formula that describes a tinkered weapon.
If someone wants to write it up I'd be happy to implement!
-----signature-----
fun, Fun, FUN!
LifeTankX Developer -- http://www.reality.net/ac/xx
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yaroz_vn Posts: 1,225
Registered: 2002-6-30 20:08:11
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Date Posted:
1/1/00 12:02am
Subject:
development version of LifeTankX |
huh? it lists the base of everything else fine, but just not the attack mod. what do you need written up?
-----signature-----
Proud member of The Knights of Fortune
Mr Adventure - Lil' Pew - Da Noob - Qar
Yaroz - Yanno
http://www.fortunesway.com
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