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Author Topic: Virindi Tank plugin now available: a combat macro designed for ACM players [Locked]
Cyberkiller1234
Posts: 27
Registered: 2007-12-18 14:59:43
Some additions i'd like to see,

Attack Selected Mob First Option. This is an ACM macro after all, let me tell vtank which mobs to attack.

Option to move to navigation points without killing all mobs in attack range first

Stamina 2 Health

Some sort of danger mob zone. VTank seems to randomly attack next target, i'd rather see it attack closer mobs first or switch from far away mobs to close mobs when all mobs in attack range are equal priority.

Tabbed GUI for the advanced options, it gets confusing and time consuming scrolling through it.

Also maybe we can all help out and start updating the wiki more. There are a lot of undocumented features in vtank with no supporting help/how to guide.

Of course these are all just suggestions, obviously it's up to you.
Niarlan  1 star
Posts: 91
Registered: 2000-12-12 10:24:25
Cyberkiller1234 posted:

Some additions i'd like to see,


Attack Selected Mob First Option. This is an ACM macro after all, let me tell vtank which mobs to attack.


Option to move to navigation points without killing all mobs in attack range first

.



Target lock = True for the first...


Enable combat on main screen for second


Nia

 

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Niarlan, Original Gimp Sword guy
Harcourt F Mudd, ex-Og ex-Life now Tank Archer !!
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Har al-Nair, Maxed Spec Armor, Weapon and MIT Tinker, spec Item Tink
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
Cyberkiller1234 posted:

Attack Selected Mob First Option. This is an ACM macro after all, let me tell vtank which mobs to attack.



Already exists: Target Lock. There used to be a checkbox for it on the main UI, but it was removed to make space for other stuff. There are two ways to set it now: pressing scroll lock (or something else if you run DHS and have changed it), or in advanced options. The use of scroll lock for this feature is identical to the behavior of ElTank.


Cyberkiller1234 posted:

Option to move to navigation points without killing all mobs in attack range first



Temporarily disable combat, then re-enable it.


Cyberkiller1234 posted:

Stamina 2 Health



A large revamp of how healing is handled is on my list.


Cyberkiller1234 posted:

Some sort of danger mob zone. VTank seems to randomly attack next target, i'd rather see it attack closer mobs first or switch from far away mobs to close mobs when all mobs in attack range are equal priority.



Already exists.

VTank has 3 possible ways of choosing targets: purely by range, purely by angle (how far you would have to turn to face the monster), and a hybrid of both methods. When running the hybrid method, targets within a certain distance are selected first, by angle, and then monsters further away are selected by range. The threshold distance is set by TargetSelectAngleRange, and the method is set by TargetSelectMethod.

By default, TargetSelectMethod is both (the hybrid method), and TargetSelectAngleRange (the 'danger zone' is 5 meters.

HOWEVER, once VTank has begun attacking a monster, it tries to finish it off if possible rather than switching back and forth between things as they get more and less appealing.


Cyberkiller1234 posted:

Tabbed GUI for the advanced options, it gets confusing and time consuming scrolling through it.



A method of filtering the advanced options by some sort of classification is on my list.


Cyberkiller1234 posted:

Also maybe we can all help out and start updating the wiki more. There are a lot of undocumented features in vtank with no supporting help/how to guide.



Anyone who wishes to work on documentation for VTank is welcome. My wiki has edit permissions by admin permission only, but this is mainly to protect against bots, spam, and defacement. Anyone who wants to contribute can create an account on it, then PM me here or on VI2 and I will give them edit access.


Cyberkiller1234 posted:

Of course these are all just suggestions, obviously it's up to you.



Part of the spirit of development I am trying to foster here is frequent developer/user communication. I welcome your feedback

 

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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
Rychos posted:

With update to .15 I am experiencing performance drop off at about 10 minutes in. Screen will freeze every 1-2 seconds for a half second or so.



Please let me know if this problem continues in 0.3.1.16.

 

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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
ArcherGorg
Posts: 1
Registered:
I am still getting slowed animation after 15-20 minutes of running and it throws out this error.


============================================================================

12/15/2009 8:43:37 PM

PC == null? False

C == null? False

VTank version: 0.3.1.16

Error: Exception of type 'System.OutOfMemoryException' was thrown.

Source: mscorlib

Stack: at System.Array.InternalCreate(Void* elementType, Int32 rank, Int32* pLengths, Int32* pLowerBounds)

at System.Array.CreateInstance(Type elementType, Int32 length)

at Decal.Adapter.MessageStruct.ParseStruct()

at Decal.Adapter.MessageStruct.Parse()

at Decal.Adapter.MessageStruct.Value[FieldType](String name)

at Decal.Adapter.Message.Value[FieldType](String name)

at ch.b(Object A_0, NetworkMessageEventArgs A_1)

============================================================================
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
At the risk of sounding like a broken record, please try 0.3.1.17.

I did something new that, in my tests, seemed to make a huge difference.

 

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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
DevilLordShadowz
Posts: 10
Registered:
Virindi and everyone else,


If you remember me.. I had posted back around page 16 that since updating to Vtank 3.0.1.2 I had gotten horrible lag the second I activate the plugin. I tried everything to make it work. Even manually uninstalled and reinstalled. I even found RAM for my system on Ebay and upped it to 1 gig and still got the lag.. So I knew it was version specific since it did not happen with other older versions of Vtank nor did I get any lag with any other plugin, like lifetank..

Well this is interesting.. I've just been living with the lag.. Gotten used to it... Still no matter what Id get it as soon as I activate the plugin...

That was until last night..

Im not sure what you did... but I logged in and the bundle auto updated it self like before...

No more lag.. Not one bit of lag.. Its as smooth as every other plugin including lifetank. It definitely was something you put in there after version 12.. lol... Pretty interesting isnt it ?

Im so happy right now.. I love vtank ! and now no more lag... I wonder what it was you did lol
agnari  4 stars
Posts: 1,134
Registered: 2000-10-10 19:35:28
i'd reported it too, even gave figures as to the framerate drop just activiting Vtank and nothing going from various locations.


it seemed as if the bundled (as the older classic version didn't have the problem) was doing something in the background almost constantly and was eating up a lot of cpu cycles.


this lastest bundled version was a significant improvement towards decreasing the lag/drop in framerate on the one machine i use mostly but there is still a few points of difference from standing there doing nothing and standing there doing nothing with vtank running.

 

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Ag Nar
Portal Mule Master of the Loresraat
Mastering the pixels of gamedom, 1 MMORPG at a time..
Seandis
Posts: 41
Registered: 2009-9-14 04:32:16
I also have no more lag, Thank you Virindi.
Striderlongshanks  1 star
Posts: 213
Registered:
Would it be alot of trouble to give the critter list a button or way to make them alphabetized? Even better would be a way to move each individually up or down so could group like critters togeather.


Also a way to make the list not jump to another part of the list just as your making changes?


Many times I scroll down the list to find a critter I want to change, say try a differant weapon/attack and as Im clicking thru the weapons/damage types to get to one I want the list will "jump" when a critter spawns or something else happens and I end up clicking on wrong critter listing.


SL

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