| Author |
Topic:
Virindi Tank plugin now available: a combat macro designed for ACM players [Locked] |
|
|
Date Posted:
1/1/00 12:30am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Interesting. I'll look at that.
-----signature-----
Virindi
---
****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
|
Move_HG Title: Automatic
Posts: 79
Registered: 2001-1-30 06:54:01
|
Date Posted:
1/1/00 12:30am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Repost for some feature love:
Feature request: Adding items to be used for the following categories (Buffing Item, Buffing Critter, Buffing Life, Combat).
This will allow my magic dysfunctional twohander to equip a major critter wand, Critter 3 cloak, to buff critter spells, switch to a life wand and life cloak for prots etc, and finally item for item. Here's hoping I'd even settle for command line options to flag an item, once added to items tags, for when to use it.
Thanks!
-----signature-----
AC FF - Debit, Credit, Heuer, Talk is Cheap
|
hggm Posts: 186
Registered: 2006-12-26 14:56:08
|
Date Posted:
1/1/00 12:30am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
|
I've looked through the features and seem to not be able to figure this out.
Is there a way to lower how far i will walk over to loot an item. That is, I want my char to strictly stay on my nav profile. It keeps getting stuck around a wall because it walks too far to loot a corpse on my route. I already have the attack set at 2 and approach on 0. That part works fine for killing. But looting takes the char way off the navigation route.
Thanks again.
|
|
|
Date Posted:
1/1/00 12:30am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Virindi-Inquisitor posted:
Interesting. I'll look at that.
Further testing with Autocram, it appears as long as nothing is removed from the side packs, dropped on the ground, it works well. When junk items are dropped on the ground, at some point, may be hours later, the message received from AC 3D Tooltips, four times in row over five days, "  ou must first pick up the deadly arrows before proceeding". Then the navigation feature stops. The character is a mage, not bow.
When Autocram is off and junk items are not dropped to the ground, over three days of testing no deadly arrow message, and navigation works fine.
It was suggested on another thread the issue may be related to Alinco, which makes perfect sense. Here only using VTank classic looter and Alinco is not running. As long as none of the junk items are dropped no problem.
Still, this is a small issue, great plug-in Virindi, keep up the great work, your help is appreciated.
|
Sell_Out Posts: 19
Registered: 2006-7-23 11:54:43
|
Date Posted:
1/1/00 12:30am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
VI,
Is there a way to get Vtank to switch between routes based on how full your pack is? Ie when it is full change, and once it is empty change back?
-----signature-----
Bonsai IX , Titleist of Amber, Imitation IX
Underworld Dreams
http://www.UDreams.org
|
Sell_Out Posts: 19
Registered: 2006-7-23 11:54:43
|
Date Posted:
1/1/00 12:30am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Sell_Out posted:
VI,
Is there a way to get Vtank to switch between routes based on how full your pack is? Ie when it is full change, and once it is empty change back?
Also, I was attempting to use the "Add Portal" button to add an NPC (the gateman at Teth), but I kept receiving this response:
22:29:08 [VTank] Select a portal or NPC first.
Why is that? Is this function incomplete?
-----signature-----
Bonsai IX , Titleist of Amber, Imitation IX
Underworld Dreams
http://www.UDreams.org
|
|
|
Date Posted:
1/1/00 12:30am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
|
I'm getting External COmponent has thrown an exception. The details are in a file at c:\. Here's what the entry says for today:
I updated Decal, logged into AC, ran Vtank (which buffed per normal) then portaled to the Baishi hive. Once there, I activated the macro again, and it gave me this:
============================================================================
11/8/2011 11:01:54 AM
PC == null? False
C == null? False
VTank version: 0.3.1.72
Error: External component has thrown an exception.
Source: Decal.Interop.Core
Stack: at Decal.Interop.Core.ACHooksClass.get_Skill(Int32 Skill)
at Decal.Adapter.Wrappers.HooksWrapper.Decal.Adapter.Wrappers.IIndexedValueProvider.GetIndexedObject(hookIndexType index, Int32 item)
at Decal.Adapter.Wrappers.HookIndexer`1.get_Item(IndexType item)
at ay.a(bb A_0, eDamageElement A_1, Int32 A_2, ePrismaticDamageBehavior A_3)
at c6.a(CombatState A_0, Int32 A_1, Boolean A_2, eDamageElement A_3, ePrismaticDamageBehavior A_4)
============================================================================
============================================================================
11/8/2011 11:01:59 AM
PC == null? False
C == null? False
VTank version: 0.3.1.72
Error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Source: Decal.Interop.Core
Stack: at Decal.Interop.Core.ACHooksClass.get_Skill(Int32 Skill)
at Decal.Adapter.Wrappers.HooksWrapper.Decal.Adapter.Wrappers.IIndexedValueProvider.GetIndexedObject(hookIndexType index, Int32 item)
at Decal.Adapter.Wrappers.HookIndexer`1.get_Item(IndexType item)
at ay.a(bb A_0, eDamageElement A_1, Int32 A_2, ePrismaticDamageBehavior A_3)
at c6.a(CombatState A_0, Int32 A_1, Boolean A_2, eDamageElement A_3, ePrismaticDamageBehavior A_4)
============================================================================
Shall I update memlocs again?
|
|
|
Date Posted:
1/1/00 12:30am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
For exceptions, update memlocs again.
For salvage bag combination, make sure VTank has updated to 0.3.1.73.
-----signature-----
Virindi
---
****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
|
|
|
Date Posted:
1/1/00 12:30am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
|
Virindi Item Tool - Set Item/Set Sell no longer selects "type" Salvage (100) it selects Salvage (100).
Bug or update? I can get use to it though it was very useful when it selected type of salvage.
|
|
|
Date Posted:
1/1/00 12:30am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
|
Feature Request: the ability to "Aerbax" things automatically - to drain their stamina or mana, cast exhaustion/mana depletion, etc. Useful when taking more than one toon on Aerbax or Lunnum runs, both of whom can be drained quite effectively.
|
|