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Topic:
Virindi Tank plugin now available: a combat macro designed for ACM players [Locked] |
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Date Posted:
1/1/00 12:30am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
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Search on VN doesn't seem to be working, so I'm sorry if this has been addressed before.
Sometimes with my 2hander, melee attack locks up. The bar fills with red, but nothing happens. This isn't resolved until I relog the character.
Any fix?
Thanks!
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Date Posted:
1/1/00 12:30am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
That is an AC problem unrelated to vtank. Jump, it should clear it up.
It happens to my archer all the time when playing manually,
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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
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Date Posted:
1/1/00 12:30am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
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Is anyone else having route problems? I run ok for about half hour then all of sudden get hooked up on something int he middle of a way point and cant move.
I only have 3 way points A B & C and get stuck anywhere along the lines. (Im in a dugeon havent tried outside yet)
Tried a various other way points and still get stuck.
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Date Posted:
1/1/00 12:30am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
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Problem fixed! Thanks Magnus!
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Date Posted:
1/1/00 12:30am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
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Enable Autocram option works, until all side packs are full, then it freezes, no longer looting or utilizing the main pack.
Any suggestions on Vtank Autocram settings that would support continued looting, which would then use the main pack, after all side packs are full?
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Move_HG Title: Automatic
Posts: 79
Registered: 2001-1-30 06:54:01
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Date Posted:
1/1/00 12:30am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Feature request: Adding items to be used for the following categories (Buffing Item, Buffing Critter, Buffing Life, Combat).
This will allow my magic dysfunctional twohander to equip a major critter wand, Critter 3 cloak, to buff critter spells, switch to a life wand and life cloak for prots etc, and finally item for item. Here's hoping  I'd even settle for command line options to flag an item, once added to items tags, for when to use it.
Thanks!
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AC FF - Debit, Credit, Heuer, Talk is Cheap
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Date Posted:
1/1/00 12:30am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Autostack and autocram work for me, and I haven't had them 'bug' pretty much ever. I do plan to add a retry timeout to both.
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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
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Date Posted:
1/1/00 12:30am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Virindi-Inquisitor posted:
Autostack and autocram work for me, and I haven't had them 'bug' pretty much ever. I do plan to add a retry timeout to both.
Thanks for the reply Virindi!
Autostack works great with no issues.
Autocram works utilizing the side packs only.
Once all Side Packs are full, AC's Display 3D Tooltips at the type of the screen reads all Packs are Full.
At which point all looting stops with VTank and the Main pack never becomes the next Pack storage for continued looting. It is if VTank Autocram forgets their is still 104 empty slots left to use in the Main pack after all Side Packs become full. It does not appear to be a bug, just the Main Pack is ignored after all side packs are full.
Tried setting AC panel to Use Main Pack as Default for picking up items both On and Off. No change to the main pack being ignored and the message All Packs are full, even though the main pack goes unused. No other plug ins running that could interfere, confirmed. Not sure adding a retry timeout will help if it continues to only store items in the Side Packs only. Your thoughts? Have you ever seen it automatically start to fill the Main Pack after all Side Packs are full? Have never been able to do this as of yet.
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Date Posted:
1/1/00 12:30am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Yes. In all tests it lets the side packs fill up then just the main pack.
-----signature-----
Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
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Date Posted:
1/1/00 12:30am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Virindi-Inquisitor posted:
Yes. In all tests it lets the side packs fill up then just the main pack.
I've noticed a bug with Autocram. If you have an unrevealed Aetheria in a side pack and use the Aetheria Mana Stone to reveal it, it goes back into that side pack (assuming you don't have the character option to "use main pack for picking stuff up" checked), but VTank thinks there is an open spot in that pack and tries to autocram something in there. It just locks up continually trying to cram something in that pack. Dropping or even just dragging the offending aetheria to the main pack solves the problem.
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