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Author Topic: Virindi Tank plugin now available: a combat macro designed for ACM players [Locked]
Zeek350
Posts: 37
Registered:
ok all i got a new prob pop up

vt wont attack when nav is enabled and i have a route loaded
it attacks when nav is not enabled and a route is not loaded or when i turn off nav

and this is only happening on 1 toon a melee, i have ran a different melee and it works and a mage and it works
eclipseofblood
Posts: 29
Registered: 2010-8-19 21:59:04
uncheck boost nav proirty on advanced

 

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Eclipse of Crimson
Zeek350
Posts: 37
Registered:
that was it


im such a noob i could have sworn i looked at that
Brigog
Posts: 4
Registered:
PLEASE add support for Deadly Prismatic Arrows.

Also, I was looking at the gameinfodb.ugd file and made me wonder. While they continue to be unsupported... would it be a temp fix if you changed where it calls for greater deadly <element> to Deadly Prismatic Arrow and then down in the fetching section for each one of the elements change the arrowhead to Wrapped bundled of Deadly Prismatic Arrowheads? Mind you im not a programmer but to me it would see like that might try to change to prismatic so all elements you changed it for which would be perfect considering prismatic takes on the element of the bow if its a ele render.
Ball-Cruncher  3 stars
Posts: 717
Registered: 2004-8-28 14:15:47
Brigog posted:

PLEASE add support for Deadly Prismatic Arrows.


Also, I was looking at the gameinfodb.ugd file and made me wonder. While they continue to be unsupported... would it be a temp fix if you changed where it calls for greater deadly <element> to Deadly Prismatic Arrow and then down in the fetching section for each one of the elements change the arrowhead to Wrapped bundled of Deadly Prismatic Arrowheads? Mind you im not a programmer but to me it would see like that might try to change to prismatic so all elements you changed it for which would be perfect considering prismatic takes on the element of the bow if its a ele render.



I believe it works off of more than just the name of the item. Think others have already tried this and it wouldn't work.

 

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T C M
In-Game as Bluballz or Vash
Brigog
Posts: 4
Registered:
I was able to get it to work for me. I did a simple test for fire only and replace deadly fire arrows with deadly prismatic and then again the same for down in the fetching area. Make sure decal is open already and you edit the file after any updates you do or it might try to pull a new version of the file.
Brigog
Posts: 4
Registered:
Just an update... I was able to get it to use deadly prismatic arrows however I cannot get it to make them. Still trying to figure this out.
Ball-Cruncher  3 stars
Posts: 717
Registered: 2004-8-28 14:15:47
Brigog posted:

Just an update... I was able to get it to use deadly prismatic arrows however I cannot get it to make them. Still trying to figure this out.



That may have been the problem I was remembering. GL

 

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T C M
In-Game as Bluballz or Vash
Res_Dt
Posts: 33
Registered: 2003-9-12 02:09:45
I dont see an option but im a pretty big newb with vtank, can you set vtank to use different shields against different mobs as a melee?
Gafoon_v2
Posts: 36
Registered:
I recently created a 2handed character and I've collected a fair number of swords. I've also added the swords to VT as weapons.


Unfortunately VT seems to always want to use the last weapon added as my 2H weapon, regardless of the monster I'm attacking.


Is there a way to convince VT to use the appropriate weapon for each monster?

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