| Author |
Topic:
Virindi Tank plugin now available: a combat macro designed for ACM players [Locked] |
|
|
Date Posted:
1/1/00 12:27am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
|
ok all i got a new prob pop up
vt wont attack when nav is enabled and i have a route loaded
it attacks when nav is not enabled and a route is not loaded or when i turn off nav
and this is only happening on 1 toon a melee, i have ran a different melee and it works and a mage and it works
|
|
|
Date Posted:
1/1/00 12:27am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
uncheck boost nav proirty on advanced
-----signature-----
www.udreams.org
Underground Turkey Dealer!
Eclipse of Crimson
|
|
|
Date Posted:
1/1/00 12:27am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
|
that was it
im such a noob i could have sworn i looked at that
|
|
|
Date Posted:
1/1/00 12:27am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
|
PLEASE add support for Deadly Prismatic Arrows.
Also, I was looking at the gameinfodb.ugd file and made me wonder. While they continue to be unsupported... would it be a temp fix if you changed where it calls for greater deadly <element> to Deadly Prismatic Arrow and then down in the fetching section for each one of the elements change the arrowhead to Wrapped bundled of Deadly Prismatic Arrowheads? Mind you im not a programmer but to me it would see like that might try to change to prismatic so all elements you changed it for which would be perfect considering prismatic takes on the element of the bow if its a ele render.
|
|
|
Date Posted:
1/1/00 12:27am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Brigog posted:
PLEASE add support for Deadly Prismatic Arrows.
Also, I was looking at the gameinfodb.ugd file and made me wonder. While they continue to be unsupported... would it be a temp fix if you changed where it calls for greater deadly <element> to Deadly Prismatic Arrow and then down in the fetching section for each one of the elements change the arrowhead to Wrapped bundled of Deadly Prismatic Arrowheads? Mind you im not a programmer but to me it would see like that might try to change to prismatic so all elements you changed it for which would be perfect considering prismatic takes on the element of the bow if its a ele render.
I believe it works off of more than just the name of the item. Think others have already tried this and it wouldn't work.
-----signature-----
T C M
In-Game as Bluballz or Vash
|
|
|
Date Posted:
1/1/00 12:27am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
|
I was able to get it to work for me. I did a simple test for fire only and replace deadly fire arrows with deadly prismatic and then again the same for down in the fetching area. Make sure decal is open already and you edit the file after any updates you do or it might try to pull a new version of the file.
|
|
|
Date Posted:
1/1/00 12:27am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
|
Just an update... I was able to get it to use deadly prismatic arrows however I cannot get it to make them. Still trying to figure this out.
|
|
|
Date Posted:
1/1/00 12:27am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Brigog posted:
Just an update... I was able to get it to use deadly prismatic arrows however I cannot get it to make them. Still trying to figure this out.
That may have been the problem I was remembering. GL
-----signature-----
T C M
In-Game as Bluballz or Vash
|
Res_Dt Posts: 33
Registered: 2003-9-12 02:09:45
|
Date Posted:
1/1/00 12:27am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
|
I dont see an option but im a pretty big newb with vtank, can you set vtank to use different shields against different mobs as a melee?
|
|
|
Date Posted:
1/1/00 12:27am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
|
I recently created a 2handed character and I've collected a fair number of swords. I've also added the swords to VT as weapons.
Unfortunately VT seems to always want to use the last weapon added as my 2H weapon, regardless of the monster I'm attacking.
Is there a way to convince VT to use the appropriate weapon for each monster?
|
|