http://www.reddit.com/r/Minecraft/comments/lav7p/19_prerelease_4_changelog/
Download Links:
Client:
http://assets.minecraft.net/1_9-pre4/minecraft.jar
Server:
http://assets.minecraft.net/1_9-pre4/minecraft_server.jar
Map with 500 EXP and Items for enchanting:
http://www.mediafire.com/?euhoib1lk3orn5b
If you want to see the Enderdragons in action, put these 2 files into your minecraft.jar and delete the META-INF folder.
http://dl.dropbox.com/u/11953124/Minecraft/1.9/kt.class
http://dl.dropbox.com/u/16326915/1.9/nf.class
Gold sword right click spawns dragon, right click of diamond sword teleports you to Ender.
Changes
* Spikes added (likely only referring to pillars in enderworld. No new block found)
* Glistering Melon added. Crafted with Melon and Gold Nugget. Non-edible. (Glister is the old English version of glitter)
* Moon Now has phases
* Round Sun and Moon
* Enchantment Table now has a tooltip name on creative mode
* New Stuff in Strongholds. Possible loot includes: Ender Pearls, Diamonds, Iron Ingots, golden apples.
* 6 Different Slabs (can someone confirm that they are new?) 1.9pre3 Brick and Stone Slabs are new no they're not. Also wood slabs not shown in image
* New block that is not sponge in The End Realm. It has the properties of stone
* The Eyes of Ender now fly up in the direction of the nearest stronghold. You can only use 4 or so ender eyes at once, then you must pick them back up.
* The potion of swiftness now leaves a visible effect on the player
* The "End" Dimension can now be reached by using Eye of the Enders on all the "weird" blocks and you get teleported to a world with obsidian pillars, endermen, and not sponge(new block seems like just a retexture of cobble )
* Maps in the End are blank
* The end appears to be a large floating island instead of an infinitely generating zone. You can place water in the End. *Sleeping in beds in the End produces violent, fiery explosions, just like the Nether
* currently no way to leave the End other than dying
* The sun now rises on the right side of the map. Putting north at the top. And clouds float west
* not in the game, but in the .JAR there is an enderdragon entry in the /mob sub-folder with textures (pics?)
* can no longer enchant the flint and steel
* lighting in the rain is back
* looks like experience has been slightly modified to give you more per action. eg) Way more XP for killing Zombie Pigmen. Might be an overall increase for testing purposes.
* blue particle effect (like crits) to tell you enchantments are working
* it looks like there are no enchantment costs above 5 skill pts (Unless you place bookshelves near the enchantment table?)
* Nether Portals will not light in the End
* You can no longer place a water source on a spot where there already is a water source. It will be placed next to it instead as another water source
* Spiders appear to be more animated. The legs move more and not all at once.
* Ender Dragon Textures
* server now has Rcon and Query support
* character gives off a bubbly animation after it eats a golden apple
* Signs can be Placed with greater freedom of rotation
* torch on chest glitch? I know there was a glitch to do this earlier but maybe now it's easier? Confirmation?
* Green particle effects on you when you're poisoned (pic?)
* Melons only drop 1 slice now instead of 4-6 slices after breaking
* you can attack/kill mobs through glass (both blocks and panes)
* Multiple enchantments can be applied to a weapon
Enchantments
* Sword of featherfall I (does not negate fall damage) (maybe more damaging to chickens?)
* Bane of arthropods I (spiders are arthropods)
* pickaxe of Efficiency I/II (mines slightly faster)
* sword with Smite I on it. (It glows blue instead of the normal pink) (More damaging to Skeletons and Zombies)
* Sharpness I
* Respiration I (Maybe it let's you breathe longer underwater or sprint longer?)
* Projectile Protection I/II/III/IV (Maybe it decreases the damage from arrows?)
* Protection I/II/IV
* Fire Aspect I (lights enemy on fire.)
* Efficiency I/II
* Unbreaking I/II (You have a chance of not wasting a use of the tool)
* Fire Protection I
* Blast Protection I
* sword of looting I (Mobs seem to be dropping much more loot than average)
* pickaxe of fortune I (chance of doubling drop upon mining ore)
Potions
(May be some layover from 1.9pre3)
* Water Bottle+Glistering Melon = Mundane Potion + Fermented Spider Eye = Potion of Weakness 1:30
* Water Bottle+Nether Wart = Awkward Potion + Glistering Melon = Potion of Healing Instant Health + Glowstone Dust = Potion of Healing (Instant Health II)
* Water Bottle+Nether Wart = Awkward Potion + Ghast Tear = Potion of Regeneration 0:45 + Glowstone Dust = Potion of Regeneration II 0:22
* Weaponized potions. You can turn any potions into splash potions by brewing gunpowder into a potion (even Even Instant Health II). It appears in a different shaped flask. Instead of drinking it, you throw it like a grenade.
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