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Topic:
The New Patch [Locked] |
DraenV Posts: 9
Registered: 2009-9-9 15:28:09
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Date Posted:
4/3/12 7:21pm
Subject:
The New Patch |
Yackety_Yack posted:
Woodspryte posted:
Yackety_Yack posted:
I was smacking a rr2 Nerco around in CV the other day on my 4l9 Warrior, i was hitting for 100 damage, he was life tapping for a mere 490.
Imagine what any other caster would have been hitting you for twice as fast~
Maybe, but these were Shade lifetaps, not pet lifetaps. They may have fixed the 50 necro's, but i sure don't feel it in the BG's (Molv/CV)
1v1 with a Necro in either BG with a melee toon still ends up with you being dead in 20 seconds or less.
Edit I'd also hit any other caster for a hell of a lot more damage. (2 handed celerity charges)
The only reason, and I do mean only reason, that Necromancers are so resilient to melee damage is because the zombie is a mob. When you Con buff a mob you aren't increasing its hitpoints. You instead raise it's ABS.
If they had reworked Necro's when they should have years ago into the "No you ARE the pet" model people were suggesting, we wouldn't be having this issue.
Having said that, with all the bugs and quirks Necro's have to put up with, they are far from the worst offenders in RvR in terms of whats overpowered or not.
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Currently puttering about in CV.
Fan of: Tenny, Puandro, Fehral, Kalorian, Corfel.
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CurseandTriq Title: Triq | Dave | Sausage
Posts: 66
Registered: 2005-1-15 12:43:35
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Date Posted:
4/3/12 7:21pm
Subject:
The New Patch |
Yackety_Yack posted:
Woodspryte posted:
Yackety_Yack posted:
I was smacking a rr2 Nerco around in CV the other day on my 4l9 Warrior, i was hitting for 100 damage, he was life tapping for a mere 490.
Imagine what any other caster would have been hitting you for twice as fast~
Maybe, but these were Shade lifetaps, not pet lifetaps. They may have fixed the 50 necro's, but i sure don't feel it in the BG's (Molv/CV)
1v1 with a Necro in either BG with a melee toon still ends up with you being dead in 20 seconds or less.
Edit I'd also hit any other caster for a hell of a lot more damage. (2 handed celerity charges)
get some resists if shade lts are hitting for that much
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Date Posted:
4/3/12 7:21pm
Subject:
The New Patch |
Devaster-S- posted:
Silence needs to be changed so that it can be purged. Not this profanity dumb change. If your silence isn't up and you are getting MoC'd on, your groupmate's silence will save you. After these changes your groupmate won't be able to give you their free EM5.
Couple ways to do this.
1. Change it back to 100% NS on a different immunity than normal NS. That way it can be purged or cured.
2. Change it so you cannot use damaging spells for the duration. Cure silence/ns ability cures it. Or you can purge it.
Silence is necessary in today's game to negate the flow of caster damage. Casters can debuff 50%. Tanks cannot. Their damage isn't affected by AF and ABS (disregarding bolts).
Honestly if those goes live we are back to everyone running MoC5 and just MoC'ing down everything in the backfield with nothing to negate a MoC besides stun and FZ. And there are already only so many FZ's in a group. Alb and Hib typically only have 1 each. And stuns don't come close to covering the duration of MoC.
tanks wear heavy armour get aom and det ;/
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Dryedmeat Lord- Master Enforcer INF
Nikesneak Lady -Master Enforcer SCOUT
Sweetmeats RR 5X MINSTREL
Public Relations Liason Officer
Warpigs Stealth Zerg
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_Spagz_ Posts: 19
Registered: 2005-4-10 01:12:30
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Date Posted:
4/3/12 7:21pm
Subject:
The New Patch |
Galaniel posted:
PowPowParn posted:
I'm confused on the the whole relic thing,
The way I see it they are reverting to OF relic rules...its almost like they are saying NF was dumb and we are gonna try to fix it without actually reverting back to OF.
This. They are pretty much reverting back to the OF style relic system with slight changes in that they are using the innermost keeps as relic keeps. Most of the old school players will remember when they first added the keep controlled elite Relic guards back in 2002 with patch 1.49. Which led to the tactic of having groups drop all 7 keeps simultaneously and converge on the relic keeps before they added the guard spam in guild chat.
Its pretty much just a throwback to the way relics had to be taken back from 2002 - 2004 till NF.
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DAoC: Hib/Galahad, Mid/Iseult, Alb/Gawaine.
Warhammer: Order, Volkmar {Bedlam}Cancelled
WoW: Endless PvE grind = Canceled
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Date Posted:
4/3/12 7:21pm
Subject:
The New Patch |
CurseandTriq posted:
get some resists if shade lts are hitting for that much
My resists are capped on my CV Warrior, they might have "silent nerfed" lvl 50 Necro's but i really don't think it affected sub 50 Necro's.
Because 25% resist + 18% passive gained from being a lvl 49 Warrior sure didn't help for crap against him.
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Playing misc toons in Molvik and Cathal Valley
-- Voted Best "Internet Kojak" 2012--
And I heard a voice in the midst of the four beasts, And I looked and behold: a pale horse. And his name, that sat on him, was Death. And Hell followed with him.
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Date Posted:
4/3/12 7:21pm
Subject:
The New Patch |
This patch is exactly what I've come to expect patches to be, as it's all they have been for a very long time now.
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Valleriee - RR11 Cleric
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FBI_OO Posts: 29
Registered: 2009-2-28 02:32:42
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Date Posted:
4/3/12 7:21pm
Subject:
The New Patch |
Menty warlord with speedwarp
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adonix Posts: 61
Registered: 2007-5-28 16:33:18
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Date Posted:
4/3/12 7:21pm
Subject:
The New Patch |
some good and some bad changes
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Bajjas The KO specialist, HEAVY WEIGHT CHAMPION OF YWAIN.
(23:07:51) +Gurrier: I like to imagine you as a dwarf with 2 eyepatches dnn, it would explain alot !
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Healerbob Posts: 178
Registered: 2006-4-3 05:00:24
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Date Posted:
4/3/12 7:21pm
Subject:
The New Patch |
I think the janitor forgot that no one is going to get mof6 on a BD to make those level 28 spells not fail.
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NF: Astlaine, Eleva, Cleanshot
CV: Brokinte, Busterbear, Fligoo
Mordred: Who cares?
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Karizzma7 Posts: 18
Registered: 2007-12-19 14:57:25
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Date Posted:
4/3/12 7:21pm
Subject:
The New Patch |
Cant wait to rape all the FOTM assassins running around now......oh wait, now they will just switch back to their Locks since silence was nerfed....
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