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Author Topic: The New Patch [Locked]
Simon387  1 star
Title: Camelot Vault Staff
Mid Stealth Mentor

Posts: 54
Registered: 2008-11-2 05:59:14
necro fixed? if u mean the pierce thing, its OFN


however it still have 1230947 bugs

 

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carnesaur  1 star
Title: The Hero
Posts: 81
Registered: 2004-8-30 14:52:02
The good: Class changes
The bad: relic changes
The ugly: Silence changes

 

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Yackety_Yack  1 star
Posts: 154
Registered: 2010-6-5 09:07:34
Simon387 posted:

necro fixed? if u mean the pierce thing, its OFN

however it still have 1230947 bugs



Well after they fix the pierce thing, maybe they'll get around to fixing the pet pathing.
After that last "Necro nerf" i was still stuck having to run around for 20 minutes with some damned Necro's pet stuck on my butt.

 

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Devaster-S-  1 star
Posts: 248
Registered: 2003-1-27 16:54:15
Silence needs to be changed so that it can be purged. Not this profanity dumb change. If your silence isn't up and you are getting MoC'd on, your groupmate's silence will save you. After these changes your groupmate won't be able to give you their free EM5.

Couple ways to do this.

1. Change it back to 100% NS on a different immunity than normal NS. That way it can be purged or cured.
2. Change it so you cannot use damaging spells for the duration. Cure silence/ns ability cures it. Or you can purge it.

Silence is necessary in today's game to negate the flow of caster damage. Casters can debuff 50%. Tanks cannot. Their damage isn't affected by AF and ABS (disregarding bolts).

Honestly if those goes live we are back to everyone running MoC5 and just MoC'ing down everything in the backfield with nothing to negate a MoC besides stun and FZ. And there are already only so many FZ's in a group. Alb and Hib typically only have 1 each. And stuns don't come close to covering the duration of MoC.

 

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GT_mrpolarbear  1 star
Title: Broverlord of the Brocean
Posts: 115
Registered: 2006-8-9 06:59:40
Zultanious posted:

Syndiz posted:

i thought necros were already fixed lol.



They are. Why I don't understand that.

Same goes for animists.

 

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Clamorr  1 star
Title: Keepin' It Posi Since '02
Posts: 145
Registered: 2007-4-18 22:22:29
some good, some bad.

 

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such & such
StanleyM84  1 star
Posts: 109
Registered: 2009-8-17 13:37:49
GT_mrpolarbear posted:

Zultanious posted:

Syndiz posted:

i thought necros were already fixed lol.



They are. Why I don't understand that.


Same goes for animists.




The gripe was that Mythic didnt have the balls to put it in a patch note. Now they have. Interesting response on their part but it shows they are listening somewhat.


I love the fix and even the under-the-radar nerf was ok with me. Others were more vocal.

 

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skribbix
Posts: 21
Registered: 2008-3-21 01:27:09
Yackety_Yack posted:

Yes the DD nerf is way over due.
The Menty SW won't last past Pend imo.

The Relic notes are messed up. It says special guards will protect the CK until it's captured, but it also says the CK's can no longer be captured



The new guards will be envoys from other keeps. So, once those other keeps are captured it'll reduce the number of envoys around the relic keeps. Also, the scaling of guard and keep levels based on how many relics you have is a pretty nice idea. Allows for relics to change hands easier so one realm doesn't have as easy of a time holding all 6 for long periods.

 

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Galaniel  1 star
Posts: 95
Registered: 2002-11-11 03:52:27
PowPowParn posted:

I'm confused on the the whole relic thing,



The way I see it they are reverting to OF relic rules...its almost like they are saying NF was dumb and we are gonna try to fix it without actually reverting back to OF.

 

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Mooshaka  1 star
Posts: 124
Registered: 2008-9-27 09:04:20
Silence needed to be nerfed. It was a game winner in small man and solo action.

 

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