| Author |
Topic:
The New Patch [Locked] |
|
|
Date Posted:
4/3/12 7:21pm
Subject:
The New Patch |
Mooshaka posted:
Silence needed to be nerfed. It was a game winner in small man and solo action.
Hence making it purge-able.
-----signature-----
Devaster
Shadow Syndicate [-S-]
Chesapeake - Ultima Online
|
Kahzee Posts: 246
Registered: 2009-8-26 11:17:54
|
Date Posted:
4/3/12 7:21pm
Subject:
The New Patch |
Syndiz posted:
i thought necros were already fixed lol.
-----signature-----
"thats why finding you is like winning in lottery, right? happens once in a lifetime (outside lollab)"<--Eul
I vendo/bs on Inc. Yes I'm natebruner.
In Hoc Signo Vinces BSU
http://gimpchimp.etilader.com/s.php?u=kahzee
|
Jim_Digriz Posts: 119
Registered: 2001-11-10 07:09:49
|
Date Posted:
4/3/12 7:21pm
Subject:
The New Patch |
Devaster-S- posted:
Silence needs to be changed so that it can be purged. Not this profanity dumb change. If your silence isn't up and you are getting MoC'd on, your groupmate's silence will save you. After these changes your groupmate won't be able to give you their free EM5.
Couple ways to do this.
1. Change it back to 100% NS on a different immunity than normal NS. That way it can be purged or cured.
2. Change it so you cannot use damaging spells for the duration. Cure silence/ns ability cures it. Or you can purge it.
Silence is necessary in today's game to negate the flow of caster damage. Casters can debuff 50%. Tanks cannot. Their damage isn't affected by AF and ABS (disregarding bolts).
Honestly if those goes live we are back to everyone running MoC5 and just MoC'ing down everything in the backfield with nothing to negate a MoC besides stun and FZ. And there are already only so many FZ's in a group. Alb and Hib typically only have 1 each. And stuns don't come close to covering the duration of MoC.
Or at the very least make it a group effect.
-----signature-----
A paradox arises when premature insight
clashes with prevailing nonsense
- Karl Kraus
|
Vegamitex Posts: 105
Registered: 2008-11-29 12:53:54
|
Date Posted:
4/3/12 7:21pm
Subject:
The New Patch |
everything except for mentalists is a change for the best
-----signature-----
~~~ Set Sail For Fail ~~~
organized crime comes in more forms then one, and your god is no exception
|
valmar_kw Posts: 55
Registered: 2002-2-19 20:32:47
|
Date Posted:
4/3/12 7:21pm
Subject:
The New Patch |
Galaniel posted:
PowPowParn posted:
I'm confused on the the whole relic thing,
The way I see it they are reverting to OF relic rules...its almost like they are saying NF was dumb and we are gonna try to fix it without actually reverting back to OF.
It's a much better system. Does taking keeps prior to attacking the relic lower guards counts?
-----signature-----
Granas Lynokse - Lone Enforcer Shadowblade
Kienon Lynokse - Lone Enforcer Nightshade
rr6 Inf, rr6 Savage, rr8 Eld, etc.
CV: (Mid) Granfizzle, Granasz, Granan
(Alb) Gransil, Granfer (Hib) Granworth
|
Woodspryte Posts: 66
Registered: 2006-6-10 17:58:49
|
Date Posted:
4/3/12 7:21pm
Subject:
The New Patch |
Yackety_Yack posted:
I was smacking a rr2 Nerco around in CV the other day on my 4l9 Warrior, i was hitting for 100 damage, he was life tapping for a mere 490.
Imagine what any other caster would have been hitting you for twice as fast~
-----signature-----
I have to make myself look bad so you have a reason to feel good about yourself~
If cheaters didnt win, noone would care that they were cheating~
|
|
|
Date Posted:
4/3/12 7:21pm
Subject:
The New Patch |
Woodspryte posted:
Yackety_Yack posted:
I was smacking a rr2 Nerco around in CV the other day on my 4l9 Warrior, i was hitting for 100 damage, he was life tapping for a mere 490.
Imagine what any other caster would have been hitting you for twice as fast~
Maybe, but these were Shade lifetaps, not pet lifetaps. They may have fixed the 50 necro's, but i sure don't feel it in the BG's (Molv/CV)
1v1 with a Necro in either BG with a melee toon still ends up with you being dead in 20 seconds or less.
Edit I'd also hit any other caster for a hell of a lot more damage. (2 handed celerity charges)
-----signature-----
Playing misc toons in Molvik and Cathal Valley
-- Voted Best "Internet Kojak" 2012--
And I heard a voice in the midst of the four beasts, And I looked and behold: a pale horse. And his name, that sat on him, was Death. And Hell followed with him.
|
Axeion Posts: 4
Registered: 2011-2-14 06:10:07
|
Date Posted:
4/3/12 7:21pm
Subject:
The New Patch |
Does it matter people will find something else to QQ about after this patch goes live.
bitches will always find something to bitch about.
-----signature-----
Bugie SB 8L9, Axiion Hunter 4L4
Buggg Warrior, Buggster Skald
Maxieon NS 4L6, Buzzie Ranger, Vaxion PVE Only Vamp
Axxionn Molvik NS part 2, BuggieShade 49 NS 3L0
Some Random 50 Albs
|
|
|
Date Posted:
4/3/12 7:21pm
Subject:
The New Patch |
|
"The Relics have been moved to the innermost Keeps of each realm. These Keeps are now permanent Relic Keeps, and may no longer be captured or claimed."
So, it's no longer possible to place relics in those keeps?
|
|
|
Date Posted:
4/3/12 7:21pm
Subject:
The New Patch |
LothianChef posted:
"The Relics have been moved to the innermost Keeps of each realm. These Keeps are now permanent Relic Keeps, and may no longer be captured or claimed."
So, it's no longer possible to place relics in those keeps?
It appears that they'll function much like the current Relic keeps, they can be over run, but not captured.
Placement of your realms relics in these keeps will be as before, as best i can tell anyways.
Placement of the other realms relics should be as before, the only change is the more relics you have the less guards will be around to defend them.
-----signature-----
Playing misc toons in Molvik and Cathal Valley
-- Voted Best "Internet Kojak" 2012--
And I heard a voice in the midst of the four beasts, And I looked and behold: a pale horse. And his name, that sat on him, was Death. And Hell followed with him.
|
|