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Author Topic: Patch 1.112 coming to Pendragon! [Locked]
Chupacabara
Posts: 16
Registered: 2009-7-19 21:07:49
Durandle posted:

I like the relic changes....just remove boats and add barriers so u cant swim to the other realms and u must pass through agramon



Zergs passing through Agramon would be absurd. Remember MG standoffs in OF? Boring.

 

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Devaster-S-  1 star
Posts: 248
Registered: 2003-1-27 16:54:15
Myloch posted:

I understand the OP nature silence can have - especially soloing an eld to r10, but it is also an amazing counter to warlocks, and a preventative measure to keep people from running away in a fight...from a solo perspective. I can only imagine the importance it can have in a group setting used smartly. I think a happy middle ground can be reached if they keep the silence on the cloak and allow it to be purgeable. If you agree send in feedback, I will even make you a text to copy paste if you want:

I think the changing of the silence charge on the ml10 cloak should be reconsidered. It has played an integral role in all aspects of play in DAOC in countering certain classes and abilities that were uncounterable in the past. I understand it is a bit too powerful, so why not find a happy middle ground and allow it to be purgeable? Thanks for your time.


Feedback Form



Thanks for putting this together. I already sent in some feedback of my own the other day regarding the silence changes.

 

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Devaster
Shadow Syndicate [-S-]
Chesapeake - Ultima Online
Kook_
Title: DAoC Knight
Albion Representitive

Posts: 8
Registered: 2002-3-13 16:36:44
Chupacabara posted:

Durandle posted:

I like the relic changes....just remove boats and add barriers so u cant swim to the other realms and u must pass through agramon



Zergs passing through Agramon would be absurd. Remember MG standoffs in OF? Boring.



Boring? If you consider 100 vs 100 boring, I guess. =)

 

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Spell [12L3 Wiz] / Spelldot [Hib] / Spellock [Mid]
Guild: Kindred Soul / Souls of Legend / Chaos Theory
DAOC Albion Knight / WAR Core Tester / WAR Forum Mod
gimpster-the-mistr
Posts: 23
Registered: 2002-4-5 06:54:23
More like 100 v 30

 

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GT_mrpolarbear  1 star
Title: Broverlord of the Brocean
Posts: 115
Registered: 2006-8-9 06:59:40
Mooshaka posted:

jojobonojo posted:

Mooshaka posted:

Great nerf to silence and long overdue. The game is t balanced around 8v8, so the people complaining need to stop.



For once there was something that people could do against PS/Zephyr. No longer.

What a bunch of shit.

stun and or mez?



I'm going to go ahead and say this is the dumbest post of 2012.

 

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yeoson  1 star
Title: The White Knight
Posts: 69
Registered: 2003-9-12 15:33:41
they still havent gotten the 2nd tier resists and full duration of mez fixed yet

 

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Jeff~
Chupacabara
Posts: 16
Registered: 2009-7-19 21:07:49
Kook_ posted:

Chupacabara posted:

Durandle posted:

I like the relic changes....just remove boats and add barriers so u cant swim to the other realms and u must pass through agramon



Zergs passing through Agramon would be absurd. Remember MG standoffs in OF? Boring.



Boring? If you consider 100 vs 100 boring, I guess. =)



100 v 100, no.

100 v 100 seperated by a mousehole opening, yes.

 

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Kahzee  1 star
Posts: 246
Registered: 2009-8-26 11:17:54
Kook_ posted:

Chupacabara posted:

Durandle posted:

I like the relic changes....just remove boats and add barriers so u cant swim to the other realms and u must pass through agramon



Zergs passing through Agramon would be absurd. Remember MG standoffs in OF? Boring.



Boring? If you consider 100 vs 100 boring, I guess. =)



do you even play this game? lol

 

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"thats why finding you is like winning in lottery, right? happens once in a lifetime (outside lollab)"<--Eul
I vendo/bs on Inc. Yes I'm natebruner.
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ricjeid
Posts: 37
Registered: 2003-7-5 10:16:00
Chupacabara posted:

Kook_ posted:

Chupacabara posted:

Zergs passing through Agramon would be absurd. Remember MG standoffs in OF? Boring.



Boring? If you consider 100 vs 100 boring, I guess. =)



100 v 100, no.

100 v 100 seperated by a mousehole opening, yes.



http://www.youtube.com/watch?v=Bz_dysFjDsc

 

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Tvr / Tvj / Ric / Jump / Nambla
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ugo_phelix  1 star
Posts: 111
Registered: 2005-3-20 12:57:42
Without focusing too much on the individual changes, I like this patch simply because it indicates that they are putting a little more effort into the game, and actually making some risky changes to NF to try to spice things up a little bit.

When it comes to the actual changes, I think they are all pretty good. I wasn't a big fan of silence, I don't really like the idea of /use abilities countering RAs and MLs. In all honestly, I think daoc has lately become Dark Age of Toyalot more than Castalot. With the high utility items that exist now, and people being able to cap templates pretty easily it's now all become about toys and procs. I mean, they have always mattered to some degree, but now they are actually gamebreaking.

Assassins still need a bit more toning down. Reduction to DD damage doesn't address the mechanics of the DD poison being a self buff instead of an enemy debuff, or LB damage etc.

Warp on ments is not the best of ideas.

I would like some clarification about rampage, imo if it's only going to last 20 seconds it should also purge existing stat debuffs on the group.

 

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NF - Kitez Hunter | Runecarvinz RM
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