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Author Topic: Patch 1.112 coming to Pendragon! [Locked]
frogman757
Posts: 1
Registered: 2008-5-16 17:30:21
Now they just need to remove boats and force agramon running and nerf locks uninteruptable casting some. Also make lab pve only.

 

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Vyxar  2 stars
Title: Arbiter Elegantiarum
Posts: 329
Registered: 2002-3-13 04:54:08
RatsLovesTheCheese posted:

Ljeils posted:

Should have removed speed warp from the game instead of adding it to another class.

 

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-Damaja-  2 stars
Title: Bad Attitude â„¢
Posts: 441
Registered: 2004-9-23 20:00:15
why the change to the Relics? That simply does not make any sense at all.

 

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Grimreeperx
Posts: 15
Registered: 2008-8-18 00:09:55
yeoson posted:

Yarikk posted:

Kennet_Daibhidh posted:

Hahahahaah suck it, you cheese-mode, poison-swapping, spell pierce, viper 5 no-skill-loser assasins! Hahaha. Aww no more unstyled meleeing down tanks? Ahaha you suck.



I see bitter disappointment in your future.



I agree, assassins will still just swap in LBs



They already do that, the psn they nerfed can't be reapplied right afterwards, it has a 15% chance to proc again after it lands and last for like 30seconds or some bullshit. This wasn't a good enough nerf imo they should of nerfed Viper RA too...

 

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Grimreeper RR11 Lone Enforcer
Notsoserious  1 star
Posts: 82
Registered: 2009-11-1 17:18:46
Geeo posted:

Notsoserious posted:

Assassin nerf is stupid. Completely stupid.


They need to remove spell pierce and mom out of the equation...that is what the problem is.



Never run either or my NS an the poison damage is still dumb so no ~~~~


Poison damage with just viper5 isn't that bad. In fact its easily countered

 

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tom_spillar
Posts: 9
Registered:
I ran around briefly on Pendragon and took some screenshots, you can see the new relic guards. The minor change to the realm war map etc.

http://etaew.wordpress.com/2012/04/05/daoc-1-112-patch-screenshots/
Myloch
Title: Camelot Vault Artist
Buffalo Soldier

Posts: 4
Registered: 2005-4-18 20:45:36
I understand the OP nature silence can have - especially soloing an eld to r10, but it is also an amazing counter to warlocks, and a preventative measure to keep people from running away in a fight...from a solo perspective. I can only imagine the importance it can have in a group setting used smartly. I think a happy middle ground can be reached if they keep the silence on the cloak and allow it to be purgeable. If you agree send in feedback, I will even make you a text to copy paste if you want:

I think the changing of the silence charge on the ml10 cloak should be reconsidered. It has played an integral role in all aspects of play in DAOC in countering certain classes and abilities that were uncounterable in the past. I understand it is a bit too powerful, so why not find a happy middle ground and allow it to be purgeable? Thanks for your time.


Feedback Form

 

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Chupacabara
Posts: 16
Registered: 2009-7-19 21:07:49
Myloch posted:

I understand the OP nature silence can have - especially soloing an eld to r10, but it is also an amazing counter to warlocks, and a preventative measure to keep people from running away in a fight...from a solo perspective. I can only imagine the importance it can have in a group setting used smartly. I think a happy middle ground can be reached if they keep the silence on the cloak and allow it to be purgeable. If you agree send in feedback, I will even make you a text to copy paste if you want:

I think the changing of the silence charge on the ml10 cloak should be reconsidered. It has played an integral role in all aspects of play in DAOC in countering certain classes and abilities that were uncounterable in the past. I understand it is a bit too powerful, so why not find a happy middle ground and allow it to be purgeable? Thanks for your time.


Feedback Form



 

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Toughest
Posts: 31
Registered: 2004-7-23 12:23:06
Chupacabara posted:

Myloch posted:

I understand the OP nature silence can have - especially soloing an eld to r10, but it is also an amazing counter to warlocks, and a preventative measure to keep people from running away in a fight...from a solo perspective. I can only imagine the importance it can have in a group setting used smartly. I think a happy middle ground can be reached if they keep the silence on the cloak and allow it to be purgeable. If you agree send in feedback, I will even make you a text to copy paste if you want:

I think the changing of the silence charge on the ml10 cloak should be reconsidered. It has played an integral role in all aspects of play in DAOC in countering certain classes and abilities that were uncounterable in the past. I understand it is a bit too powerful, so why not find a happy middle ground and allow it to be purgeable? Thanks for your time.


Feedback Form







I haven't played since before it was implemented but this sounds fair. Sent.

 

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Durandle  1 star
Posts: 75
Registered: 2002-7-17 02:14:55
I like the relic changes....just remove boats and add barriers so u cant swim to the other realms and u must pass through agramon

 

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