Tashtego_ibn_Tunn posted:
Depending on how you want to argue it, Thistledown didn't COMPLETELY defend The Shard (aka: Harold). Back in those days, you could actually LEVEL UP mobs! If your attacks missed, the mob actually earned xp and could level up from it. So while there were some valiant defenses of Harold, there were also longer stretches of time in which no one was there... and yet people couldn't kill him (party wasn't big enough, they weren't high enough level, etc). So when those (sic) "failed raids" left without a kill, what they really accomplished was leveling Harold up!
By the time a group got together to actually kill him once and for all ... it was LITERALLY impossible. He had leveled up so much, he couldn't be hit by melee and magic wouldn't land on him. There was a party plenty big enough to kill him and the people who wanted to defend it were totally outnumbered... but it didn't matter.
So, I dunno... in my mind, that wasn't a true defense. I could argue it either way, but ultimately I have to side with the fact the people were there and COULD have gotten it done but for a goofy game-dynamic gone wrong-- one that they soon removed from the game because it was so goofy.
Either way, that story arc was AMAZING! I think the Gaerlan story arc was better, took longer, and had a more epic feel... but the Shadow Wars get all the glory cause nothing beats a black demon with huge bat wings with a cooler name.
Both story arcs prove how much was done TEN YEARS AGO... and how Blizzard still has a lot of room to improve their game.
Depending on how you want to argue it, Thistledown didn't COMPLETELY defend The Shard (aka: Harold). Back in those days, you could actually LEVEL UP mobs! If your attacks missed, the mob actually earned xp and could level up from it. So while there were some valiant defenses of Harold, there were also longer stretches of time in which no one was there... and yet people couldn't kill him (party wasn't big enough, they weren't high enough level, etc). So when those (sic) "failed raids" left without a kill, what they really accomplished was leveling Harold up!
By the time a group got together to actually kill him once and for all ... it was LITERALLY impossible. He had leveled up so much, he couldn't be hit by melee and magic wouldn't land on him. There was a party plenty big enough to kill him and the people who wanted to defend it were totally outnumbered... but it didn't matter.
So, I dunno... in my mind, that wasn't a true defense. I could argue it either way, but ultimately I have to side with the fact the people were there and COULD have gotten it done but for a goofy game-dynamic gone wrong-- one that they soon removed from the game because it was so goofy.
Either way, that story arc was AMAZING! I think the Gaerlan story arc was better, took longer, and had a more epic feel... but the Shadow Wars get all the glory cause nothing beats a black demon with huge bat wings with a cooler name.

Both story arcs prove how much was done TEN YEARS AGO... and how Blizzard still has a lot of room to improve their game.
From what I heard there were some defenders letting the shard kill them to level it up.

Here is the Dev's intervention assisted by the betrayal of Vidorian..I'll never forgive you Vid!
http://www.youtube.com/watch?v=Hnj9afinaYI
-----signature-----
Common Sense is a myth..
Its Hub. 10 week ban for anybody who disagrees. -Mithan-
Its Hub. 10 week ban for anybody who disagrees. -Mithan-



