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Topic:
Weekly Guild Exp/Rep caps? [Locked] |
Malachi256 Posts: 158
Registered: 2002-11-12 17:33:28
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Date Posted:
1/1/00 12:00am
Subject:
Weekly Guild Exp/Rep caps? |
Demorak posted:
Except that won't be the case. Instead it will just be easy for one guildy to hop on their alt, bang out a few quests and cap the entire guild out for the day.
You're overestimating what a lone person can do.
Perhaps a single guildy could quest on an alt for an entire day and do that, but it certainly won't be "a few quests"
I did "a few quests" this morning on several characters, and there's still a long waze to go for the day.
And this is also assuming that Bliz doesn't tweak things a bit - I could definitely see them reducing player contributions soon.
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Explorer / Soloer+Small groups / Some PvP
MMOin' since UO beta, still waiting for UO 2.0 done right
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Demorak Posts: 300
Registered: 2009-1-16 11:20:55
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Date Posted:
1/1/00 12:00am
Subject:
Weekly Guild Exp/Rep caps? |
Malachi256 posted:
You're overestimating what a lone person can do.
Perhaps a single guildy could quest on an alt for an entire day and do that, but it certainly won't be "a few quests"
I did "a few quests" this morning on several characters, and there's still a long waze to go for the day.
And this is also assuming that Bliz doesn't tweak things a bit - I could definitely see them reducing player contributions soon.
A 4 or 5 man 30 minute dungeon run can cap out for the entire day.
Were you doing old world quests or new Cata ones? There is a huge difference in rewards for them.
I'm not saying things can't/won't be tweaked. It's just that they are defeating the purpose of doing things as a guild, if doing things as guild isn't required.
I get to come home from work everyday and not contribute anything to my guild's level progression with this cap/achievement nerf. Call it butthurt QQ or w/e you will, it's just a bit of a guild demotivator(not a word) is all.
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"A wise man can learn more from a foolish question than a fool can learn from a wise answer."
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slythetove Title: Julie's Pool Boy
Posts: 146
Registered: 2001-11-7 11:12:56
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Date Posted:
1/1/00 12:00am
Subject:
Weekly Guild Exp/Rep caps? |
Demorak posted:
How is scaling exp needed on a per account basis difficult over-engineering?
It's over engineering because it is more design, development, and moving parts than the problem deserves to be addressed with. It's the definition of over engineering. The way it works is perfectly fine, and much simpler to design, develop, and even to understand for the user.
There is a number, it is fixed, it does not change.
You don't need complex formula crunching based on variables like how many accounts are "active" (defined by what?) in a guild and how many account hours have been played in the current 24 hour period, etc etc. Good programmers don't try to find complex ways to solve simple questions.
--Sly
-----signature-----
"a slap in the face" since 1975
85 Priest - 85 Hunter - 85 Mage - 83 Druid
81 Warlock - 80 Paladin - 80 DK
70 Rogue - 70 Warrior
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Spookysheep Title: Lieker of Cheese
Posts: 1,248
Registered: 2002-1-9 06:49:19
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Date Posted:
1/1/00 12:00am
Subject:
Weekly Guild Exp/Rep caps? |
I wonder what guild level you could reach if you made your own guild just for your toons.
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I liek cheese
Pirates > Ninjas
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Demorak Posts: 300
Registered: 2009-1-16 11:20:55
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Date Posted:
1/1/00 12:00am
Subject:
Weekly Guild Exp/Rep caps? |
Spookysheep posted:
I wonder what guild level you could reach if you made your own guild just for your toons.
Most likely GR 25 the same day as everyone else if you hit the measly cap.
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"A wise man can learn more from a foolish question than a fool can learn from a wise answer."
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--Syrus-- Posts: 536
Registered: 2003-12-2 15:51:47
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Date Posted:
1/1/00 12:00am
Subject:
Weekly Guild Exp/Rep caps? |
Don't forget there is still guild rep to be earned. That is not easily capped. I've done about 5 guild runs in 5 man dungeons so far and I am not friendly with my guild yet. That is part of this guild perk system that will still require guild involvment and doing things together. So it is not like there is not insentive to group with the guild even if you xp is capped for the day.
The guild ranking system was desinged in a way that any guild can reach GR 25. So yes, if your guild is at all active you are going to be capping every day, because for a casual guild whoes members may log in only once or twice a week is intended to be able to earn GR 25 too.
Now maybe it is not a perfect system yet, sure most guilds will reach it at the same time because of the current caps in place, IMO though it is better then already seeing guild at GR 25, which would have happend now if those capps were not there. People will bang that out just like they did the 80 to 85 grind. Blizzard is trying to prevent that.
We are all going to get there eventually anyway and then what, you arn't going to group with your guild anymore because you're already at GR 25? That is the same logic you are using now when you say there is no insentive to guild group once you are capped for the day.
You should have your own insentives for grouping with your guild, if you don't the problem isn't with the GR system, it is with you or your guild. The GR system is like a secondary skill, it is fun and some what useful, but it is not meant to be the sole insentive for guild involvment, that should already exist.
-----signature-----
Common Sense is a myth..
Its Hub. 10 week ban for anybody who disagrees. -Mithan-
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Demorak Posts: 300
Registered: 2009-1-16 11:20:55
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Date Posted:
1/1/00 12:00am
Subject:
Weekly Guild Exp/Rep caps? |
--Syrus-- posted:
Don't forget there is still guild rep to be earned. That is not easily capped. I've done about 5 guild runs in 5 man dungeons so far and I am not friendly with my guild yet. That is part of this guild perk system that will still require guild involvment and doing things together. So it is not like there is not insentive to group with the guild even if you xp is capped for the day.
The guild ranking system was desinged in a way that any guild can reach GR 25. So yes, if your guild is at all active you are going to be capping every day, because for a casual guild whoes members may log in only once or twice a week is intended to be able to earn GR 25 too.
Now maybe it is not a perfect system yet, sure most guilds will reach it at the same time because of the current caps in place, IMO though it is better then already seeing guild at GR 25, which would have happend now if those capps were not there. People will bang that out just like they did the 80 to 85 grind. Blizzard is trying to prevent that.
We are all going to get there eventually anyway and then what, you arn't going to group with your guild anymore because you're already at GR 25? That is the same logic you are using now when you say there is no insentive to guild group once you are capped for the day.
You should have your own insentives for grouping with your guild, if you don't the problem isn't with the GR system, it is with you or your guild. The GR system is like a secondary skill, it is fun and some what useful, but it is not meant to be the sole insentive for guild involvment, that should already exist.
Or I just enjoyed the fact that there were bonuses and more reasons for doing things as guild? 
What's wrong with having extra incentives, over just the basic? There's already plenty for an individual to gain.
Not sure why you aren't capped on weekly guild rep yet, pretty sure I was before even hitting 81. Guild rep isn't something I see an issue with though.
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"A wise man can learn more from a foolish question than a fool can learn from a wise answer."
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--Syrus-- Posts: 536
Registered: 2003-12-2 15:51:47
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Date Posted:
1/1/00 12:00am
Subject:
Weekly Guild Exp/Rep caps? |
Isentives are there now where previously none exsisted. I get that you just want more, but to be honest I'd be disapointed if my guild was half way or more through the guild ranks already, which is where they would be if there were no caps.
At that point you might as well not have an xp system at all. Just give us all the perks.
-----signature-----
Common Sense is a myth..
Its Hub. 10 week ban for anybody who disagrees. -Mithan-
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Demorak Posts: 300
Registered: 2009-1-16 11:20:55
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Date Posted:
1/1/00 12:00am
Subject:
Weekly Guild Exp/Rep caps? |
--Syrus-- posted:
At that point you might as well not have an xp system at all. Just give us all the perks.
That's essentially what it is now, time unlocked perks.
-----signature-----
"A wise man can learn more from a foolish question than a fool can learn from a wise answer."
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slythetove Title: Julie's Pool Boy
Posts: 146
Registered: 2001-11-7 11:12:56
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Date Posted:
1/1/00 12:00am
Subject:
Weekly Guild Exp/Rep caps? |
--Syrus-- posted:
Don't forget there is still guild rep to be earned. That is not easily capped. I've done about 5 guild runs in 5 man dungeons so far and I am not friendly with my guild yet. That is part of this guild perk system that will still require guild involvment and doing things together. So it is not like there is not insentive to group with the guild even if you xp is capped for the day.
The guild ranking system was desinged in a way that any guild can reach GR 25. So yes, if your guild is at all active you are going to be capping every day, because for a casual guild whoes members may log in only once or twice a week is intended to be able to earn GR 25 too.
Now maybe it is not a perfect system yet, sure most guilds will reach it at the same time because of the current caps in place, IMO though it is better then already seeing guild at GR 25, which would have happend now if those capps were not there. People will bang that out just like they did the 80 to 85 grind. Blizzard is trying to prevent that.
We are all going to get there eventually anyway and then what, you arn't going to group with your guild anymore because you're already at GR 25? That is the same logic you are using now when you say there is no insentive to guild group once you are capped for the day.
You should have your own insentives for grouping with your guild, if you don't the problem isn't with the GR system, it is with you or your guild. The GR system is like a secondary skill, it is fun and some what useful, but it is not meant to be the sole insentive for guild involvment, that should already exist.
Bingo. Yahtzee. Etc.
--Sly
-----signature-----
"a slap in the face" since 1975
85 Priest - 85 Hunter - 85 Mage - 83 Druid
81 Warlock - 80 Paladin - 80 DK
70 Rogue - 70 Warrior
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