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Author Topic: Expectations a tad "off " for most? [Locked]
Billarious
Title: Consumer of Coffee
Posts: 24
Registered: 2003-7-4 15:12:52
Arcilite_I posted:

There is absolutely no difference between running an easy dungeon 4 times at 15 minutes a pop and 1 hard dungeon at an hour long.


If you think there is, you probably believe America has a two party system too.



Well other than 4X shot at loot or whatever rewards are there to be had such as rep. But other than that fact which is at the heart of the why many people run instances, sure, no differences...

 

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-Mithan-  4 stars
Title: VNBoard Admin
Posts: 1,287
Registered: 2000-3-1 11:53:15
I got exactly what I expected.


The problem is that I wanted something different.

 

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Pacorra
Posts: 36
Registered: 2003-11-25 13:52:07
The_Korrigan posted:

I have a hard time understanding why "casuals" complain about this... they were asking for challenging "raid level" content for years now on this very forum. Blizzard gave them the challenge, now we have heroic bosses which are really interesting and take some thought to beat... and now it's too hard. No comment.



I like challenging content and I love wiping to learn it, I was very excited about this. But when I LFD, my experience is very little about being challenged, and mostly about being assaulted (directly or indirectly) by selfishness, greediness, impatience, fingerpointing. The alternative, running regulars, gets old really fast because they are very limited in number, not very exciting in terms of gear rewards, and still contains a fair amount of the above behaviour.


It's a pity, but that's my experience.


Edit:


The_Korrigan posted:

I have yet to hear a healer who has a major problem with the expansion



You can't have missed all the healers complaining that the new healing mechanics are significantly more boring now.
The_Korrigan  3 stars
Title: Scrub Buster
Posts: 955
Registered: 2001-7-17 03:51:32
Pacorra posted:

I like challenging content and I love wiping to learn it, I was very excited about this. But when I LFD, my experience is very little about being challenged, and mostly about being assaulted (directly or indirectly) by selfishness, greediness, impatience, fingerpointing. The alternative, running regulars, gets old really fast because they are very limited in number, not very exciting in terms of gear rewards, and still contains a fair amount of the above behaviour.

It's a pity, but that's my experience.

Your problem doesn't lie in the content then, but in the people you play with.
Newsflash: many people in PUGs are morons. True story. This is true since the old ages of UO, EQ or AC1. Don't believe me? Go read the "Imanewbie" comic that was made during the golden age of UO.

The best way to play a MMORPG was always to be member of a good, like minded guild. Then you are sure you won't be disappointed. But if you rely on random people, it's exactly the same as in any community, be it on the net or in real life. Yeah, you will meet some nice people, but you must also accept you're gonna meet a lot of stupid, immature and incompetent ones, or just people you don't go along with.

 

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Bremen_Gaheris  1 star
Posts: 182
Registered: 2003-1-29 03:33:24
The_Korrigan posted:

Pacorra posted:

I like challenging content and I love wiping to learn it, I was very excited about this. But when I LFD, my experience is very little about being challenged, and mostly about being assaulted (directly or indirectly) by selfishness, greediness, impatience, fingerpointing. The alternative, running regulars, gets old really fast because they are very limited in number, not very exciting in terms of gear rewards, and still contains a fair amount of the above behaviour.

It's a pity, but that's my experience.

Your problem doesn't lie in the content then, but in the people you play with.
Newsflash: many people in PUGs are morons. True story. This is true since the old ages of UO, EQ or AC1. Don't believe me? Go read the "Imanewbie" comic that was made during the golden age of UO.

The best way to play a MMORPG was always to be member of a good, like minded guild. Then you are sure you won't be disappointed. But if you rely on random people, it's exactly the same as in any community, be it on the net or in real life. Yeah, you will meet some nice people, but you must also accept you're gonna meet a lot of stupid, immature and incompetent ones, or just people you don't go along with.



So, it is the people's fault that people are unhappy now with a lot of the changes? Not Blizzard's fault for doing a switcheroo with game mechanics? During WOTLK, I met a lot of cool people and had no need to build some friendship just to run a dungeon with them. I don't want to meet my next best real life buddy in this video game. I just want to play a game with like minded people and have some fun.

I had great luck with the dungeon finder before. Now, not so much. Did the players all of a sudden contract raibies and go mad? Or did the game change to make people more confrontational and hateful?

 

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The_Korrigan  3 stars
Title: Scrub Buster
Posts: 955
Registered: 2001-7-17 03:51:32
Bremen_Gaheris posted:

So, it is the people's fault that people are unhappy now with a lot of the changes? Not Blizzard's fault for doing a switcheroo with game mechanics? During WOTLK, I met a lot of cool people and had no need to build some friendship just to run a dungeon with them. I don't want to meet my next best real life buddy in this video game. I just want to play a game with like minded people and have some fun.

I had great luck with the dungeon finder before. Now, not so much. Did the players all of a sudden contract raibies and go mad? Or did the game change to make people more confrontational and hateful?

I must have misread this forum during WotLK then. I've seen the same people complain about the same behaviors in PUGs. People with crap gear doing crap damage, idiots not knowing their class but insisting on doing heroics, rude "I'm in a hurry GOGOGOGO!" behavior, you name it, it was mentioned here during WotLK.
The main difference is possibly that during WotLK, one idiot in a group wasn't game breaking because dungeons were easier, and also people were used to have at least half the group utterly overgearing heroics. Now the tune has changed, and the dancers must be more careful about their steps, making a single moron in your group sometimes game breaking if your group is already at the limit of the gear level for heroics.

You guys got too used to easy mode.

 

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Bremen_Gaheris  1 star
Posts: 182
Registered: 2003-1-29 03:33:24
The_Korrigan posted:

Bremen_Gaheris posted:

So, it is the people's fault that people are unhappy now with a lot of the changes? Not Blizzard's fault for doing a switcheroo with game mechanics? During WOTLK, I met a lot of cool people and had no need to build some friendship just to run a dungeon with them. I don't want to meet my next best real life buddy in this video game. I just want to play a game with like minded people and have some fun.

I had great luck with the dungeon finder before. Now, not so much. Did the players all of a sudden contract raibies and go mad? Or did the game change to make people more confrontational and hateful?

I must have misread this forum during WotLK then. I've seen the same people complain about the same behaviors in PUGs. People with crap gear doing crap damage, idiots not knowing their class but insisting on doing heroics, rude "I'm in a hurry GOGOGOGO!" behavior, you name it, it was mentioned here during WotLK.
The main difference is possibly that during WotLK, one idiot in a group wasn't game breaking because dungeons were easier, and also people were used to have at least half the group utterly overgearing heroics. Now the tune has changed, and the dancers must be more careful about their steps, making a single moron in your group sometimes game breaking if your group is already at the limit of the gear level for heroics.

You guys got too used to easy mode.



WOTLK it was people talking about the exceptions. Cata, it is people talking about the new rule.

And the dungeons now are not hard. They have tricks just like WOTLK had and the tricks once learned or once outgeared make it easy. New dungeons are no different. How are they harder besides gimped healer mechanics, inflated damage, and people not outgearing them?

 

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The_Korrigan  3 stars
Title: Scrub Buster
Posts: 955
Registered: 2001-7-17 03:51:32
Bremen_Gaheris posted:

WOTLK it was people talking about the exceptions. Cata, it is people talking about the new rule.

And the dungeons now are not hard. They have tricks just like WOTLK had and the tricks once learned or once outgeared make it easy. New dungeons are no different. How are they harder besides gimped healer mechanics, inflated damage, and people not outgearing them?

You quite well understood what I was saying then.
You guys are too used to easy mode heroics with overgeared characters.

The rest of the answer was addressed in the previous post. Nothing changed. Just people got so used to facerolling dungeons and get free epics that now that they have to do some effort to gain gear again because they are no longer overgearing the places, and also many bosses require more brain than those in WotLK, they whine like mules.

Healers can no longer just spam spells and have unlimited mana. Tanks need to use cooldowns and be careful. CC has to be used. And PUG people don't like it, because they got used to loot falling into their bags without making an effort.

 

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Ugh_Lancelot  3 stars
Title: Ooo...bouncy!
Posts: 766
Registered: 2002-6-17 14:37:05
GutterSludge posted:

Has anyone stopped to think that all Blizzard has done is change the method of the timesink? From spending hour upon hour questing and leveling,(vanilla, tbc) or spending hour upon hour grinding no brainer 5 mans (wrath).. to spending hour upon hour obtaining rep, running regulars, and crafting?? Instead of "grinding" heroics for badges as a fresh 80, actually spending time learning to complete the dungeons as an 85? Learning your character to a "tee" in order to survive in heroics? Spending your time actually playing the game, rather than spamming AOE through 6,000 heroics while watching re-runs of whatever show you like?

Well, if we're talking about the complaints flying around that WoW has made the new instances more difficult than previous expansions while making healing a feast or famine proposition, I would submit that maybe there is a different perspective.

Consider the WoW 1.0 complaints. As I recall, two of the primary complaints were:

You need a holy trinity group to complete max-level instances.


Corrolary to the previous complaint: You need a cookie-cutter spec to be viable in your role.


You MUST have certain classes along for certain fights or it was nigh impossible to do with at-level gear.

We (meaning Blizzard) went through all this work to make hybrids viable (remember when prot warriors were the ONLY tank option for some content?) and to open up the possibilities for off-spec/split-spec folks. Raider alts everywhere rejoiced at the greatly expanded potential.

So have we come full circle? Are we back to "bring these specs and these classes or you're fooked unless you stupidly outgear the content?" What about groups that have very few interrupts? Unreliable/unfeasible or no CC that applies to the content being attempted?

I suspect many of the current complaints have more to do with people being used to playing what (what, not how...repeating for emphasis...obvious caveat about completely fubar specs applies) they enjoyed playing and being able to get by until they geared up, and then seeing that same playstyle not hold up well in Cataclysm content.

 

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Blisteringballs  2 stars
Posts: 272
Registered: 2009-8-12 12:41:21
Running four instances an hour instead of one equaled more reward and fun. More diversity, more badges, more feeling like you were doing different things in a game, etc.

And one run in a single hour now is being generous for most. It's more like two hours with half of it being consumed by corpse runs and prep. Not fun.

Oh and all you get is the single serving allotment of justice and maybe, god willing, a drop.

Two weeks of that monotonous crap and no wonder people are ready to leave.

 

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