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Topic:
Wow, Dungeons are Hard! [Locked] |
st0rmie Posts: 108
Registered: 2005-4-20 00:33:25
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Date Posted:
1/1/00 12:00am
Subject:
Wow, Dungeons are Hard! |
Rill_of_WE posted:
Bosses that RNG one shot you aren't a challenge. It's annoying and stupid. Some of those one-shot abilities are too RNG based and need tweaking IMO. I hope they're watching that.
Any particular bosses you have in mind here?
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PallyDog Title: WoW Vault Staff
Teh Pyckles!
Posts: 991
Registered: 2003-3-4 07:09:21
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Date Posted:
1/1/00 12:00am
Subject:
Wow, Dungeons are Hard! |
TorgasPrim posted:
He is right, Cata is not fun. It's a "Follow the Rails" grind-fest. Then when you get to the dungeons, 4 hours and several wipes later I want to pull my hair out.
WoTLK was challenging, Cata is downright disheartening. I reached 85 and I don't even want to roll the new dungeons and gear up.

Here's the paradox. Getting to 85 was cake!! Getting things done once you're 85 is not so tasty. I wish that they had made it a bit more challenging to hit 85 for the new content.
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"Pallys are simply self healing rocks." - IndridCole
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-MrBean- Title: Now With Extra Baldness
Posts: 357
Registered: 2001-5-23 14:15:00
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Date Posted:
1/1/00 12:00am
Subject:
Wow, Dungeons are Hard! |
st0rmie posted:
Rill_of_WE posted:
Bosses that RNG one shot you aren't a challenge. It's annoying and stupid. Some of those one-shot abilities are too RNG based and need tweaking IMO. I hope they're watching that.
Any particular bosses you have in mind here?
Rahj does it with his stupid hopping.
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TinMan52 Posts: 108
Registered: 2006-9-13 08:04:35
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Date Posted:
1/1/00 12:00am
Subject:
Wow, Dungeons are Hard! |
Rill_of_WE posted:
I read
"TLDR: Heroics are fine L2P"
I read (all of it) and heard ...
"Go suck it newbs! I hope you all die standing in teh fire."
On a serious note, I trust the opinions of the established WoW podcasters' opinions over 99% of the forum opinions out there. Basically, the valid opinion is that WoW is easy (even heroics) with correctly geared, competent players.
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IndridCole Posts: 223
Registered: 2009-1-7 16:24:59
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Date Posted:
1/1/00 12:00am
Subject:
Wow, Dungeons are Hard! |
TinMan52 posted:
Rill_of_WE posted:
I read
"TLDR: Heroics are fine L2P"
I read (all of it) and heard ...
"Go suck it newbs! I hope you all die standing in teh fire."
On a serious note, I trust the opinions of the established WoW podcasters' opinions over 99% of the forum opinions out there. Basically, the valid opinion is that WoW is easy (even heroics) with correctly geared, competent players.
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I found something else by accident.
It has become my new passion.
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Arcilite_I Title: VN's Most Wanted
Posts: 1,260
Registered: 2002-1-27 08:46:24
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Date Posted:
1/1/00 12:00am
Subject:
Wow, Dungeons are Hard! |
Quote:
* Black Arrow damage has been reduced by 25%.
* Explosive Shot damage has been reduced by 25%.
Man, talk about neutering a spec...odd how this comes only a day or two after we see Survival hunters obliterating dps charts in raids.
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PvPing since 1977
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Date Posted:
1/1/00 12:00am
Subject:
Wow, Dungeons are Hard! |
It's funny how GC made such a long post to defend their design principles, and then follow up with every possible nerfs to heroic instance shortly after
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The_Korrigan Title: Scrub Buster
Posts: 955
Registered: 2001-7-17 03:51:32
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Date Posted:
1/1/00 12:00am
Subject:
Wow, Dungeons are Hard! |
Rill_of_WE posted:
We wiped for 2 hours on the first boss before calling it quits. We did everything fine. But Blizzard's server seems to think people are standing in the boss dust when we're not.

No. If you were killed by the worm when he's underground, you were NOT doing everything fine.
And of course, why am I not surprised that people blame the game instead of their inability to not stand in the fire...
Other groups kill the worm just fine. We killed him many times just fine. I guess someone must indeed doing "everything fine".
But don't worry, nerfs are coming, so every incompetent player can just faceroll his daily valor points, just like in WotLK, and stand on the mailbox with his epics.
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SWTOR: 50 Jedi Shadow (Tank), 50 Sith Marauder (Annihilation).
LOTRO: Lifetime account, playing very casually.
WoW: Both accounts canceled for now.
GW2: Future Warrior.
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Urk_VN Title: Orderly Randomizer
Posts: 337
Registered: 2002-10-30 17:31:32
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Date Posted:
1/1/00 12:00am
Subject:
Wow, Dungeons are Hard! |
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Having read GC's comments, along with the posts here, I think that they still don't address a key issue very well. I'm talking about talent specs. True, some are better for soloing, while some are good for groups, but the problem I see is that you're still pretty much forced to spec into a cookie cutter design, and have to get the same exact gear/enchants/buffs as everyone else, and perform the same exact way each time.
So when GC said "if the healer's running out of mana, then your DPS sucks", he was implying that "your class should only be one spec, and you should only be using certain spells/abilities. No ifs, ands, or buts about it, STFU and L2Play". Which makes running dungeons incredibly monotonous for me, because you'll eventually learn that a boss needs X amount of DPS on it in order to beat it. So while I like that a druid, warrior, DK, or paladin can tank for the group, once they're in that role, their job is all the same, make sure the mobs beat on you instead of your group. Which isn't bad in of itself, but you don't have much flexibility to change game plan, you pretty much just "kill this patrol here, pull boss to this area, watch out for his sneaky moves, repeat".
I wish that they developed the bosses in a way that there were multiple ways of beating them, rather than just "wail on them, CC their adds, and then run out of range/LOS if they start doing a super nuke spell/attack". Like maybe have his minions drop a spear that knocks a chunk out of their hp, or they drop a shielding item that helps mitigate their super bonus damage attack. Or maybe a super medkit that restores a portion of mana/health for players. Sure, you could still whittle them down if you wanted, but you could have alternatives to either speed up the fight, or increase survivability so that players stand a chance instead of just "if the healer runs oom, you're screwed period".
Or maybe that boss suffers extra damage from fire or arcane based attacks, and switches what he's weak/strong against mid-fight. So while any attacks/spells hurt him, a fire mage may be able to do extra damage to them at times, and other times just does normal fire damage. This way if you didn't bring the "ideal" group, then you could at least stand a chance of beating it, rather than wiping 10 times in a row even if your geared for it.
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Zero_Washu Posts: 290
Registered: 2001-9-28 05:17:03
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Date Posted:
1/1/00 12:00am
Subject:
Wow, Dungeons are Hard! |
Whatever GC, your entire idea of challenge is nerfing healers efficiency to 25%, having mobs do gratuitous group damage, mobs whose damage is 360, mobs if you interrupt them simply start casting again, mobs you cannot interrupt, etc, etc. In other words, take a player ability to manage a mob and make it not effective.
This is not fun. Even in my large guild we only have two healers who will do heroics, and we peak with over thirty online at a time. All the rest are leveling alts. Hell, even the tanks are doing that, rerolling to alts. The idea is, wait till the next tier of gear comes out, saving your points, then go for heroics. Perhaps by then Blizzard will get a clue that spending over an hour for a pittance in points is not fun.
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