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Author Topic: Why is there no AA in WoW? Discussion post. [Locked]
NukeMage  2 stars
Posts: 346
Registered: 2002-4-7 16:58:45
Any alternate advancement system that made characters significantly stronger would eventually turn into a "mandatory" system, either by most guilds who do raids or harder content or by the Devs when they go to tune future content.


So either have the current gear/rep gring/material grind, or have the gear/rep/material + AA grind.


Be careful what you ask for

 

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st0rmie  1 star
Posts: 108
Registered: 2005-4-20 00:33:25
--Syrus-- posted:

I'd say the latter. I really enjoyed playing WoW all these years, (since release). I have enjoyed many aspects of the game, but one thing I think we can all agree on, is that when it game to end game the fun-o-meter starts to waiver. At this point however we have invested so much into our characters and our guilds that we make it work and we squeeze what ever good and fun there is in the current system and make it work.


Hmm, no, actually, I don't think we can all agree on that. In my experience, there seems to be a fairly even split between the "fun-o-meter starts to waiver at endgame" opinion, and the "games begins at level cap, levelling is just an unavoidable chore" opinion.

 

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Arcilite_I  4 stars
Title: VN's Most Wanted
Posts: 1,260
Registered: 2002-1-27 08:46:24
The answer to this is a LOT simpler than the diatribes posted here. Blizz would have riots on their hands if they reset AA with each expansion, since that's how they 'acquire' balance in PvE.

 

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Auenwing  3 stars
Title: straightface
Posts: 589
Registered: 2002-12-27 23:23:12
Arcilite_I posted:

The answer to this is a LOT simpler than the diatribes posted here. Blizz would have riots on their hands if they reset AA with each expansion, since that's how they 'acquire' balance in PvE.



/sputters..... reset... AA....


New expansion comes out, it's a whole new world, go to closet, grab new set of gear and go out and meet new challenge. I'm in an MMO.


New expansion comes out, it's a whole new world, I've forgotten everything I ever learned/achieved. Yeah. I'm in a non-persistent world.


edits for laughing.

 

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Arcilite_I  4 stars
Title: VN's Most Wanted
Posts: 1,260
Registered: 2002-1-27 08:46:24
hehe, glad you didn't take my comment offensively....I've yet to see a diatribe of yours that wasn't worth reading.

 

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PvPing since 1977
--Syrus--  3 stars
Posts: 536
Registered: 2003-12-2 15:51:47
Arcilite_I posted:

hehe, glad you didn't take my comment offensively....I've yet to see a diatribe of yours that wasn't worth reading.



FOR THE LOVE OF GOD ARC I HOPE YOU ARE WEARING PROTECTION WHEN POSTING THIS CRAP!

jk of course

 

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Arcilite_I  4 stars
Title: VN's Most Wanted
Posts: 1,260
Registered: 2002-1-27 08:46:24
I use NoScript and AdBlock Plus mate, good to go!

 

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PvPing since 1977
kyrv  2 stars
Title: Lord Logicus
Posts: 263
Registered: 2002-1-31 13:09:58
Great post Auen and I should add, AA's are a double edged sword. In games like DAoC, there is a point where realistically you can never catch up to people. So for PvP this is pretty big, and goes for more a hard core and long term audience. WoW is good for churn and casual players and restarting characters on the fly.


A big side effect of this, which again is both good and bad, that our characters are more expendable, yes we can have tons of achievements but as far as their power, you can remake a character today on another server and be caught up to a 5 year old character within a year easily.

 

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Dragon Age
Voqar  1 star
Posts: 169
Registered: 2001-3-12 10:39:10
AA in EQ is like talents at endgame. You don't really customize during leveling, you just get skills. AA at endgame allow the tweaking you get WHILE leveling in WoW. Or so it used to be.


Adding in AA at endgame would make little sense when you already get talents along the way that do the same thing.


Granted, the talent system got raped for cata and now there's little to no variety or potential for variety in any given spec. Bliz decided (or finally essentially admitted) that most of their players are too stupid to select talents on their own, and took 99% of choice or thinking out of selecting talents, almost to the point of making talents a waste of time (might as well be baseline, otherwise automatic, or ditched entirely).

 

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Arcilite_I  4 stars
Title: VN's Most Wanted
Posts: 1,260
Registered: 2002-1-27 08:46:24
Voqar posted:

AA in EQ is like talents at endgame. You don't really customize during leveling, you just get skills. AA at endgame allow the tweaking you get WHILE leveling in WoW. Or so it used to be.

Adding in AA at endgame would make little sense when you already get talents along the way that do the same thing.

Granted, the talent system got raped for cata and now there's little to no variety or potential for variety in any given spec. Bliz decided (or finally essentially admitted) that most of their players are too stupid to select talents on their own, and took 99% of choice or thinking out of selecting talents, almost to the point of making talents a waste of time (might as well be baseline, otherwise automatic, or ditched entirely).



The specs basically turned into everything is the same except a couple tiers, where you'll switch the points to the talent to the left instead. This turns your tree from PvE to PvP.

So yea, you've still got choice in the talent trees. The problem is it's just one choice and you have to take it if you want to play both sides lol

 

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PvPing since 1977

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