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Author Topic: Why is there no AA in WoW? Discussion post. [Locked]
Auenwing  3 stars
Title: straightface
Posts: 589
Registered: 2002-12-27 23:23:12
--Syrus-- posted:

kyrv posted:

WoW is all about gear. This is self evident, isn't it? There's no appearance tab, there's no AA's, they want you to be defined by your gear, and they want to have the power to knock you down to zero (reset) whenever they want to.


I'm not sure if WoW is king because everyone wants this, or they do this because WoW is fun to play, and many systems would be acceptable.



I'd say the latter. I really enjoyed playing WoW all these years, (since release). I have enjoyed many aspects of the game, but one thing I think we can all agree on, is that when it game to end game the fun-o-meter starts to waiver. At this point however we have invested so much into our characters and our guilds that we make it work and we squeeze what ever good and fun there is in the current system and make it work.


Until WoW resets us again, gives us that 'fun' back. Where we are advancing, finding new things and by that I mean not just hunting for that 'best per slot'. Rince and Repeat.


I think a different end game system could work. Is it too late in WoW's time-line to try it? I don't know. Will they even bother to revamp a system that has worked as well as it has for six years? Is it even worth it considering the 'new project'?


There is going to be a point when Blizzard says to the WoW Dev team, "Look, the new project is coming, we've had a tremendous success in WoW, but at this point we are not thinking of new ideas, we just need to ride this out until we can launch the new one." Are we there already? *shrug*



Like I've said before, Cata already feels like the "planned obsolescence" expansion to me (and my guild). As others have said, it just feels like more of the same. Yes, they've turned the Heroics back to more challenging. They've lowered the threshold once again on getting new players in the door, with a comment about older players attriting. In this, they are following EQs business model. They've made it easier and faster to get to end-game, eliminating a lot of "guesswork" for new players by "fast-tracking" them with directed gameplay, and covering for lore holes with cut scenes. And from a old dev perspective, it feels like they're carefully not investing in anymore hardware by keeping a balance of numbers of mobs (removing many from old instances to compensate for new ones in the 80-85 range). New zones feel smaller and are mostly crammed in to existing world spaces, "redistricting"/reusing old world zones to also compensate there as well.


This is pure speculation. It's a gut feel based on past years of experience in computer software/performance areas. So take it with as much salt as you want.


As for AAs... yes, I would love to see a game implement that. EQ2 started down that path and I left before I could see it actually come into play. I know a lot of players were disappointed with it when it first came out. Warhammer also went down this path. It can be a complicated one and/or failure if not done right.


DAoC had the RR character growth path, which was something to strive for, both for what it did for your individual character, how it benefitted your group/guild/realm, and in part for bragging rights.


I can't see WoW going back and "reinventing" what for them was their entire design paradigm. That would be trying to force something into the game, it really can't handle. And as was pointed out, gear is THE BIG KNOB they like to turn in adjusting instances, in setting new expansions. Gear is the character. Without the proper gear, you cannot PvP well. You cannot accomplish an entire run through a heroic. There is a glass wall you run into until you get the proper gear, and suddenly what was difficult becomes attainable.


That's why you'll also never see dyes in this game.


They want you to be able to instantly recognize the "holy grail". It's used as the reward, the "punishment", the "encouragement" the carrot and the stick.


Somebody once said in vanilla that you can have as much skill or more than the other player, but without the gear, you just can't compete.


Other games have the gear/skill/abilities more in balance. Because gameplay, or community rewards are the rewards. Character advancement is enhanced by gear, but not 100% dependent on it.


As far as WoW being "king" because of gear.


I don't entirely think so.


I think they are "king" in spite of a gearcentric design. It was ease of play, a sense of humor, an immersive world, refinement of copied play/concept from other games,ability to easily solo, lack of PC requirements (low entry threshold), and at one point a reputation for quality that created their success. And the fact that Pardo/Kaplan were 'fixing' the problems of outdoor raids with indoor instances.


In a sense, they've dug themselves into a hole with gear, and have to keep going with it. And it risks getting "old" for the players after a while, once they figure out the toys in the sandbox haven't really changed.


-late night ramblings


multiple edits for grammar/typos/late night stumblings

 

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Quazimortal  4 stars
Title: The One and Only
Posts: 1,557
Registered: 2004-9-18 21:52:58
There is no AA in WoW because all the alcoholics spent their money on alcohol. Duh!

 

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heiromancerdrackus  2 stars
Title: Is, indeed, a fat ass.
Posts: 274
Registered: 2001-12-24 17:04:55
TinMan52 posted:

heiromancerdrackus posted:

_Kewk_ posted:

Each tier of advancement is setup in a way that allows you to be the best at that tier. Allowing you to upgrade beyond that tier over gears your character for the tier but allows you access to the next tier. If you don't raid you don't need raid gear. Leveling > dungeon > heroic dungeon > raid > heroic raid.



I think you kind of missed the point. AA isn't about gearing, although it may have an impact. For example, you farm X 'fame' or something and you are allowed to distribute that into a point of Strength. Nothing huge, but something to promote more customization and a different path of progression outside of the traditional process you pointed out. AA, from other games I've played, only has a tremendous impact at the upper tiers of distribution but they could design it to not interfere substantially with their raid tuning. That much I believe.

Fame->skill point distribution / further crafting specialization (Gear? Recipes?) / Fluff
Leveling->Dungeon->Heroic->Raid->Heroic Raid
PVP-



Additional stat progression would make balancing the game even harder than it currently is. Also, ss I understand it, I would agree that raiding gear is basically an AA system.

Also, if you want some additional character advancement other than PvP or raiding, there's plenty of other paths such as achievements, pet and mount collection, crafting, etc. I feel like people bring up AA from time to time, but don't really understand what they want or are even asking for.

As for the OP, I think the game has become somewhat more generic than it used to be because it's too big to manage otherwise. The more customization that's added, the more development time that's needed. It's a core problem for most software developers.



Achievements are just as useless as standing next to the SW mailbox in epics to show off. Same for pet and mount collecting. Crafting is entirely finite. The point of any AA system is to give you more meaningful customization.
--Syrus--  3 stars
Posts: 536
Registered: 2003-12-2 15:51:47
Define "meaningful"

 

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Unstruck  2 stars
Posts: 260
Registered: 2004-3-24 18:59:13
Auen for president. Excellent post!
Cawlin  4 stars
Posts: 1,759
Registered: 2005-2-22 07:58:42
By reading the thread title I thought this was going to refer to some sort of 12 step program for WoW/MMO addiciton.


Hi, I'm Cawlin Alcarz, and... who makes the coffee around here? It's fkn terrible. Donuts aren't bad tho.

 

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Malachi256  1 star
Posts: 158
Registered: 2002-11-12 17:33:28
Whoever said "balancing nightmare" is correct.

When you hit end-game, they want 99% of your progression to be gear. Gear gear gear. Mostly they want you raiding, because WoW's long term success at end game is entirely attributable to the week-after-week nature of raiding. Keeps those subs chugging.

And then when an expansion is ready to be released, they simply reset all that progression to zero. No balancing issues to deal with, compounding each expansion... simply, reset to zero. AAs wouldn't do that.

 

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heiromancerdrackus  2 stars
Title: Is, indeed, a fat ass.
Posts: 274
Registered: 2001-12-24 17:04:55
Malachi256 posted:

Whoever said "balancing nightmare" is correct.

When you hit end-game, they want 99% of your progression to be gear. Gear gear gear. Mostly they want you raiding, because WoW's long term success at end game is entirely attributable to the week-after-week nature of raiding. Keeps those subs chugging.

And then when an expansion is ready to be released, they simply reset all that progression to zero. No balancing issues to deal with, compounding each expansion... simply, reset to zero. AAs wouldn't do that.



You act as if they wouldn't design the system with their current PVE model in mind. They did with the Path of the Titans, they just realized their half cocked implementation was a glorified glyph, not true AA, so they rolled it into Inscription.

I define meaningful as something that makes your digital representation something better. Stronger. More quirky, perhaps. Maybe you spend 'fame' on a % of crit. Or unlock a pink mohawk for a Dwarf. The system wouldn't be able to be fully filled out, obviously. You'd have to make choices and thats the entire point. More choice. Ideally, they would afford you with the ability to fill out the cookie cutter nonsense, if they went that route, and other things for 'fluff'.

I do agree with you though. Their current design philosophy is the reason I made this thread. That and no AA, obviously.
-Kruugar-  1 star
Posts: 210
Registered: 2005-3-4 14:35:00
The WoW community is like a herd a sheep.

Try to herd them in two directions, chaos ensues.

 

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Shenron_  3 stars
Posts: 543
Registered: 2002-12-8 21:34:16
it has nothing to do with balance. blizzard has worked hard to make sure that gear is the only character advancement (as far as stats/combat) in the game so that they can "reset" it every major patch/expansion/dungeon. they want to be able to zero it out whenever they want so that a character created last week is just as strong as one created 6 years ago.


also its the only way to keep the focus on arena/raiding. many of the people that do those 2 activities hate it but do it just for the gear. it would be contrary to these ideals to introduce an AA system with fun ways to get rewards (which wouldn't expire every few months - unlike gear).

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