| Author |
Topic:
Rift [Locked] |
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Date Posted:
1/1/00 12:01am
Subject:
Rift |
Auenwing posted:
Seriously, I understand for some players that would be an issue. I'm looking for things like: requires upgrade in PCs, forced grouping, non-stop drop everything for the good of the realm...

I would think for you, Auen, that there are only 3 races, and only 1 starter zone per faction (not per race, per faction, ie: one for horde, one for alliance) would be a pretty big drawback. You follow a quest path right from the start, and at level 11 I will still on that path.
I heard in chat during beta that people were running out of quests in the 16-20 range. I didn't know if this meant that they had grinded or did rifts or bg's (warfronts) to get additional experience. Again here, it's important to remember that NO ONE in the general population has seen any content beyond level 27. There is a whole lot of game that we haven't seen yet, including the all important end-game.
I also heard in chat that the PvP was pretty boring. I only got to do one Warfront but I was low level in the range, and there isn't any equalizing factor like in WAR. A Warfront is an instanced Battleground experience (ala WoW), and nothing more. Although it happened that the one I did was very similar to a WAR scenario - one guy holds the flag and the whole other team tries to kill him.
The combat felt a little slow to me, and the interface was generally clunky. I chalk that up to being a new game. The polish and responsiveness tends to come with time.
-----signature-----
We have not inherited the Earth from our parents, we have borrowed it from our children.
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Auenwing Title: straightface
Posts: 589
Registered: 2002-12-27 23:23:12
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Date Posted:
1/1/00 12:01am
Subject:
Rift |
Eternal_Midnight posted:
Auenwing posted:
Seriously, I understand for some players that would be an issue. I'm looking for things like: requires upgrade in PCs, forced grouping, non-stop drop everything for the good of the realm...

I would think for you, Auen, that there are only 3 races, and only 1 starter zone per faction (not per race, per faction, ie: one for horde, one for alliance) would be a pretty big drawback. You follow a quest path right from the start, and at level 11 I will still on that path.
I heard in chat during beta that people were running out of quests in the 16-20 range. I didn't know if this meant that they had grinded or did rifts or bg's (warfronts) to get additional experience. Again here, it's important to remember that NO ONE in the general population has seen any content beyond level 27. There is a whole lot of game that we haven't seen yet, including the all important end-game.
I also heard in chat that the PvP was pretty boring. I only got to do one Warfront but I was low level in the range, and there isn't any equalizing factor like in WAR. A Warfront is an instanced Battleground experience (ala WoW), and nothing more. Although it happened that the one I did was very similar to a WAR scenario - one guy holds the flag and the whole other team tries to kill him.
The combat felt a little slow to me, and the interface was generally clunky. I chalk that up to being a new game. The polish and responsiveness tends to come with time.
Thanks! Good data. I wasn't trying to be facetious with my statement about WoW-cloneness being an issue. (Was thinking more of generic WoW experience.) Your comment on limited races and starter zone is a good point to consider. War also had only 3 races (and I hated the restrictions of class by race), but at least it had different starter areas.
I'm trying to keep a balanced perspective, because it's so easy to be intrigued by the next "new shiny" especially when Cata hasn't been the draw (for me and guild) that we'd hoped.
All the data out here, including personal opinions is helpful for all of us. Thanks.
/continues to do more research
And yes, understood that right now, the beta testing is limited.
-----signature-----
There are those who play tank classes, and those that tank.
The weapon is only as good as the person wielding it.
Free advice is often worth what you pay for it: nothing.
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Sprawl-zero1eye- Title: IGN Vault Staff
Reziztance iz Futile
Posts: 1,001
Registered: 2002-6-28 03:39:29
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Date Posted:
1/1/00 12:01am
Subject:
Rift |
PvP is like wow, two factions, not open ffa.
-----signature-----
Mirkwood MUD, OneEye IvoryFang, Lord of the VampireZ (Retired)
AC Frostfell, Clan Z - Lvl 239 Grief Dagger (Retired)
WoW Lightbringer Alliance, Z Guild - Lvl 85 Combat Rogue (Retired)
Making iOS Apps these days at http://zsprawl.com/iOS
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Auenwing Title: straightface
Posts: 589
Registered: 2002-12-27 23:23:12
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Date Posted:
1/1/00 12:01am
Subject:
Rift |
I obviously fail at research, can't seem to find a mention of guild size for Rift.
Anybody know what the planned starter size required for a guild is (e.g. number of players required to create one)? Or is that a TBD?
Thanks.
-----signature-----
There are those who play tank classes, and those that tank.
The weapon is only as good as the person wielding it.
Free advice is often worth what you pay for it: nothing.
|
Sprawl-zero1eye- Title: IGN Vault Staff
Reziztance iz Futile
Posts: 1,001
Registered: 2002-6-28 03:39:29
|
Date Posted:
1/1/00 12:01am
Subject:
Rift |
Not sure on the limits but I was in a guild during beta.
-----signature-----
Mirkwood MUD, OneEye IvoryFang, Lord of the VampireZ (Retired)
AC Frostfell, Clan Z - Lvl 239 Grief Dagger (Retired)
WoW Lightbringer Alliance, Z Guild - Lvl 85 Combat Rogue (Retired)
Making iOS Apps these days at http://zsprawl.com/iOS
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Auenwing Title: straightface
Posts: 589
Registered: 2002-12-27 23:23:12
|
Date Posted:
1/1/00 12:01am
Subject:
Rift |
I noticed they had a huge number of guilds listed on their guild portion of their forum.
Just trying to figure out how many you need to start one. <tears hair> lol
-----signature-----
There are those who play tank classes, and those that tank.
The weapon is only as good as the person wielding it.
Free advice is often worth what you pay for it: nothing.
|
Auenwing Title: straightface
Posts: 589
Registered: 2002-12-27 23:23:12
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Date Posted:
1/1/00 12:01am
Subject:
Rift |
FYI:
Found the answer: apparently requires 5 players to form a guild and 10g at the major city/hub (not sure what to call it). Works like WoW, grab a charter, get sigs.
-----signature-----
There are those who play tank classes, and those that tank.
The weapon is only as good as the person wielding it.
Free advice is often worth what you pay for it: nothing.
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Date Posted:
1/1/00 12:01am
Subject:
Rift |
Eternal_Midnight posted:
Auenwing posted:
Seriously, I understand for some players that would be an issue. I'm looking for things like: requires upgrade in PCs, forced grouping, non-stop drop everything for the good of the realm...

I would think for you, Auen, that there are only 3 races, and only 1 starter zone per faction (not per race, per faction, ie: one for horde, one for alliance) would be a pretty big drawback. You follow a quest path right from the start, and at level 11 I will still on that path.
I heard in chat during beta that people were running out of quests in the 16-20 range. I didn't know if this meant that they had grinded or did rifts or bg's (warfronts) to get additional experience. Again here, it's important to remember that NO ONE in the general population has seen any content beyond level 27. There is a whole lot of game that we haven't seen yet, including the all important end-game.
I also heard in chat that the PvP was pretty boring. I only got to do one Warfront but I was low level in the range, and there isn't any equalizing factor like in WAR. A Warfront is an instanced Battleground experience (ala WoW), and nothing more. Although it happened that the one I did was very similar to a WAR scenario - one guy holds the flag and the whole other team tries to kill him.
The combat felt a little slow to me, and the interface was generally clunky. I chalk that up to being a new game. The polish and responsiveness tends to come with time.
I didn't experience any issues with the number of quests, but maybe those other folks avoided everything but the quests.
When I played, there were Rifts practically everywhere, footholds, invasions, etc; all of which awarded XP. I did some warfronts, which also awarded XP. And finally the zone dungeons, which give daily quests to finish and also award XP.
I didn't really go out of my way to do most of these things, and especially the Rift/invasion/foothold thing was right in my face half the time (foothold on my quest hub, Rift standing on top of my quest objectives, invasion coming right down the road at me or attacking a town, etc). Similarly, the zones lore leads directly into the dungeons.
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Date Posted:
1/1/00 12:01am
Subject:
Rift |
Auenwing posted:
FYI:
Found the answer: apparently requires 5 players to form a guild and 10g at the major city/hub (not sure what to call it). Works like WoW, and Daoc, and EQ2, grab a charter, get sigs.
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Auenwing Title: straightface
Posts: 589
Registered: 2002-12-27 23:23:12
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Date Posted:
1/1/00 12:01am
Subject:
Rift |
 Glad to see that DAoC and EQ2 finally moved forward. Having to round up other people to stand there with you at the registrar in real time and agree to start the guild was both "immersive" and time consuming. (Especially if you were setting up multiple guilds on Pendragon.  )
-----signature-----
There are those who play tank classes, and those that tank.
The weapon is only as good as the person wielding it.
Free advice is often worth what you pay for it: nothing.
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