Rolled 7 different class/combos on the alpha server today.. got so immersed I forgot to eat lunch!
Yes, playing with 3 trees is more fun. <cough>
Managed to find my way to Sanctum at level 8 on my riftblade/reaver/warlord and got another guildmate to pre-order.
The best part: the chat. Yeah, lots of talk about the good ol' days in EQ, but at least it was mature/funny and without constant body part references.
@Sprawl: JUST DO IT! /thumbs up
I am loving the graphics. Will it get old quickly? Maybe. Less Warhammer like and more what DAoC could have been after catacombs.
/runs off to roll a demo character so husband can watch over shoulder as I play the class he is interested in.....
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There are those who play tank classes, and those that tank.
The weapon is only as good as the person wielding it.
Free advice is often worth what you pay for it: nothing.
Officer_Bob posted: I've been following the game for about a year now, and have been in every beta event and I cant freaking wait until Feb 24th to get here (head start). They didn't re invent the wheel nor did they ever claim they were going to. What they do they do it very well, the Rift's are great fun, the soul system is brilliant and the graphics are insanely nice. Along with the fact that it plays like it's been out for years. I do wish people would stop saying it stole this and this from x mmo.. all mmos for the most part have stolen ideas from other mmos. Trion takes ideas were all familiar with and expands them in their own way, and it works very well in my opinion. The soul system is what I'm loving the most, the extent of flexibility is unreal. Anyways, I think it's a great game and have already pre ordered it but, that's just me, different strokes for different folks.
Thank you..For some reason the WoW fanbois seem to forget when Warhammer came it, it had the instant qued battlegrounds from anywhere you were, you didn't have to go to a city and sign into one like WoW did, Warhammer had the map with quests that told you where to go.. Once Blizzard saw some of these features, they took them, yes Blizzard took features from another game and implemented them into their game, because they were good ideas. So stop with the they took this, "they took that from "game" crap, they all take good features and put them in their games.
The_Korrigan posted: There's more PvP on a WoW PvP server than there ever was in DAoC (except possibly Mordred, but we know how well that server did). At least past level 20, you aren't safe anymore, and you have no choice but to "risk your life". In DAoC, you could just chicken out in safe places until you were level 50 and over-geared.
But I guess different people have different definitions of "good PvP"... for some, canned RvR is the best thing ever. Most UO / AC1 veterans seem to think differently, though. For me, DAoC was just as bad, if not worse than WoW's PvP on a PvE server. Worse because it was way more unbalanced than WoW has ever been. At least WoW delivers "canned PvP", but attempts to balance numbers on both sides.
What you're describing is just geared out high level characters ganking lowbies, that's not pvp.
Simply put, WoW's pvp can never, ever compare to the RvR DAOC.. Tell me this, in WoW have you ever, EVER, had everyone on the realm hordeside or alliance side drop every single thing they were doing to defend their realm? NO, you have not. When I played Guin, I played horde, and that's exactly what would happen. You were in the bottom of a dungeon with your group, get the call a relic was being attacked? No one even bat an eye, we ran to our deaths to the nearest mob to get out of there to get to the portal pads as quickly as possible or get to the room to start gathering with the other troops to defend our relic. We didn't discriminate levels either, if you were some lowbie with speed or heals or could contribute in anyway you were welcome to come help out. Everyone was essential on our realm. Heck we would get calls from guildies in the middle of the night, "They're trying a late night sneak attack on the relics get on", sometimes.
Daoc in it's prime was the absolute funnest game I've ever played. It had some of THE best people in an online game I've ever played with and THE Best pvp/RvR I've ever had in a game. Daoc you felt a sense of pride in taking care of your realm, it was part of the game. Battlegrounds and arenas in WoW are a joke, and always will be if you compare it to Daoc's RvR, simple as that, and world pvp is non-existent in WOW, unless you consider pvp what you do, which is, like I said, geared out high levels ganking lowbies, that's not pvp in my book....
People in WoW, at least on my server, regularly drop everything they do to defend Tol Barad (and before, Wintergrasp).
The "lets get a late night sneak on relics" is one of the lamest PvP mechanic I've ever seen in a game... talk about encouraging the "no life" and giving them an edge. You realize you got CALLS in the middle of the NIGHT to wake up and play a video game? Do you have a job you have to attend to in the morning? People complain about the difficulty of WoW heroic dungeons and how they are negative (supposedly) for casuals (poor casuals... they are confused with bad players), but being called to wake up in the middle of the night to play a video game beats that largely.
Any developer worth a grain of salt will never repeat such a "feature" - and indeed, all subsequent PvP games, like e.g. Shadowbane, had time windows in which attacks could happen, stopping a group of "no life" from coming in the middle of the night and destroy everything without any effort.
And World PvP WAS totally nonexistent in DAoC. PvP was ONLY in specific areas. Except on Mordred of course.
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SWTOR: 50 Jedi Shadow (Tank), 50 Sith Marauder (Annihilation).
LOTRO: Lifetime account, playing very casually.
WoW: Both accounts canceled for now.
GW2: Future Warrior.
The_Korrigan posted: People in WoW, at least on my server, regularly drop everything they do to defend Tol Barad (and before, Wintergrasp).
The "lets get a late night sneak on relics" is one of the lamest PvP mechanic I've ever seen in a game... talk about encouraging the "no life" and giving them an edge. You realize you got CALLS in the middle of the NIGHT to wake up and play a video game? Do you have a job you have to attend to in the morning? People complain about the difficulty of WoW heroic dungeons and how they are negative (supposedly) for casuals (poor casuals... they are confused with bad players), but being called to wake up in the middle of the night to play a video game beats that largely.
And World PvP WAS totally nonexistent in DAoC. PvP was ONLY in specific areas. Except on Mordred of course.
I never said it was a nightly thing, on the weekends yes we got calls from friends that played the game, and it was fun as hell seeing hundreds and hundreds of people massed together to take on an opponent. Tol Borad and Wintersgrasp is a joke, and nothing compared to a pvp raid in DAOC, IMO.
Yes, I have a career and worked when I played DAOC, a video game doesn't pay bills, well I guess it could if you're a gold farmer Chill out fella, you can still play WoW and think its pvp is superior, we former Daoc'ers will always disagree.
Chalyndra posted: Heck we would get calls from guildies in the middle of the night, "They're trying a late night sneak attack on the relics get on", sometimes.
Chalyndra posted: Yes, I have a career and worked when I played DAOC...
Yes yes yes... any adult with a job won't mind being called in the middle of the night to play a video game, completely breaking his sleep cycle. Nice story, pal.
You liked DAoC, which I also played extensively by the way, so be it. But don't try to pretend such major design flaws in that game were any good, and weren't favoring a specific part of the player population. And it's not the only design flaw of that type, of course... we could talk for hours about things like crowd control, stuns, mezzes...
And since we are talking about Rift, I doubt the developers will make such huge mistakes for their game. Even if what they did until now is pretty basic and "even" less original than WoW, they seem to be wanting to make things right and indeed be the third polished MMO since WoW release, and not a copy of some old, crappy game that was already back in time full of major design flaws.
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SWTOR: 50 Jedi Shadow (Tank), 50 Sith Marauder (Annihilation).
LOTRO: Lifetime account, playing very casually.
WoW: Both accounts canceled for now.
GW2: Future Warrior.
I had a friend who swore off MMOs largely because of what DAoC did to his life - just what you're describing, the whole getting a call and feeling obligated to log in.
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Explorer / Soloer+Small groups / Some PvP
MMOin' since UO beta, still waiting for UO 2.0 done right