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Author Topic: Dungeon Finder/Vote Kick Hotfixes [Locked]
Vault_News  3 stars
Title: 0110011010
Be Nice to Me I'm a Bot

Posts: 982
Registered: 2005-10-18 12:53:17
Bashiok posted:

Quote:

We?re making a number of hotfixes to address use of the Dungeon Finder and vote kick tools. The following hotfixes will require realm restarts to implement, which are likely to be next Tuesday?s weekly maintenance.

Players who are outside a dungeon for more than a few minutes are now immediately able to be kicked.

If queuing as a group with a tank or healer, and the tank or healer drops group (or is kicked) soon after joining, those that queued with them will also be removed from the dungeon.

If three or more players group queue with each other it will require an additional vote for them to kick anyone they did not group queue with.

If a group queue of 4 kicks the one person that they did not group queue with they will each receive a more severe penalty to their ability to initiate future kicks.

If someone initiates a vote kick for someone they group queued with they will not incur a penalty to their ability to initiate future kicks.

With these changes we hope to reduce some undesirable behavior and annoyances, and encourage greater patience when using the Dungeon Finder. In addition, keep in mind that both initiating and agreeing to vote kick have always carried the same weight to your ability to kick in the future. It's always best to save your votes for when it really counts to ensure your ability to kick is available when it does.

We?ll of course be watching how these changes work to improve these systems, and always appreciate your feedback.

As these and other hotfixes are implemented, they'll be added to the hotfix blog - http://us.battle.net/wow/en/blog/2259389#blog



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Quazimortal  4 stars
Title: The One and Only
Posts: 1,557
Registered: 2004-9-18 21:52:58
All this will accomplish is to allow the abuse from the other side of the fence. Does anyone even think things through at Blizzard anymore?

 

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Rill_of_WE  3 stars
Title: WoW Vault Site Manager
Posts: 557
Registered: 2002-8-6 09:16:33
Blizzard posted:

* If queuing as a group with a tank or healer, and the tank or healer drops group (or is kicked) soon after joining, those that queued with them will also be removed from the dungeon.



Not sure what this one is trying to accomplish. Anyone have a thought?


Blizzard posted:

* If a group queue of 4 kicks the one person that they did not group queue with they will each receive a more severe penalty to their ability to initiate future kicks.



I guess I just don't like the thought of being penalized in a legitimate situation. But I understand how other guilds/groups have abused the system enough to cause this kind of 'fix'. Most of the time we do all guild runs but sometimes we only have 3 or 4 and fill. Rarely do we have to kick anyone in a mostly guild group. We're all pretty patient about explaining bosses and shrugging off mistakes. The only time we kick people is they keep repeating their mistakes when we've clearly explained what needs to be done.

 

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Azure-TheBlueOne  2 stars
Title: Made in Alaska
Posts: 319
Registered: 2003-2-24 19:25:37
Rill_of_WE posted:

Blizzard posted:

* If queuing as a group with a tank or healer, and the tank or healer drops group (or is kicked) soon after joining, those that queued with them will also be removed from the dungeon.



Not sure what this one is trying to accomplish. Anyone have a thought?

Tanks and healers have instant queues, it sounds as if maybe some dps were using them to get a dungeon started, and then having the tank or healer that helped get the instant pop, drop group.

But then you're still left waiting for that role to be filled still, so...

 

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Quazimortal  4 stars
Title: The One and Only
Posts: 1,557
Registered: 2004-9-18 21:52:58
Azure-TheBlueOne posted:

Rill_of_WE posted:

Blizzard posted:

* If queuing as a group with a tank or healer, and the tank or healer drops group (or is kicked) soon after joining, those that queued with them will also be removed from the dungeon.



Not sure what this one is trying to accomplish. Anyone have a thought?

Tanks and healers have instant queues, it sounds as if maybe some dps were using them to get a dungeon started, and then having the tank or healer that helped get the instant pop, drop group.

But then you're still left waiting for that role to be filled still, so...



Which is why I'm stunned they are doing this because it doesn't help anything at all. I mean come on, let's say you and 3 other guildies queued into a dungeon and all of a sudden your healer loses his internet. So just because one person had something happen completely out of their control 3 other people get screwed? Not to mention now those 3 people can't queue back into a dungeon for another 15 minutes.

This change is absolutely retarded.

Edit: Btw I could sit around for at least an hour thinking up legitimate scenarios explaining how retarded it is.

 

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Pacorra
Posts: 36
Registered: 2003-11-25 13:52:07
Azure-TheBlueOne posted:

Tanks and healers have instant queues, it sounds as if maybe some dps were using them to get a dungeon started, and then having the tank or healer that helped get the instant pop, drop group.


But then you're still left waiting for that role to be filled still, so...



Scenario 1: a DPS queues by himself, takes 45 minutes for him to have a full group.


Scenario 2: a DPS queues together with a tank, they get an instant group, tank drops, group is put at the top of the queue and gets the next available tank. Took maybe 5 minutes.


Many tanks who are not interested in running LFD instances are "selling" their short queue times to the less fortunate DPS players. I've even seen the disgusting variant where the DPS (3 guilded guys) kicked the random tank right before the last boss and then reinvited the original tank so he could get the VP reward without having to run the instance.


Quazimortal posted:

I could sit around for at least an hour thinking up legitimate scenarios explaining how retarded it is.



I could sit for several hours describing abuses that actually HAPPENED with the current system. The hotfixes are not perfect but they should prove a huge improvement against abuse.
Quazimortal  4 stars
Title: The One and Only
Posts: 1,557
Registered: 2004-9-18 21:52:58
Pacorra posted:

Quazimortal posted:

I could sit around for at least an hour thinking up legitimate scenarios explaining how retarded it is.


I could sit for several hours describing abuses that actually HAPPENED with the current system. The hotfixes are not perfect but they should prove a huge improvement against abuse.



So how about reading my first post then and realize that with this change the same amount or perhaps even more abuse will occur just with a different set of people. These hotfixes are about as far from perfect as you can get and will provide ZERO improvement over the current system.

 

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Malachi256  1 star
Posts: 158
Registered: 2002-11-12 17:33:28
I'm genuinely interested in hearing more of your scenarios, Quazi. Your first post states your opinion but does nothing to substantiate it.

The one scenario you mention about the guild group joining and then the healer/tank DCing is seems largely invalid to me, because you can be DC'd for a long time before getting auto-dropped from the group (does the game EVER auto-drop you from the group? I can't remember the last time this happened). As long as the person reconnects and gets back in game there should be no problem.

edit: I guess you're saying that the person's internet just dies altogether? I guess I just don't know anyone who has that issue come up very often at all. If it is a pattern for someone, I'd say that that situation would be very rare, and maybe the guild should just have the person with the sucky internet just be dps.

 

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Quazimortal  4 stars
Title: The One and Only
Posts: 1,557
Registered: 2004-9-18 21:52:58
Malachi256 posted:

I'm genuinely interested in hearing more of your scenarios, Quazi. Your first post states your opinion but does nothing to substantiate it.

The one scenario you mention about the guild group joining and then the healer/tank DCing is seems largely invalid to me, because you can be DC'd for a long time before getting auto-dropped from the group (does the game EVER auto-drop you from the group? I can't remember the last time this happened). As long as the person reconnects and gets back in game there should be no problem.



So you wait hours upon hours for that person to get back on when their internet doesn't come back up? No you kick the disconnected person and with these new changes when you kick that healer everyone else that queued into the dungeon with him gets removed as well.

I really wasn't exaggerating about being able to spend over an hour thinking up legit scenarios but I really have no interest spending that time proving it here on VN, especially when it won't prevent the change from happening.


Malachi256 posted:

edit: I guess you're saying that the person's internet just dies altogether? I guess I just don't know anyone who has that issue come up very often at all. If it is a pattern for someone, I'd say that that situation would be very rare, and maybe the guild should just have the person with the sucky internet just be dps.



I've had my internet drop for no apparent reason in the middle of a dungeon before, hell it's happened during raids as well. Just because an event is rare doesn't change the fact that with this change the other people who queued in with them get absolutely screwed for no good reason.

 

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Malachi256  1 star
Posts: 158
Registered: 2002-11-12 17:33:28
Quazimortal posted:

I've had my internet drop for no apparent reason in the middle of a dungeon before, hell it's happened during raids as well. Just because an event is rare doesn't change the fact that with this change the other people who queued in with them get absolutely screwed for no good reason.



I think the rampant abuse that was taking place is definitely a good reason for changing the way things work. The dead-internet situation is certainly possible and it definitely sucks, but IMHO doesn't constitute a good enough reason to not implement the change. There are lots of scenarios in game right now where if your tank's/healer's/arena partner's/rated BG leader's internet just dies you're pretty well screwed, regardless of this particular system. Internet dying isn't a good enough reason to completely re-design a system - it's a reasonable assumption that people must have consistent internet in order to take part in group activities of the game, and when someone's internet does die, 'them's the breaks.'

 

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