Care to explain that dipstick.
Also care to explain how I know that the nerfing to certain matters began with the first patch when Helegrod was introduced. Skills losing some umph, crafted armor losing points in stats.
Also want to care to explain how I know that it took about 1.5 hours or so to get to the gates of Carn Dum because the pathway to get there was filled up with nothing but elite orcs, goblins and master Elite Trolls. How Nan Gurth started out as nothing but Elite mobs and then they nefed them down to regular mobs. How Eastern Angmar started off with Orcs and Uruks patrolling the area and that the salemenders and leaches that now are there were added right around the time I left the game the first time and went over to WoW.
Also, only founders would know this and figuring I was in the guild Conviction that got the World First Kill on Thorog that they changed his mechanic shortly before the Rift got released. Where before you only had to worry about the the massive wipe debuff he would put on you, the mechanic changed to where he would heal more when he landed up on platform and as such you had to split your party up, with range and a burglar up on that very platform to pull off a Fellowship maneuver. He would also all of sudden now eat up your hope tokens, hence all of a sudden half your party would be consumed with Dread.
Of course my favorite was when fear got nerfed, or was broken as the devs said, and didn't break for the first several months of the game. Then it got fixed and nerf, I rose all sorts of hell on the Isengard forums about that change.
Need I go on, how the Misty Mountains and Trollshaws got expanded at the same time Annuminas and the like got added, at the same time rep got added. How ancient silver used to be Misty Mountains silver and could only be found in the misty mountains. How originally single crafting recipes needed special claws, scales, horns, or other items from a specific rare mob to craft them. Also, Etched Beryl Necklaces couldn't be made at first, unless you got lucky with a delivery of leather with the required trophy in it because the tooth needed to make the necklace came from a warg in Evendim which wasn't released until about a month and half after the game got released.
Go ahead in my post history, you'll notice that I most likely stated that I returned to LOTRO when I left WoW. Likewise, I don't think I once ever stated that LOTRO was the perfect game, I do believe I stated that LOTRO has more options for players of all playing types, in terms of PVE at least, then WoW. WoW right now could certainly use something similar to the Skirmish system that is found in LOTRO that is for certain.
I also don't think I stated in my very first post in this thread when I mentioned LOTRO that I said one way or the other if LOTRO nerfed or not, what I responded to was the post about a Game of 95% PVE vs 5% PVP, and simply said that LOTRO fits this bill. Unless you are saying that Monster Play is about 25% of the gameplay in LOTRO. Honestly, anybody who decides to play an MMORPG and don't expect some nerfing and buffing as a game progresses is delusional, even if there isn't any PVP or PVE in the game to balance around. Yet, needless to say, at least with LOTRO right now, everything is more stable, not this flavor of the week spec process that is happening in WoW right now due to the constant nerfing, buffing, and what ever else they are doing to classes.
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Looking Forward to Guild Wars 2 and serving crow.
Currenlty Writing: The Web of Life.