VaultNetwork.netVault Network Boards
Author Topic: I am not sure this game can be saved for me. It's TOO MUCH to ask from us, [Locked]
Ayadread  1 star
Posts: 66
Registered: 2006-3-15 11:24:05
I'll be trying Rift out. The constant bi-polar balancing decisions are a clear indication of B Team level of support.

 

-----signature-----
Daoc - Forever #1
Errtuu  1 star
Posts: 70
Registered: 2003-6-27 14:07:28
Kriegprojekt posted:

If you are angry/raging over an online game, you need to stop playing. Period. No game is worth getting upset/angry/sick for.

'

I doubt (hope) it wasn't meant literally. It's just a way to introduce some legitimate gripes.
Zero_Washu  2 stars
Posts: 290
Registered: 2001-9-28 05:17:03
They already have many changes as to how some spells/effects work when in BG/Arena so how hard could it have been to be totally different?

 

-----signature-----
.
.
. For everything there is a season, and a time for every purpose under heaven
. Cows go moo, Dogs go woof and MMO players go ''PVP is imbalanced''
. "I’m as horny as the hat rack at a Viking bar.", Ann Coulter
JaconKin  1 star
Posts: 186
Registered: 2007-1-16 18:00:40
Bremen_Gaheris posted:

Broken_Kayfabe posted:

This was one place where Sony figured out what Blizzard never did - it's just better to focus on one of PvE or PvP. You can include the other for giggles, but just worry about the mechanics for one and let the other just be a sidegame.

I know for myself I have no real interest in games that try to do both now.



I totally agree. This is exactly what I want. I bought Rift and am going to try it out but it is still gonna be alot of the same. They are going to try, unsuccessfully, to cater to both PVP and PVE crowds. And fail.

I can't wait for some developer to come along and offer a PVE only game with side game of PVP but 95% focus on the PVE. I'd buy that for a dollar!



LOTRO is pretty much designed this way with the "PVP" in the game pretty much a little side game/ instanced zone. And you can actually play for free, though rather limited.

Though I'm no PVPer I can sympathize with the OP though and understand your frustration when it comes to the game as well.

The constant changes of classes and skills, one minute you get buffed, the next minute you are nerfed. Can't even call a spec a flavor of the month anymore it's really like flavor of the week.

As I stated in Mithan's post, the player base it seems for the most part is just frustrated. PVPer's and PVEr's with the constant changes to classes, Que times to get into BG's or Dungeons, the switch back over of the game to a more BC like end game instead of creating a more balanced dungeon experience between elements of BC and Wrath. The lack of a third option or a new component so to speak added to the end game for players to do and work towards some goal outside of Dungeon and PVPing.

 

-----signature-----
Looking Forward to Guild Wars 2 and serving crow.
Currenlty Writing: The Web of Life.
IndridCole  1 star
Posts: 223
Registered: 2009-1-7 16:24:59
When patch notes come out and they list the nerf/buffs I pay attention to DRuids primarily. After looking over these changes I do what we should all do: Adjust accordingly. I've never not plyed my druid because I got a nerf bat to my crit or damage..I'm not a pouter that way. My rotation doesn't chaneg in Cat form to hit big. Either the other clases in your group when running dungeons will pick up your slack or you'll group will pull otgether harder as a team to overcome adversity.

 

-----signature-----
I found something else by accident.
It has become my new passion.
huldu  1 star
Posts: 54
Registered: 2002-6-20 12:46:48
They should have done two different "scales" from the start. One for PvE and one for PvP. An example...


If you're in a battleground/arena then we use the "PvP" scale.

If you're attacking an enemy player we use the "PvP" scale.


If you're attacking a monster and not engaged with a player we use "PvE" scale.


You get the point.


Then they could have done whatever they wanted. They could have made a nifty little option in the menu that let you pick whatever tooltip you wanted to see, ie pvp or pve. If you hold shift while hovering over a tooltip you would see the PvE or PvP scale.


With something like that they could have done whatever they wanted and no PvE nerf would affect PvP and vice verse.

 

-----signature-----
"Boy, the next word that comes out of your mouth better be some brilliant *****' Mark Twain ****. 'Cause it's definitely getting chiseled on your tombstone."
The_Korrigan  3 stars
Title: Scrub Buster
Posts: 955
Registered: 2001-7-17 03:51:32
JaconKin posted:

LOTRO is pretty much designed this way with the "PVP" in the game pretty much a little side game/ instanced zone. And you can actually play for free, though rather limited.

... and yet Turbine nerfed some classes because of PvP, and those nerfs affected PvE.

 

-----signature-----
SWTOR: 50 Jedi Shadow (Tank), 50 Sith Marauder (Annihilation).
LOTRO: Lifetime account, playing very casually.
WoW: Both accounts canceled for now.
GW2: Future Warrior.
JaconKin  1 star
Posts: 186
Registered: 2007-1-16 18:00:40
The_Korrigan posted:

JaconKin posted:

LOTRO is pretty much designed this way with the "PVP" in the game pretty much a little side game/ instanced zone. And you can actually play for free, though rather limited.

... and yet Turbine nerfed some classes because of PvP, and those nerfs affected PvE.



LOL. Please, don't make it sound like that such matters are the norm over in LOTRO, they might happen once every few months roughly, not the daily, weekly, changes that have been occurring in WOW.

Also if you note, I wasn't responding as to whether or not LOTRO nerfs accordingly due to PVP or PVE imbalances, I was merely stating what the poster said, a game that has 95% PVE content and about 5% PVP. Well LOTRO would fit the bill.

 

-----signature-----
Looking Forward to Guild Wars 2 and serving crow.
Currenlty Writing: The Web of Life.
The_Korrigan  3 stars
Title: Scrub Buster
Posts: 955
Registered: 2001-7-17 03:51:32
You started LOTRO late. I'm playing that game since release. The nerfs are done now, but during the first years, there were tremendous class changes due to PvP, or rather PvMP. Those nerf of course affected PvE badly.
PvP WILL affect PvE in ANY game if the two aren't completely separated.

 

-----signature-----
SWTOR: 50 Jedi Shadow (Tank), 50 Sith Marauder (Annihilation).
LOTRO: Lifetime account, playing very casually.
WoW: Both accounts canceled for now.
GW2: Future Warrior.
Broken_Kayfabe  1 star
Posts: 248
Registered: 2002-2-16 01:05:01
And, because PvP is based on the idea that you will win 50% of your fights while PvE is based on the idea you will win 99+%, the two can never really be integrated happily.

The best games of the future won't even try.

 

-----signature-----
Thanks, but it's been fun
Five more minutes then I'm done!
I've been saying that to myself since
...yesterday.
- from "Has anybody seen my corpse". Man Everquest rocked back in the day...

VaultNetwork.net is an independently operated community forum and is not affiliated with, endorsed by, or technically based on IGN, GameSpy, FilePlanet, GameStats, or the former IGN/GameSpy Vault Network.
References to VaultNetwork.net mean this site/domain. VNBoards-style presentation is a visual homage only. By using this site, you agree to the forum rules.