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Author Topic: 4.1 Preview -- Dungeon Finder: Call to Arms [Locked]
TruthyID  1 star
Posts: 189
Registered: 2010-7-7 12:52:20
HunterTalon posted:

Actually there is nothing intrinsically wrong with the roles. The players are to blame for their own stupidity and ineptitude, but unfortunately as our service provider Blizzard is expected to come up with a fix for broken WoW players...

Sadly moving on to Rift/GW2/SWTOR/*insert upcoming title* will have no effect. The selfish, bad players that ruin PUGs in WoW will find their way to your new game too.

The only answer is to be a bad dps too so you find comfort in being part of the majority, or shoulder the Herculean task of carrying these nubcakes on your shoulders as one of the roles that are held accountable for the groups survival by the vocal majority.



I was wondering when this post was coming. There's always a cadre of Blizzard apologists that shows up to place the blame on players.

The queue times are a reflection of how enjoyable the different archetypes are. People would rather wait 45 minutes to dps than instantly get in and tank because they enjoy dpsing so much more than tanking that the wait is worth it. Blizzard made significant changes to the way that tanks and healers work and the wait times in the LFD tool show that people don't enjoy the changes.

At the end of the day the dev team, and posters like Hunter, need to remember that WoW is a game and that people expect to have some fun in return for their $15/mo. The idea that we should play the game in a way that we don't enjoy to conform to the dev teams vision AND pay them for the privilege is totally ridiculous.
Ugh_Lancelot  3 stars
Title: Ooo...bouncy!
Posts: 766
Registered: 2002-6-17 14:37:05
HunterTalon posted:

Actually there is nothing intrinsically wrong with the roles. The players are to blame for their own stupidity and ineptitude, but unfortunately as our service provider Blizzard is expected to come up with a fix for broken WoW players...





Oh, hey, look everybody -- another person that reads "not fun" and mentally replaces it with "stupid/inept/mouthbreather/scrub/etc."

 

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Crafty_ac2  1 star
Posts: 99
Registered: 2002-12-8 23:08:07
Boone-Eldar posted:

Spookysheep posted:

Boone-Eldar posted:

If I can't roll through a Heroic in under 45 minutes like I could in WotLK I don't care what kind of rewards they give out.



The vast, vast majority agree, which is why blizzard is in panic mode.



Perhaps. I can only speak for myself as to why I no longer subscribe.



ya lame idea.

 

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Zero_Washu  2 stars
Posts: 290
Registered: 2001-9-28 05:17:03
Vault_News posted:

We don't feel the tanking and healing roles have any inherent issues that are causing the representation disparity, except that fulfilling them carries more responsibility. Understandably, players prefer to take on that responsibility in more organized situations than what the Dungeon Finder offers, but perhaps we can bribe them a little.WoW Vault



Stop feeling and start thinking. The classes may not have inherent problems; not true for healers who have a targeted nerf on them; but the instances are not fun. Gratuitous damage that cannot be mitigated, even with "skill" in many cases. Too many trash mobs are more annoying than bosses, too many cannot be faced as they do 360 damage that cannot be interrupted, etc etc etc.

I didn't do five mans for a challenge, I did them for fun. Since Cata made them unfun I unsubscribed

 

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wicked_impulse2k3
Posts: 12
Registered: 2003-11-14 15:50:33
B team finally gets a chance to prove that they thought they were better than the A team. B team refuses to believe they aren't better than the A team.
Blisteringballs  2 stars
Posts: 272
Registered: 2009-8-12 12:41:21
They're chalking up lower participation, increased apathy, and the generally negative reaction to Cataclysm dungeons (particularly heroics) on player, I don't know, mood swings?

Somewhere along the lines Blizzard started believing their own hype. It's the game, stupid, not the customers. It is funny watching them go through all of these pointless gyrations though. They would save everyone a lot of trouble by just tuning the heroics appropriately and put some effort into adding more content and less grind.

 

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steveC91  1 star
Posts: 81
Registered: 2003-3-28 06:34:58
The fun part is that you have to complete to get the rewards
Its going to be a train wreck.

 

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Sociop  2 stars
Posts: 264
Registered: 2009-12-8 15:10:16
HunterTalon posted:

Actually there is nothing intrinsically wrong with the roles. The players are to blame for their own stupidity and ineptitude, but unfortunately as our service provider Blizzard is expected to come up with a fix for broken WoW players...



No, look back a Wrath where this same player base had little problems with the 5-mans and 5-man heroics except the last two ICC 5-man Heroics. Instead of recognizing that the player base in general was struggling with the difficulty of those last two dungeons and backing off a bit they went way in the opposite direction.


There is indeed "stupidity and ineptitude" but it is not with the WoW player base!
HunterTalon
Posts: 49
Registered: 2000-6-12 12:50:30
TruthyID posted:

I was wondering when this post was coming. There's always a cadre of Blizzard apologists that shows up to place the blame on players.

The queue times are a reflection of how enjoyable the different archetypes are. People would rather wait 45 minutes to dps than instantly get in and tank because they enjoy dpsing so much more than tanking that the wait is worth it. Blizzard made significant changes to the way that tanks and healers work and the wait times in the LFD tool show that people don't enjoy the changes.

At the end of the day the dev team, and posters like Hunter, need to remember that WoW is a game and that people expect to have some fun in return for their $15/mo. The idea that we should play the game in a way that we don't enjoy to conform to the dev teams vision AND pay them for the privilege is totally ridiculous.



I've always wanted to be a part of a cadre! Now if you describe my continuing antics as shenanigans my weekend will be complete, and it's only Friday!

I respect your opinion, but are you honestly saying that the protector and healer roles have always been sparsely populated in every game since 1975 is because those roles have never been correctly implemented so as to be fun? Be serious. Tanking is fun and healing is fun (ok this is subjective, I should say I find those roles fun)... the real reason people don't often fill those roles is because they get blamed when something goes wrong. Period.

 

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Bremen_Gaheris  1 star
Posts: 182
Registered: 2003-1-29 03:33:24
HunterTalon posted:

TruthyID posted:

I was wondering when this post was coming. There's always a cadre of Blizzard apologists that shows up to place the blame on players.

The queue times are a reflection of how enjoyable the different archetypes are. People would rather wait 45 minutes to dps than instantly get in and tank because they enjoy dpsing so much more than tanking that the wait is worth it. Blizzard made significant changes to the way that tanks and healers work and the wait times in the LFD tool show that people don't enjoy the changes.

At the end of the day the dev team, and posters like Hunter, need to remember that WoW is a game and that people expect to have some fun in return for their $15/mo. The idea that we should play the game in a way that we don't enjoy to conform to the dev teams vision AND pay them for the privilege is totally ridiculous.



I've always wanted to be a part of a cadre! Now if you describe my continuing antics as shenanigans my weekend will be complete, and it's only Friday!

I respect your opinion, but are you honestly saying that the protector and healer roles have always been sparsely populated in every game since 1975 is because those roles have never been correctly implemented so as to be fun? Be serious. Tanking is fun and healing is fun (ok this is subjective, I should say I find those roles fun)... the real reason people don't often fill those roles is because they get blamed when something goes wrong. Period.



So, why is everything apparently "going wrong" when PUGs are doing dungeons? And how is something being wrong with the dungeon design and philosophy the player's (paying customer's) fault?

 

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