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Author Topic: 4.1 Preview -- Dungeon Finder: Call to Arms [Locked]
Vault_News  3 stars
Title: 0110011010
Be Nice to Me I'm a Bot

Posts: 982
Registered: 2005-10-18 12:53:17

Bashiok posted:

Quote:

In patch 4.1 we'll be introducing Dungeon Finder: Call to Arms, a new system intended to lower queue times. Call to Arms will automatically detect which class role is currently the least represented in the queue, and offer them additional rewards for entering the Dungeon Finder queue and completing a random level-85 Heroic dungeon.

Any time the Dungeon Finder queue is longer than a few minutes for level-85 Heroics, the Call to Arms system kicks in and determines which role is the least represented. In the case of tanking being the least represented role, the "Call to Arms: Tanks" icon will display in the Dungeon Finder UI menu where class roles are selected, and will also display on the UI when the queue pops and you are selected to enter a dungeon. Regardless of your role, you'll always be able to see which role currently has been Called to Arms, if any.

Call to Arms is meant to lower wait times by offering additional rewards for queuing as the currently least represented role. To be eligible for the additional rewards you must solo queue for a random level-85 Heroic in the role that is currently being Called to Arms, and complete the dungeon by killing the final boss. Every time you hit these requirements (there is no daily limit) you'll receive a goodie bag that will contain some gold, a chance at a rare gem, a chance at a flask/elixir (determined by spec), a good chance of receiving a non-combat pet (including cross faction pets), and a very rare chance at receiving a mount. The pets offered come from a wide variety of sources, and include companions like the Razzashi Hatchling, Cockatiel, and Tiny Sporebat, but the mounts are those specifically only available through dungeons (not raids), like the Reins of the Raven Lord from Sethekk Halls, Swift White Hawkstrider from Magister's Terrace, and Deathcharger's Reins from Stratholme.

This system is meant to address the unacceptable queue times currently being experienced by those that queue for the DPS role at max level. The long queue times are, of course, caused by a very simple lack of representation in the Dungeon Finder by tanks, and to some extent healers. We don't feel the tanking and healing roles have any inherent issues that are causing the representation disparity, except that fulfilling them carries more responsibility. Understandably, players prefer to take on that responsibility in more organized situations than what the Dungeon Finder offers, but perhaps we can bribe them a little. While this system gives tanks and healers something extra, the incentive is being provided so that we can help players in the DPS role get into more dungeons, get better gear, and continue progressing.

While the gold, gems, flasks, and elixirs are OK incentives, we knew we needed something more substantial. We had briefly considered Valor Points and epics, but decided that wouldn't be working toward the goal of helping DPS players progress, and ultimately wouldn't keep tanks and healers in the Dungeon Finder system for very long. We settled on pets and dungeon-found mounts as they?re cosmetic/achievement items that players tend to try to get on their own, so why not change that up and offer them a chance to get some of those elusive pets and mounts in a way that also helps other players? Even if they don't get a pet or mount, or get one they already have, the gold and other goodies still feel rewarding enough that it won't feel like a waste of effort.

We think it's a pretty solid incentive to get tanks and healers queuing, give max-level players another way to collect the pets and mounts they so desire, and above all, to improve wait times for DPS players sitting in queues. In the case of lower level dungeons, it's actually not uncommon for DPS to be the least represented role, and so if this new system works out and we're pleased with the results, we may consider applying this same mechanic to lower level dungeons as well.



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Spookysheep  4 stars
Title: Lieker of Cheese
Posts: 1,248
Registered: 2002-1-9 06:49:19
Finally they are paying us tanks to queue, as it should be

 

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PallyDog  3 stars
Title: WoW Vault Staff
Teh Pyckles!

Posts: 991
Registered: 2003-3-4 07:09:21
They are paying TANKS to take the Q. And to take it solo. So no helping out guildies if you want the perks. No grouping with friends if you want the perks. More band, horrible, stanky tanks.


Yeah...ok I will certainly be perfectly to happy to run more on my tank. But I won't be Qing on my DPS or heals unless I'm with a tank I already know.

 

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Boone-Eldar  2 stars
Title: Infallible
Posts: 273
Registered: 2001-12-28 16:31:37
If I can't roll through a Heroic in under 45 minutes like I could in WotLK I don't care what kind of rewards they give out.

 

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Seriously?
Spookysheep  4 stars
Title: Lieker of Cheese
Posts: 1,248
Registered: 2002-1-9 06:49:19
Boone-Eldar posted:

If I can't roll through a Heroic in under 45 minutes like I could in WotLK I don't care what kind of rewards they give out.



The vast, vast majority agree, which is why blizzard is in panic mode.

 

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Boone-Eldar  2 stars
Title: Infallible
Posts: 273
Registered: 2001-12-28 16:31:37
Spookysheep posted:

Boone-Eldar posted:

If I can't roll through a Heroic in under 45 minutes like I could in WotLK I don't care what kind of rewards they give out.



The vast, vast majority agree, which is why blizzard is in panic mode.



Perhaps. I can only speak for myself as to why I no longer subscribe.

 

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Seriously?
TruthyID  1 star
Posts: 189
Registered: 2010-7-7 12:52:20
Bashiok posted:

We don't feel the tanking and healing roles have any inherent issues that are causing the representation disparity, except that fulfilling them carries more responsibility. Understandably, players prefer to take on that responsibility in more organized situations than what the Dungeon Finder offers, but perhaps we can bribe them a little.



If tanking, and to a lesser extent healing, were as much fun as dpsing you wouldn't have to bribe anyone to play those roles. As far as I'm concerned, an essential archetype being no fun to play is absolutely an "inherent issue."

The fact of the matter is that tanking the new dungeons for a pug is a massive pita. This "fix" isn't going to do anything to make tanking for pugs more fun. Even if they manage to decrease the amount of time it takes to get into a dungeon initially I would be shocked it it doesn't introduce a litany of new problems.
Spookysheep  4 stars
Title: Lieker of Cheese
Posts: 1,248
Registered: 2002-1-9 06:49:19
All this will accomplish is making retarded dps act even more retarded. When they have lower queue times, they won't be worried about how long the wait will be if they vote kick the tank, and they'll rush headlong into stupid like they already do, only this time with even more wild abandon.

 

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Deionnara  1 star
Posts: 149
Registered: 2001-12-28 14:12:02
<<<
This system is meant to address the unacceptable queue times currently being experienced by those that queue for the DPS
>>>

We realize the system is broken, yet refuse to fix it.

 

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Arunne  1 star
Title: The Anonymous
Posts: 177
Registered: 2003-11-3 14:11:47
I imagine all this will accomplish is for the short term it will reduce queue times till all the tank types get all the rare pets and mounts they want.


Then they will stop queuing again and blizzard will be saying this had an unforseen consequence...

 

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