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Author Topic: "Subscriber levels have decreased faster than previous expansions," [Locked]
Quazimortal  4 stars
Title: The One and Only
Posts: 1,557
Registered: 2004-9-18 21:52:58
GutterSludge posted:

The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards.



So I was right? Thought so.

 

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Boone-Eldar  2 stars
Title: Infallible
Posts: 273
Registered: 2001-12-28 16:31:37
Quazimortal posted:

GutterSludge posted:

The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards.



So I was right? Thought so.



Guess you are. It says both expired and canceled. Expired would indicate someone subbed for 6 months and their time has run out.

 

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Seriously?
GutterSludge  4 stars
Posts: 1,034
Registered: 2005-11-6 10:54:55
"World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access." Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers.

If you paid for 6 months, they count it for 6 months, even if you "cancel" after 1 day. You can still login for those 6 months, and it is still an "active account", as you have paid a subscription fee.


The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules."


This is their way of saying "frozen" accounts. (especially since it makes no mention directly of "frozen" accounts.)

These are all accounts that cannot be logged in to without first paying the sub fee again. This entire statement is to let you know that they aren't counting "total accounts ever to have subscribed".


Active means active.

 

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Boone-Eldar  2 stars
Title: Infallible
Posts: 273
Registered: 2001-12-28 16:31:37
GutterSludge posted:

"World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access." Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers.

If you paid for 6 months, they count it for 6 months, even if you "cancel" after 1 day. You can still login for those 6 months, and it is still an "active account", as you have paid a subscription fee.


The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules."


This is their way of saying "frozen" accounts. (especially since it makes no mention directly of "frozen" accounts.)

These are all accounts that cannot be logged in to without first paying the sub fee again. This entire statement is to let you know that they aren't counting "total accounts ever to have subscribed".


Active means active.



I can see how that be read both ways. *shrug* Either way I don't really think it matters that much in the overall subscription picture.

 

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Seriously?
Quazimortal  4 stars
Title: The One and Only
Posts: 1,557
Registered: 2004-9-18 21:52:58
Gutter you are having some major reading issues here. The fact that canceled accounts are excluded means it doesn't matter if you can still log into the game.

 

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The_Korrigan  3 stars
Title: Scrub Buster
Posts: 955
Registered: 2001-7-17 03:51:32
GrimTempest posted:

i think they need to pay more attention to character progression and depth. right now all that happens is everything gets recycled each expansion...all they essentially do is drop everyone 5-10 levels under cap again.

I have to agree on this. They should NEVER have dropped "Path of the Titans". The problem is that "just 5 levels" wasn't enough without the "Path of Titans".

Sad thing is that there is still no other MMORPG that comes close to WoW...

This said, Rift is bleeding players like no tomorrow. No doubt part of those will be back to WoW soon if not already. Rift is definitely not the foreseen "WoW killer", it's just a sub par clone wannabe like so many before.

There are many "if" about the upcoming titles, SW:TOR and GW2. SW:TOR looks pretty much like "WoW in space", but will definitely still be interesting to play at least once because of Bioware's story telling skills. GW2 "looks" promising because for the first time in ages, a quality MMORPG (aka made by a known company with money, and not some losers in a basement with zero artistic skills) will try to really propose something totally NEW. And by NEW, I not only mean "not a WoW clone". But of course, any veteran MMO player will take all this with a huge grain of salt, as we know what promises are worth in this industry.


Fedup23 posted:

I think im pretty typical (judging by my guilds activities) in that I try out most new MMOs that come out..regardless of my current satisfaction.

Same here. I've basically tried every single mainstream MMORPG released since UO beta, and many of the smaller ones too, even though I was very happy with my "main" game, and will keep on doing so. Hopefully something good is gonna challenge WoW soon, and not only a piss poor clone like Rift, for the greater good of the stagnating industry and of course for the good of WoW players too, Blizzard getting a kick in the nuts can only be a positive thing for the customers.


Boone-Eldar posted:

I felt the same way, but after I returned a few weeks back they are kind of faceroll now that people have 359ish gear.

As I had predicted. People were used to faceroll the WotLK heroics with overgeared characters, not remembering how they were wiping in Halls of Lightning or Utgarde Pinacle with their fresh level 80 characters in quest gear. Now we are back to easy mode, and the two new instances, ZG and ZA, are kinda equivalent to the ICC ones in WotLK since they are harder than the older ones.


Boone-Eldar posted:

Frankly I think Blizzard is not far off the mark on the reasons for the decrease in subs (aside from Rift). At this point after WotLK release a major content patch in 3.1 (Ulduar) was already out for close to a month and another in 3.2 (Crusade) only a couple months away with the biggest yet 3.3 (Icecrown) to come 4 months after that.

So far we have 2 recycled 5 mans and the first new major content patch still 2 or 3 months out? Blizzard needs to pick it up a notch on the content releases if they want to keep people engaged.

Exactly. The wait between the release of ICC and the expansion was already WAY too long, and now, they postpone the new major content patch even more. I personally slowed down the raiding with the nice weather coming back, and to be honest, we have cleared all the content with my guild and I was getting bored. The content has been very good, I have nothing to say, some bosses in normal mode were definitely as hard if not harder than many ICC heroic modes, which is a good thing, which is how it should be, but they need to speed up with content releases, be it for raiders or for non-raiders.

 

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GW2: Future Warrior.
Groooovechampion  1 star
Posts: 229
Registered: 2003-6-30 16:36:01
lol fed. xD


I agree with Voqar. Tons of unneccessary changes were. I´d even add in "continually fixing what was not broken" mentality.

My ongoing woe is not using the areas and zones thoroughly. All zones are just zoos with NPCs chilling out. There is so much potential that could be done to interact with; pvp and pve. But there we would go again with the suggestion bombing.


username posted:

Completely static instances with bosses so static their abilities can be tracked with timer addons has no spice at all. The new MMORPGs are copying this exactly. Give us randomized dungeons with randomized content and unpredictable bosses that make you pay attention to the bosses instead of an addon and wake up the player base.



Also here I must agree.
It can`t be that some instance barely comes out and the bosses are already known to the bone. Randomizing the appearances of bosses won´t change much. Indeed, bosses need to do unpredictable things. Might as well could also add active defensive Boss countermeasures to every class to ensure the survival. And it doesn´t even have to be that complicated. Mage for elemental stuff, Warlock for Demonic, stuff like that.

I can already see that some people should be applying for the creative consulting pool of blizzard (not me lol! Voqar ^^), like right now.


Lastly, I think WoW and Blizzard is worth trolling, hence the "deserves losing subs" part.
Shouting "Listen to us Blizzard" isn´t just enough; Blizzard just needs to understand that the direction they chose was craptastic. 5% is a lot of cash they could be pumping to new projects - even fund a small department to bring out Starcraft Ghost.


and ffs, I already ran out of nova material for rule 34. Shame on you ,blizz

 

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Spookysheep  4 stars
Title: Lieker of Cheese
Posts: 1,248
Registered: 2002-1-9 06:49:19
And I see the answer is zero, just as predicted.


Also, I wonder if blizzard is still finding all the B-team comments "tiresome"

 

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Arunne  1 star
Title: The Anonymous
Posts: 177
Registered: 2003-11-3 14:11:47
Spookysheep posted:

And I see the answer is zero, just as predicted.


Also, I wonder if blizzard is still finding all the B-team comments "tiresome"



No, but the C-Team who is handling all the development now is pretty pissed that the B-Team keeps getting all the credit!

 

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Spookysheep  4 stars
Title: Lieker of Cheese
Posts: 1,248
Registered: 2002-1-9 06:49:19
Arunne posted:

[
No, but the C-Team who is handling all the development now is pretty pissed that the B-Team keeps getting all the credit!



 

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