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Author Topic: Top 10 Most Exciting MMOs in Development [Locked]
JaconKin  1 star
Posts: 186
Registered: 2007-1-16 18:00:40
Thericia posted:

I'm already pretty much done with MMOs, the dragon fight nor the videos linked above it, got me excited about anything.Firefall is probably the next MMO I will play.I'm more excited about Torchlight 2, Diablo 3, NHL '12, and now Borderlands 2



A prime example, as well as others above, that I think shows what has happened with the Genre without it evolving properly in the last 12 years due to WoWs success, like other Genres in games have over the years.

 

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Thericia  1 star
Posts: 115
Registered: 2002-1-8 10:43:06
and 4 of the 5 games i'm "waiting" on should all be out this year!

All but, Borderlands 2, which is next summer, according to the rumors.

 

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JaconKin  1 star
Posts: 186
Registered: 2007-1-16 18:00:40
Thericia posted:

and 4 of the 5 games i'm "waiting" on should all be out this year!

All but, Borderlands 2, which is next summer, according to the rumors.



Well I'm done with MMOs as well till GW 2. Going to be catching up on some other games for the most part.

Edit:

Here goes one of the matters I'm most excited about for GW 2, is actually imagine this PVP.

Ten Ton Hammer did an interview about with Eric Flannum of Anet about PVP. Some highlights.

http://www.tentonhammer.com/gw2/gamescom/2011/pvp-interview-with-eric-flannum


Interview posted:

Ten Ton Hammer: How extensive will the differences be between the PvE and PvP versions of skills? For example, if I have a great build I use in PvE, will I need to make any kind of major adjustments to keep it viable in structured PvP?

Eric: It’s probably possible to do that. We want to try to keep the skills as close as possible. So what we don’t want to do is like, this skill shoots a fireball and sets a guy on fire in PvE, and then this skill is like an AoE targeted lava pool in PvP.

But we do have the ability to balance everything separately for PvE and PvP. So what we do want to do is try to keep them so that they start with a place where they’re the same, and then if they need to veer off a little bit from each other then we can do that. By and large we don’t want to force people that want to jump back and forth between the two to have to totally learn a different game.

Ten Ton Hammer: It seems like a smart design decision to put players on a level playing field in structured PvP in terms of level, skills, and gear. But will PvP include any kind of reward or advancement system to make it more appealing to casual players who may not be interested in the more competitive tournament play?

Eric: For competitive PvP it’s not going to include any power advancement, it’s going to include cosmetic advancement. So you’ll earn Glory in PvP and then you’ll use that to buy super cool armor. All PvP players start out with the exact same, low-level looking armor. It’s all statistically the same, but then as you gain Glory you can be like, OK now I have this badass armor, and people will know that guy is really good because he has that super awesome armor.

The thing that we really wanted to do was make it so that you didn’t feel like someone had an advantage over you because they’ve played longer in this type of PvP. We wanted to make it so that you felt like, hey I have the exact same chance because it’s going to be skill-based. But we wanted to give people something that they could work towards, so that’s where we’ve got the cosmetic stuff, and there are titles or achievements that people can earn in PvP as well.



Even though skills might be named the same, they will be different fro PVE and PVP, no more nerfing PVE skills for the sake of PVP. This allows Anet to Balance matters better.

Also the fact that there is no special armor or X stat that is a requirement for players to grind to, to actually be "successful" at PVP. You actually show of your skill by the armor earning the cosmetic armor, not because you have a Stat Advantage.

What an amazing concept.


Eric Flannum posted:

The same thing goes for things like dungeons and personal story. We’ve talked a little bit about our endgame philosophy of we don’t think you should get to max level and then suddenly be forced to play a different game. So if you didn’t like doing dungeons, and you really, really liked just being in the open world and exploring, or crafting, we don’t want to force you into doing dungeons when you get to max level. Because then we’re kind of bait-and-switching you. We’d be saying hey you played this game, and did you enjoy it? Well guess what, now you have to play ‘this’ instead.



And thus the reason all of sudden you are beginning to see Subs drop in WoW.

 

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Slors
Posts: 33
Registered: 2007-3-14 14:25:56
^^ I like this. Anet has learned alot from gw1 and picked up alot from other MMO's failures. A system in place that will mimic what RPs were in DAoC and do much more is a win in my book. The skill set balance sounds great on paper, lets just hope it works out. Also, they seem to grasp what atleast I(hope others aswell) want from a game when it comes to leveling and endgame. Games that are just a leveling time sink and are a completely different game in the end are just things of the past.


On a side note: If GW2 fails then i have no hope for MMO's aswell. I've been playing for too long and have seen too much bad fill the market for the past half decade to see any game redeem developers at this point. However, past GW2 is 40k. The rp/lore factor alone is enough for me to sink my time into it without it needing to be very good.

 

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JaconKin  1 star
Posts: 186
Registered: 2007-1-16 18:00:40
Slors posted:

^^ I like this. Anet has learned alot from gw1 and picked up alot from other MMO's failures. A system in place that will mimic what RPs were in DAoC and do much more is a win in my book. The skill set balance sounds great on paper, lets just hope it works out. Also, they seem to grasp what atleast I(hope others aswell) want from a game when it comes to leveling and endgame. Games that are just a leveling time sink and are a completely different game in the end are just things of the past.


On a side note: If GW2 fails then i have no hope for MMO's aswell. I've been playing for too long and have seen too much bad fill the market for the past half decade to see any game redeem developers at this point. However, past GW2 is 40k. The rp/lore factor alone is enough for me to sink my time into it without it needing to be very good.



Aye, I feel the same way when it comes to GW2 and the future of the genre as a whole. I am surprised it has lasted this long without the evolution a genred needs to keep moving it forward.

Even though Tera is an epic fail for the most part, hopefully a good dev can take its combat system and implement into a better game.

 

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Groooovechampion  1 star
Posts: 229
Registered: 2003-6-30 16:36:01
username posted:

However, past GW2 is 40k. The rp/lore factor alone is enough for me to sink my time into it without it needing to be very good.



lol yeah. the 40k MMO is my lifeboat too, lol.
I also had in mind that I'd play it even if it gets too crappy. The trailer and the overall appearance just makes look fun to play without the need of MMO greatness.

 

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Demorak  2 stars
Posts: 300
Registered: 2009-1-16 11:20:55
I can agree with most of the top 10. I haven't heard of 2 or 3 of them though, will look into them.

Prime should be up there! Only because it needs to be pimped out http://www.primeonline.com/ (3-faction SciFi PvP MMO)

 

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Spookysheep  4 stars
Title: Lieker of Cheese
Posts: 1,248
Registered: 2002-1-9 06:49:19
If GW actually delivers on those two major concepts:

1. all stats are the same so pvp is purely skill v skill, rewards are cosmetic only, AND,
2. NO bait and switch game play styles


Then they will single handedly destroy blizzard by doing the two primary things players have been asking for since WoW came out.


But as we all know, concepts are great, the proof is in the execution

 

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JaconKin  1 star
Posts: 186
Registered: 2007-1-16 18:00:40
Well as Simon from Yogcast put it, WoW right now is staggering around like a dazed boxer, GW 2 will come along and give it a knee right to the balls, putting it down for the count.(if it delivers of course which all signs from those who have played it at cons seems to be the case).

I have sent a Private Message to Mithan to see if a GW 2 board can be created. I don't want to keep posting and doing stuff here in the WoW forums for various information.

For instance from the GW 2 Wiki:

A sidekick system is a one in which a character's level is modified to match the level of the other characters they are with or the area they are in. A low-level character wanting to play higher-level content will have their power scaled up to be more equal to the higher level characters they are with. Sidekicking also applies in reverse. A character wanting to play lower-level content will have their level scaled down so they do not overly disrupt lower level content but can still experience content they may have missed when they were a lower level.[1]

The sidekick system has been mentioned for characters entering World PvP and also for preventing griefing of low level PvE events by high-level players.
[edit] Going up levels

In PvE, a character wanting to play higher level content can be sidekicked by a higher-level character to increase their level. While in World PvP, any character will be sidekicked automatically to level 80 to fight against other worlds.[2]

When a character is sidekicked up they do not receive any new abilities, but are scaled up in power to be more equal to other players and to access the higher-level content. However, a character scaled from a lower level is weaker than one with a higher level even after being sidekicked. For example, level 1 sidekicked up to level 80 is worse than level 20 sidekicked up to level 80, which is worse than level 40 sidekicked up to level 80.[2]
[edit] Going down levels

Any high level character in a low level zone or dungeon will automatically have their power reduced to match the area they are in.[3] Scaling works in the scaled character's favor to ensure they're still more powerful than an unscaled character. For example, a high level character doing level five content might be scaled to level eight.

The scaling down will affect attributes and weapon strength.[4]

With the side kick system in place, the game is completely opened for any player at level one, no more the game starts once you hit max level.

 

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Looking Forward to Guild Wars 2 and serving crow.
Currenlty Writing: The Web of Life.
Slors
Posts: 33
Registered: 2007-3-14 14:25:56
Anyone who has played CoH/CoV can probably see the huge flaws in the Sidekick system though. Its really a love/hate mechanic in CoH. Love it because your friends dont really outlevel you, hate it because it didn't work at all in pvp zones. I hope GW2 keeps it as far away from pvp as possible. Otherwise it will be a balancing nightmare that they will most likely abandon. We'll see though.

 

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The Indecisive Syndicate
WTB TOR or 40K!
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